Emboar/Magnezone vs Donphan/Machamp Playthrough + Postulates

Hey guys, I’m really sorry about this delay. With that, this video isn’t exactly what I was hoping, but it’s pretty good and I hope it can help some of you guys with some in-game play and fill that want you guys were looking for.

I’ll provide a few extra comments on the game that I didn’t get a chance to say during it that might be important and useful knowledge for you guys. Likewise, if you see something I did that doesn’t make sense to you, I can provide some insight into it.

The actual game wasn’t as exciting as it could have been (I wish I taped the game my brother and I had played right before!) but still, I think a lot of what you guys are looking for in a video of a game is there. Also, I was definitely trying to emphasize the plays I made with Emboar/Magnezone more so than the Donphan/Machamp deck.

The game was pretty much decided at 20:30 when Donchamp Reversaled up Emboar and hoped that the Emboar/Magnezone player couldn’t get it out of active that turn, but when he was able to, the game became almost unwinnable for the Donchamp side.

If Emb/Mag wasn’t able to get it out active, Donchamp could have KOed it the following turn and possibly mount a comeback, as then Emb/Mag would have no Energy acceleration, severely setting it back.

At 24:45 all comeback ability for Donchamp was lost when Tyrogue stall was stunted by Emboar/Mag’s own Reversal heads, KOing Donphan and sealing the game, allowing Bad Boar to KO it and Magnezone to draw the last prize.

...

Hold up, cowboy.

336 people are Underground Members and have access to the rest of this article... are you one of them?

Please login or create your free account before you can view the rest.

Rating: +4 - Thanks for reading this free preview!

You should write for 6P! Click here to get started...

Like Us!