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  • Scnappy

    I'm loving the roserade idea, might have to steal my brothers if I end up playing an SP deck xD.
    But yeah some if played right will be crucial to winning the game, others though can be situational.
    Great article though :)

  • jordanbakersays

    I don't see any of these cards being “crucial” to win. That said there are certainly some cool techs in here all of which could be good if used correctly. I can't see any of these becoming staples in any deck though.

  • pikkdogs

    Good article, a good intro to SP techs.

    Though right now since the release of the legends block I bet Lucario GL will see less and less play. Since all weaknesses are x2 now it wont be of much help. SP decks always need more room in them for more cards, so I bet lots of people will start kicking their lucario gls right out of their decks.

  • http://www.adamcapriola.com/ Adam Capriola

    Great article Zack!! Roserade is a very interesting option that I feel many people probably overlook. I think it can be really effective if you combine it with Crobat so that your opponent is KO'd from poison after their turn ends, giving you a clean look at a fresh Pokemon. However, lots of decks use Warp Point, so I'm not sure how effective it will be overall.

    Lucario GL is still awesome in my opinion…Luxchomp has got no shot against Gyarados unless they're using it. It makes that matchup so much better. Being able to OHKO Flygons with Garchomp is nice too. Out of all those cards, I think Lucario might be the best one, other than Bronzong. Bronzong is just baller.

  • http://www.youtube.com/user/banditclay2 HunterJ

    Okay ill admit that these cards are good however they arent game winners, toxicroak g maybe cos its really handy but you wouldnt win with these alone there like pokemon version of supporters as they support decks along but dont contribute alot to them. and Lucario is better outof the lot by far with its ability however i do like the points you made about roserade!

  • quaziko

    I'm sorry to say that Roserade is completely unneeded, for the simple reason that Azelf does the exact same attack, and you'll already be using psychic energy because of the Toxicroak G Promo in your deck. Adam noted why Lucario is crucial, and Bronzong is as well. I think Ambipom is largely a waste of space, as it's not versatile and is very situational.

  • PKMNPrime

    Yeah guys, well remember these are techs, so obviously they won't win on their own (unless you were playing some kind of crazy SP Toolbox deck, which do exist). I mostly used the words 'crucial' and 'game-winner' to spice things up in the post and grab attention haha :)

    I'd definitely disagree with Lucario GL being the best out of the list though, I'd have to say Toxicroak G or Bronzong G because of their purposes. Luxray GL is so common that i'd safely say you'll encounter 2-3 decks out of your 6 matches at a tournament with Luxray GL in them. Bronzong G is a baller, as Adam said, because it can be so amazing when switching a DCE from Garchomp/Luxray to Uxie X and knocking out Machamp with a Crobat drop.

    Well, there's my two cents :) I could actually add a few more techs now that I think about it (Drifblim FB, Quagsire GL/Empoleon FB, and Toxicroak G PL) to name a few.

  • PKMNPrime

    BTW, this is Woodstock, but for some reason it's not letting me log onto my account, so I'll just post through this name I guess.

  • PKMNPrime

    I disagree quaziko, Ampbipom G takes up 1 space and is extremely versatile. For one, it's colorless, so it needs no extra energy, and it can attack for most an Energy and an Energy Gain. That attack does 60 damage (if the defending Pokemon doesn't have an Energy attached to it) and OHKO's Garchomp C X after a Dragon Rush, leading them to discard a DCE. It also works for Flygon Lv. X (in the unlikely chance that Flygon won't have any Energy on it).

    It's first attack Tail Code just helps set-up it's second. And it's a great way to DONK first turn.

    I don't know, it's extremely useful in my eyes. Enough to dedicate 1 space in my 60 card deck to.

  • Lamar

    I love Drifblim FB aka the Pixie Killer! Nothing with a Psychic weakness can not hide from the balloon. It could also take the place of Honchkrow G.

  • http://www.facebook.com/people/Colin-Peterik/1146000387 Colin Peterik

    I was gonna bring up Drifblim FB too. 80 (with Lucario) snipe to 33% of the current meta game is pretty boss.

  • Lamar

    I'd like to think Roserade GL takes it up a level from Azelf. While Azelf also prevents a retreat, it does not place any Special Conditions on the defending Pokemon. Your opponent would need some sort of switch card to bring the active Pokemon to the bench. Like Woodstock mentioned, if Claydol was active it could not use “Cosmic Power” and it would decrease your opponent's chances of getting a way out of the lock.

    Even if your SP deck does run Psychic Energies, attaching them to Azelf is not ideal. The colorless energy requirement of Poison Bind becomes really nice when you have worthless (after turn 1 I don't like drawing into them) Call Energies in your hand. You could then “Galatic Switch” the energy to an attacker and not feel like you wasted an attachment. Or if you'd rather just drop an energy on another Pokemon that turn, an Energy Gain is all that's needed for Roserade to complete the lock.

    Lucario GL never feels needed until I play Gyarados or Kingdra. Then I never question it's existence in my SP decks…at least for two more games.

  • Guest

    I absolutely loved the ambipom G Tech. I used it at my provincials (States for the US peeps =]) And… well… Call me a sack, but I donked a few people with a DCE opening hand. Also, a very very helpful thing about ambipom G is that using Tail Code, you can move a special metal attached to a Dialga G to their benched uxie or anything completely useless like their Azelf. This is great to help stop that giant tank's damage reduction and render him useless early game if you get it, since you can just keep moving energies to deny it from fulfilling its [C][C] retreat cost, or his second strike. Deafen lock for the lock! =D

    Although IMO opinion, there is one SP pokemon tech that can see great play and can be absolutely devastating late game (if used correctly) and is highly underrated.

    My secret tech: Manetric G

    Why? its got 2x weakness to fighting with [C] retreat cost, that makes it pretty bad already. BUT! Its got an attack that costs no energies called Energy Absorption. It lets you grab two energies from your discard pile and attach it to Manetric G.

    Imagine, You bright look a claydol and you want that heavy pokemon to lock down the active spot so you can snipe, but you've already wasted your DCEs. What will your garchomp do? Nothing! Retreat your Bright Looked luxray for a manetric and energy absorption for two DCEs! Next turn, you can poketurn it back to your hand or move one with bronzong G for a Garchomp snipe! OR, you force the opponent to take action and bring out an energized pokemon to knock it out. Its just that great! Highly late game and very situational, it may not be your cup of tea. But for all that its worth, and all the SV manetric Gs lying around, it's a concept that is worth mentioning =)

  • Guest

    I absolutely loved the ambipom G Tech. I used it at my provincials (States for the US peeps =]) And… well… Call me a sack, but I donked a few people with a DCE opening hand. Also, a very very helpful thing about ambipom G is that using Tail Code, you can move a special metal attached to a Dialga G to their benched uxie or anything completely useless like their Azelf. This is great to help stop that giant tank's damage reduction and render him useless early game if you get it, since you can just keep moving energies to deny it from fulfilling its [C][C] retreat cost, or his second strike. Deafen lock for the lock! =D

    Although IMO opinion, there is one SP pokemon tech that can see great play and can be absolutely devastating late game (if used correctly) and is highly underrated.

    My secret tech: Manetric G

    Why? its got 2x weakness to fighting with [C] retreat cost, that makes it pretty bad already. BUT! Its got an attack that costs no energies called Energy Absorption. It lets you grab two energies from your discard pile and attach it to Manetric G.

    Imagine, You bright look a claydol and you want that heavy pokemon to lock down the active spot so you can snipe, but you've already wasted your DCEs. What will your garchomp do? Nothing! Retreat your Bright Looked luxray for a manetric and energy absorption for two DCEs! Next turn, you can poketurn it back to your hand or move one with bronzong G for a Garchomp snipe! OR, you force the opponent to take action and bring out an energized pokemon to knock it out. Its just that great! Highly late game and very situational, it may not be your cup of tea. But for all that its worth, and all the SV manetric Gs lying around, it's a concept that is worth mentioning =)

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