Introduction
Hey everybody! Welcome to the newest edition of Lessons from the Pro. Today I’m going to be writing about MegaZord with the bonus of the cards the deck acquires from Emerging Powers. I’ll start off with a short analysis on the deck and then move to what the deck acquires. Then I’ll provide a skeleton deck list for MegaZord and end with a battle video on MegaZord vs MegaZone: Magnezone/Yanmega. I hope you enjoy my newest article!
Analysis
MegaZord may sound like a weird name, but it’s YanMega/Zoroark/Donphan: MegaZord. Cool name too. The deck was played at last year’s Nationals and Worlds and had nice places at Nationals, but not so much at Worlds. I like the deck because it’s very fast and consistent.
A lot of the new Emerging Powers cards help it so it’ll be so much better. Yanmega is for early game to start sniping around with Linear Attack to spread some damage around the board. You have Donphan for later game to clear the field. Zoroark is a tech for stuff that it can OHKO with Foul Play and things like that. You play a Reshiram to kill the Kingdra threat.
As for T/S/S, it’s pretty much the same as any other deck, along with the energies. The deck gets unique when you look at it’s new partner cards that I’ll be talking about. All around the deck is very versatile and deals a threat for almost every deck in the format, and it’s gonna get better. It’s a deck to be feared so watch out. On to the new helper cards…
What does the deck acquire?
Great Ball

Great Ball is a reprint from the EX days. It says that you can look at the top 7 cards of your deck and a take a Pokemon you find there and put it in your hand. That sounds great and really is. In MegaZord you play three evolution lines so you’ll have a better chance of finding one of those lines from the top seven cards.
With this card it makes MegaZord even easier to set up at about turn two. I suggest it to any deck that runs a lot of evolution lines because you will find it very useful. Try it in your MegaZord deck because it will really help you out.
In my testing you can get the evolution about sixty percent of the time which really gives your deck a huge boost in speed and gets you rolling quickly. I think you should do a 50/50 split with Pokemon Communication and Great Ball in MegaZord.
In my battle video towards the end you’ll see that Great Ball worked great! :P Check this awesome card out in your MegaZord deck.
Max Potion
Max Potion works with about every Pokemon in this deck. All you little energy (with the exception of Donphan if it’s using Heavy Impact). Max Potion works almost as Blissey Prime does, Blissey lets you discard all energy attached to all your Pokemon and then heal all damage off them.
Max Potion says to discard all energy attached to one of your Pokemon which I think is better because you get to choose instead of getting rid of all your energies. I take preference to Max Potion because it’s situational and you don’t have to give up all your energies. It’s also a ton faster because you don’t have to evolve into Blissey. The card will help this deck a ton and it’s worth testing.
Pokemon Catcher
Pokemon Catcher is what everyone is talking about. It’s a Pokemon Reversal without the flip; a reprint of Gust of Wind. The card is going to be absolutely broken and played in almost every deck. Expect playing against four or more (they can use a Junk Arm to get it back) in a game. This deck played Pokemon Reversals before so you can just switch those for Catchers. Every deck is going to need them.
In a very fast deck like MegaZord, you’ll be able to use Catcher much to your advantage. You can grab out Pokemon your opponent is going to need like Oddish, Cyndaquil, etc. They won’t be able to set up as fast and you will have an easy game on your hands. This card will be in almost every deck and it’ll be big. Watch out.
Crushing Hammer

Crushing Hammer is similar to Energy Removal 2 cards from the past. Those cards could help you win games by removing energies from your opponents heavier Pokemon and it made it harder for them to set up. MegaZord is really fast as it is, so if you teched in a Crushing Hammer it could make it almost impossible for your opponent to win.
They would be back one turn for every heads you hit with Crushing Hammer. That will make it very hard for them to get everything out. You have Yanmega to snipe with, so you could get rid of some energies from one of your opponents Pokemon and then start sniping it with your Yanmega. In a few turns you can have that bigger threat dealt with and you can get out your Donphan and knock out everything with Heavy Impact.
This card really helps against decks that have to stack energies on their Pokemon. Against a Magnezone that’s charging up, this card works great. I think this card gives MegaZord an even bigger advantage so I suggest you check it out and pop it into your deck.
Bianca
This card says draw until you have 6 cards in your hand. It can be really clutch. It’s a lot like Volkner’s Philosophy from a rotated set; Rising Rivals. That card let you discard a card to draw six. Both of these cards are very situational and help you at certain times, Volkner’s could let you discard a useless card to draw more cards, however Bianca just lets you draw up until you have six. I don’t really have a preference to either, but in this format you’re forced to play Bianca if anything.
Tornadus 
At first glance you might think that Tornadus is a bad card. It only has two attacks, both not being the best, but in MegaZord it’s pretty good. It can be used as a stall card against mirror, or just Donphan decks in general. It has a really nice resistance to fighting which really helps. You can just throw him up and leave him there while Donphan only hits for forty per turn. Not that much.
Now on to the two attacks. Hurricane hits for eighty for a DCE and another energy which isn’t too bad. It has a nice retreat cost of one which isn’t extreme like Donphan. Energy Wheel for a colorless is okay. If you started with a Donphan or something and Switched it away, you can put of your Tornadus and use Energy Wheel.
It lets you move an energy from one of your benched Pokemon. That’s not that great, but if you up against a Donphan, that’s okay because they won’t be able to hit you for that much.
Overall I think the card is pretty good and worth teching in for the heck of it. It can ever help in some situations so that’s an added bonus. I’d try the card in the deck and see how it goes.
Skeleton – 56 Cards
| Pokemon – 17 | Trainers – 28
4 Junk Arm
2 Switch
3 Judge
3 Copycat
|
Energy – 11
8 Fighting
|
You can add in the cards I’ve mentioned.
The List in Action
Conclusion
Thanks for reading everyone! I hope you enjoyed my article. If you didn’t, please leave some kind of feedback to why you didn’t and something I should change. Thanks. Please check out my YouTube if you liked the battle video.
Videos are better than ever with muted sound with narration over the top during Recorded Matches, and narrated scans for Card of the Days. Thanks for reading again. I hope you enjoy the new Pokemon season! See ya later everyone!
-The Purple Pro

















