Ok, well this is my report from very interesting Battle Roads.
I was stuck between either playing Flychamp or a Flylock variant but in the end I played Flychamp, it was a little inconsistent, but I was pleased with how it turned out.
I would like to tell you what placed before I get deeper into the report.
- Masters:
- 1st Place- Flygon Lock (Palkia)
- 2nd Place- Dialga G/Garchomp C
- 3rd Place- Blaziken FB/ Luxray GL/ Garchomp C
- 4th Place-Blaziken FB/Honchkrow G
- Seniors:
- 1st Place-Honchkrow G/ Luxray GL
- 2nd Place-Gardevoir/Gallade/ Weavile
- 3rd Place-Flygon/ Machamp (me)
- 4th Place-Empoleon/ Luxray GL
- Juniors:
- 1st Place – Gengar/Nidoqueen
- 2nd Place- Blastoise/ Delcatty
I will go ahead and give my list so you can see what I played.
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Pokemon-27 4 Trapinch (3 SW, 1 RR) 2 Vibrava RR 3 Flygon RR 1 Flygon LV.X RR 2 Machop SF 1 Machoke SF 2 Machamp SF 1 Machamp LV.X SF 2 Baltoy GE 2 Claydol GE 1 Uxie LA 1 Azelf LA 1 Ditto LA 1 Chatot MD 2 Unown G GE 1 Relicanth SV |
Trainers-20 4 Bebe’s Search 4 Roseanne’s Research 2 Cynthia’s Feeling’s 4 Rare Candy 2 Night Maintenance 2 Memory Berry 1 Luxury Ball 1 Premier Ball |
Energy-13 4 Call Energy 3 Upper Energy 5 Fighting Energy 1 Psychic Energy (in case of Unown G start) |
Round 1 vs. Blaziken FB / Luxray GL / Garchomp C
I opened with Trapinch and he opened with a Luxray GL, luckily he went first and couldn’t do anything so I proceeded with my turn. My draw was a Machop and I had a Roseanne’s, rare candy, and Flygon in my hand and went ahead used Roseanne’s and grabbed a Uxie and a Fighting Energy.
I Rare Candied into a Flygon and dropped my Uxie for 5 and pulled a Rare Candy and a Luxury ball. I was able to search out my Machamp with my Luxury Ball, and Rare Candied into Machamp. I was a little ticked that I didn’t save my Fighting Energy because I could have ended the game right there. On my opponent’s next turn he was able to attach an Energy Gain along with a Lightning Energy to his Luxray, then he used a SP Radar to grab his Luxray GL LV.X and easily “Bright looked “my Uxie to the active, he then was able to knock it out with the help of a Crobat G.
No worries though he only had two Pokemon out and I had a Machamp, I drew a Fighting Energy and attached it to Machamp and got a Knock Out on his Luxray GL. The rest of the game pretty much was Machamp knock out as his only Toxicroak G was prized, along with his Azelf, and Unown G.
1-0
Round 2 vs. Gyarados / Metagross SV
All I can really say about this game is it ended quickly; he opened with a Magikarp while I had a Trapinch. He went first and passed, I then used Bebe’s to grab a Vibrava attached a fighting energy and passed. He once again couldn’t do anything except play a Galactic HQ which was interesting but anyway. I evolved into Flygon and attached an energy and that was it.
2-0
Round 3 vs. Beedrill / Infernape 4
I had never played against a Beedrill deck with Infernape 4 but I figured it would be just like Raybees. He opened with a Weedle and I opened with Chatot. I went first and Azelf and was able to pull a Trapinch from my prize cards and attached an Energy, and passed.
My opponent was able to Roseanne’s two more Weedle on to his bench and Rare Candy one into a Beedrill (RR), he was able to use “Flutter Wings” and rare candy into a second Rising Rivals Beedrill he once again used “Flutter Wings “to grab a third Beedril (GE) he then played a Broken Time-Space Stadium and played Kakuna and Beedrill. Just when I thought things couldn’t get any worse he attached a Call Energy to his active Pokémon (I had never seen a Beedrill deck play Call Energy until now) and grabbed another Weedle and an Infernape 4.
I was able to set up a Claydol and a Machamp thanks to his Broken Time-Space and hit his active for forty. On his next turn he level maxed an Infernape 4 LV.X and used a Bebe’s to grab another Beedrill and was also able to set up a Cherrim(SF) and knocked out my Machamp with band attack. The rest of the game was just him hammering me with “Band Attack” and switching me out with Infernape 4 LV.X while I struggled to even set up an attacker.
2-1
Round 4 vs. Rayquaza C / Electivire FB / Garchomp C
My opponent opened with a Rayquaza C and I had a Baltoy and Trapinch with an active Machop. He went first and attached a call energy and grabbed an Electivire FB and a Garchomp C. I immediately new that this deck was highly dependent on LV.X’s so I set up a T1 Machamp and Flygon, I went ahead and got the take out Knock Out just to throw him off balance. He couldn’t contain my Machamp and set up his Rayquaza and by turn three he scooped.
3-1
Round 5 vs. Flygon / Machamp
Ahh, the mirror match just what everybody wants to play, correct.
He started with a Trapinch but he focused on bringing out his tech’s for the mirror and wound up only having an active Trapinch and benched Ditto at the end of turn one. On my second turn I had set up a Machamp and got an early knock out which just through him even more off track. Basically he just continued to set up basics and I took five prizes with my Machamp and then he finally set up a Vibrava but it didn’t matter I just one shot it with a Flygon.
4-1
Top 4 vs. Gardevoir / Gallade / Weavile / Nidoqueen
Game 1:
He opens with Sneasel and I open with Baltoy and an active Trapinch. He goes first, attaches a Call Energy and grabs a Ralts and a Baltoy. I Rare Candy into a Flygon and grab a Claydol with a Luxury Ball. With Claydol I am then able to get a Machop. My opponent’s next turn he’s able to Rare Candy into a Gardevoir and attaches a Psychic Energy, then plays Weavile and powers his Gardevoir up with two Special Darkness Energies. The rest of the game was pretty straight forward, he Power Locked me until I knocked out his Gardevoir then he was able to take a couple of Prize Cards with a Gallade. Late game I locked his Claydol to the active, but he played a Warp Point and was able to pull the victory of with a Nidoqueen.
0-1
Game 2:
Game 2 was different, I found out in game 1 that he plays 4 Switch which made him immune to the Lock. I locked his Claydol in the active for three to four turns as he struggled to pull a switch, when he finally did he took two quick prizes with his Gallade. I only had one Memory Berry left and I counted twenty-one cards left in his deck. Approximately ten turns for decking to take place. I waited for a while and took three prize cards and then attached a memory berry and brought up his Claydol.
He couldn’t pull any switch during his next turn and I only had 2 prize cards to take so I knocked out his Claydol which also left him without draw power. He only had three cards left to draw so I locked a Nidoqueen with no energy attached to it in the active. His next turn I discarded his switch but he drew another one played it and got a knock out with Gardevoir on my Flygon. Next turn I brought up Machamp Lv.X and took my last prize.
1-1
Game 3:
Game 3 was very similar to game 2. He quickly power locked me and I had a spurt were I took two prize cards. He would then send up his Gallade and try to get some fast knock outs. I used my Memory Berries different this game, when he played an Uxie or an Azelf I would pull it up and get knock out with Machamp. Late game we were both stuck with one prize card to take. He had already used three of his Switches and I was hoping he wouldn’t draw into any. One turn he shrunk his hand size down to one card and forgot to use Claydol. Right after that I brought up his Claydol and dropped his deck size down to 6 cards. But right after that he pulled a switch, played and active Nidoqueen and knocked out my Flygon for the last prize.
1-2
Overall I think I did decent, a little misplay here and there but hey it happens to everybody. I will be going to another Battle Roads in a couple of weeks and am going to test out a Flygon Lock variant, most likely the one with Palkia LV.X and would love to do a report on that one as well.
Thanks to all of you.
Power Swing


















