Decks based around Blaziken RS 3 were arguably the most dominant archetype in the 2003-2004 season. Focusing on Blaziken's Firestarter Poké-Power, the deck consistently recycles Fire Energy to fuel powerful attacks. The standard attackers in this deck are Blaziken ex and Rayquaza ex; the former can deal 100 damage to any Pokémon, great for sniping vulnerable Benched Pokémon, and the latter can OHKO anything given enough Energy. The deck also typically runs Delcatty RS 5, whose Energy Draw gives the deck a nice consistency boost, drawing through the deck and fueling Firestarter. This is the list Chris Fulop played at Worlds 2004, losing in the Finals to Yamato. ---Pokémon (24)--- 4 Dunsparce SS 4 Torchic RS 74 2 Combusken RS 28 3 Blaziken RS 3 2 Blaziken ex 2 Skitty RS 71 2 Delcatty RS 5 1 Rayquaza ex DR 1 Team Aqua's Electrike (MA 53) 1 Team Aqua's Manectric (MA 4) 1 Oddish HL 68 1 Bellossom HL 16 ---Trainer (20)--- 4 Steven's Advice 4 Copycat 3 Oracle 1 Professor Elm's Training Method 1 Town Volunteers 1 Pokémon Nurse 4 Rare Candy 1 Friend Ball 1 Switch ---Energy (16)--- 10 Fire Energy 3 Multi Energy 2 Lightning Energy 1 Warp Energy True to the name "Blaziken Tech," this deck has a lot of stuff going for it. The Dunsparce, Blaziken, and Delcatty lines are standard. Team Aqua's Manectric is a nice tech here, allowing you to drop Energy on it via Firestarter, then move it to your active Pokémon, circumventing the need to consistently retreat attackers. Bellossom is a bit more interesting. At U.S. Nationals that year, decks based around Walrein HL became prominent. Walrein was hyped as a Blaziken counter, but Bellossom gives Walrein a lot of trouble. Walrein's attack deals a flat 50 damage, but Bellossom--due to Water-resistance--takes only 20. Then its Heal Dance Poké-Power removes this 20, leaving Bellossom fully healed. Since Walrein decks often low counts of Warp Point--if any--Bellossom could wall the deck and take six prizes all by itself. The tech also proves useful in the Magma matchup, effectively undoing a Linear Attack from Team Magma's Groudon and generally softening the deck's damage output. A 4/4 Steven's Advice/Copycat split gives the deck solid draw options no matter the opponent's board position. Oracle has excellent synergy with Delcatty, placing two key cards on top of the deck that you can immediately Energy Draw into. This provides a tremendous midgame consistency boost and is key to getting out the many Evolved Pokémon on which this deck relies. You can also use Oracle to grab another Oracle, setting up a chain that gives you the ideal card in your deck for a few turns running. Town Volunteers helps to offset the low counts of some Pokémon, giving you an extra Rayquaza ex, Blaziken, or Bellossom, as the need may be, and Pokémon Nurse can be clutch for wiping a ton of damage off a Blaziken ex. They're both one-ofs, as the deck can search them out when they're needed. The deck runs a good number of Energy cards largely to help fuel Energy Draw. Warp Energy serves the dual purpose of switching an active Pokémon and fueling Delcatty's Power; since the deck has so much Energy acceleration, using your attachment for the turn on Warp Energy is a small cost. The Multi Energy allows Bellossom, Rayquaza ex, and Team Aqua's Manectric to attack. Though Blaziken didn't lose much from the 2004 rotation to Ruby & Sapphire-on (the biggest casualty is Oracle), the deck fell out of favor in the 2004-2005 season as more powerful decks began to emerge.