Hey guys! It’s Peter Bae here to write another article, this time on how to Prepare for Cities. I’ll briefly go over some common knowledge that some inexperienced players do not know about and give a brief overview on the types of decks you would be seeing and the type of deck you should run to increase your chance of making your top cut!
Before I get down to the overview of all the decks…
Main Things You Should Do to Prepare
1. Play test extensively
This is the biggest factor in getting you to top cut. Know your deck inside and out. By the time you reach Cities, you should know your deck list by heart and should have played against various decks. Despite some success players have when they just decide to play a deck the night before, it is best to play test the deck you want to play for Cities a few weeks in advance. This gives you a lot of time to think about techs, consistency, and most of all, your comfort level in playing the deck.
J-Wittz went over this a little bit in his latest episode of Prof-It. If you watched it, you saw that he did not have great success with the deck LuxChomp despite his extensive play testing and teching with the help of Chris Fulop. However, he did well with SableLock which he was very comfortable with. You can play the best deck in the world, but it won’t help if you’re not comfortable playing the deck. So choose your deck a few weeks in advance and extensively play it at league or with your friends.
2. Sleeves!
Always check your sleeves before entering a tournament. Some people are really picky with the way your sleeves are. It’s not illegal for your opponent to ask you to resleeve your deck because he saw 1 card in your deck with a mark (cut, bend, etc).
3. Prepare some side cards
I do this all the time, and it’s helped me out a lot. For example, I am running Gyarados, the traditional way, no tech, pure consistency. However, I will also have another deck box full of tech cards that I could immediately switch out to after I checked whats around the Cities. For instance, the deck box will consist of cards such as, 1-1 Dialga G LV.X for VileGar, 1 Toxicroak G or Mankey for LuxChomp, Mesprit for mirror match ups and donk decks, and so on.
Of course I would have tested out the deck with the techs in before hand, but I always try to enter the tournaments with the deck that is the most consistent at getting out T1/T2 Gyarados. Having this side board has never hurt me.
4. Organize your binder!
This is one of my biggest pet peeves. Looking through an unorganized binder. Organize it in a way that it’s either by rarity (Primes, LV.X, Rares, Uncommon, Common), types (Fire, Water, etc), or just stop filling your binder with useless crap you get out of your packs that MIGHT get traded away. Use your common sense, no one’s going to want your Mom’s Kindness from Majestic Dawn.
5. Shower
This shouldn’t just be preparing for Cities, but preparing for your daily lives. Shower the night before the event, or shower in the morning. Why do you not shower? You woke up late? Put on some cologne, at least brush your teeth. I remember sitting beside this guy, he smelt like eggs thats been sitting out for a week, and his breath was horrible. Everytime he talked, I would honestly cry.
Decks Likely to be Seen in Cities
#1 LuxChomp
God! LuxChomp has been winning way too much this season. Despite your hate towards it, you will see it at Cities, and will most likely play against it. I’ve probably talked about LuxChomp in all of my articles and I’m going to do it once again for those new readers who are going to their first Cities or wanting to get their first top cut.
LuxChomp has been the king of the throne since last season. Why is it so good? It’s fast, disruptive, and powerful. Luxray GL LV.X will drag up any of your benched Pokemon to stall, get an easy prize, or just to annoy you. Let’s not forget the fact that Garchomp C LV.X will not only heal all the SP Pokemon with damage counters, but it will attack your bench for an overwhelming 80 damage for cheap prizes. You have +30 weakness to Lightning and can’t get knocked out? No worries, they will drop Lucario GL to make that a x2 weakness for the knock out.
LuxChomp has even win ratio against all decks, hence their success. This is the one deck that you should most absolutely tech for unless you know there is none at the Cities you are at.
Decks you should run if your area is flooded with LuxChomp
1. Machamp
2. Donphan
3. Mirror
Decks you should avoid
1. ……. All decks probably have a 50/50 chance against LuxChomp. Try to avoid your rogue deck which will have x2 Weakness to Lightning.
#2 Gyarados
Gyarados has had a huge leap of success after the Triumphant release and you better be prepared to encounter one at Cities. 130 HP, Stage 1 beast that will be hitting you for 90-110 damage for no energy, not to mention the fact that a Crobat G will drop extra damage counters. You can knock it out, but you better be prepared for the second Gyarados that will pop up next turn. With his speedy recovery and devastating damage out put, this is one of the biggest threats at Cities.
You could think you’re safe with your trusty LuxChomp, but don’t be so sure. Gyarados only has a +30 Lightning weakness and it is just as fast as you are. Save up on those Power Sprays and spray any Regice or Uxie he throws at you.
Decks you should run if your area is flooded with Gyarados
1. LuxChomp
2. SableLock with Honchkrow SV (Honchkrow SV gives you an edge and as long as you can Judge away their hand before they get Gyarados out, you’re safe)
3. DialgaChomp
Decks you should avoid
1. Donphan Prime
2. Machamp
#3 VileGar
The one and only new deck that came out since Undaunted that has had many successes. It will render your Trainers useless for the whole match unless they have the absolute worst hand. While the annoying Vileplume locks your Trainers, Gengar will be hitting you for 30x the number of trainers in your hand, not to mention “Shadow Room,” which will snipe your bench. Finally manage to knock it out? No worries, they will just flip a coin, and possibly land on head which will knock out your attacker.
Decks you should run against VileGar
… second thought, I couldn’t really think of a deck that hard counters VileGar other than DialgaChomp, so I’ll mention some techs and mention that it’s a tech:
1. DialgaChomp
2. Tyranitar Prime
3. Umbreon Undaunted (tech)
4. Regice (tech for those with heavy Trainer count)
5. Dialga G LV.X (tech)
Decks you should avoid
1. Donphan Prime
2. Machamp
3. Uxie Donk
4. Shuppet Donk
See the trend here? All heavy Trainer based decks.
#4 DialgaChomp
Personally, I find this deck to be BDIF right now. Just like LuxChomp, it is an SP deck, which means it performs at a higher speed than most of the decks. However, it is a slower SP build, so take advantage of it. The deck revolves around getting Dialga G LV.X with 4 Special Metal energies with or without Expert Belt to do 80-100 damage per turn, while Lost Zoning Energies and tanking. And just when you think next turn you can knock it out, they will just Warp Energy in to Garchomp C, Level up, heal, and start tanking again.
Since they do run Garchomp C LV.X, they can also snipe your bench. Unlike LuxChomp, DialgaChomp has much more room to tech, which means you will be facing various DialgaChomp builds that could be 180 degrees different from the conventional build.
Decks you should run against DialgaChomp
1. Charizard
2. BlazeChomp
3. ChenLock
4. Arceus (Fire Arceus OHKOs Dialga while Colorless Arceus snipes your bench for 80)
5. Machamp
6. Blaziken FB LV.X tech will own DialgaChomp
Decks you should Avoid
1. Donphan Prime (it surprisingly does pretty bad against it)
2. VileGar
3. Any Deck involving around Poke-Bodies as it will be shut down by Dialga G LV.X
#5. Machamp
Just like Gyarados, with the addition of the cards from Triumphant, it has been seeing many plays and people have been having moderate success. Before, it was used as a Donk Deck with the attack “Take Out” which automatically knocks out all Basic Pokemon, and to hard counter SP Decks.
However, it just did not hold its own against stage 1/2 decks. Luckily, in Triumphant, Machamp Prime came out which is beefier, sexier, and most of all, more consistent in dishing out damage. Unlike “Hurricane Punch,” which required you to flip 4 coins and not whiff on heads, you will constantly dish out damages ranging from 60 to 170. Just like DialgaChomp, it has immense healing capability with Machamp Prime’s Poke-Power “Fighting Tag” which lets you switch all the Fighting Energy to the benched Machamp Prime, then they get switched.
And then you would play Seeker, picking up the damage Machamp/Machamp Prime to heal then put it all back down via Broken Time-Space.
Decks you should run against Machamp Prime
1. Gyarados
2. VileGar
Decks you should avoid
1. DialgaChomp
2. LuxChomp
3. SableLock
4. Chen Lock
Basically, SP decks and SP tool boxes. There aren’t that many decks that can hard counter Machamp decks, however, there are many cards which can counter it such as the ToxiTank which consists of Toxicroak G from Platinum, any Stadium card, and Skuntank G. And all the Psychic type Pokemon will hit Machamp for weakness.
#6. SableLock or ChenLock
I decided to put the 2 decks in to the same category as essentially, they share the same goal, and are almost identical. Both decks are capable of donking you T1 with Sableye, get easy early prizes via Honchkrow G or Honchkrow SV for SableLock and Blaziken FB LV.X for ChenLock. During the late game, both deck can utilize Garchomp C LV.X for 80 snipe damage around the bench. Honchkrow SV acts as a Machamp counter so SableLock does hold better against the Machamp match up.
However, ChenLock does have a better match up against VileGar and DialgaChomp due to Blaziken FB LV.X. Also, if either deck has an absolute crap hand, they can still manage to come back by disrupting your hand into absolute crap too with the help of Judge, Cyrus’s Initiative, and Chatot G. It is still a very big contender and a huge threat.
Decks you should run against SableLock and ChenLock
1. Machamp
2. VileGar
3. Gyarados
4. High HP decks. All SP decks hold their own against them.
Decks you should avoid
All decks have an equal of chance of losing to SableLock/ChenLock because of their Donking ability and early high damage output.
Conclusion
I might have missed on some of the other decks that could have countered those, but I did not want to get in to a lot of rogue decks or decks that do not have a good winning chance against other decks across the board. Also, I decided to mention decks rather than techs that counter them, as I like the readers to look at what the decks have in common and why it counters the deck to some degree.
Lastly, I’ve been running out of topics to talk about as my Cities don’t start till December 26th, and I’ve just been constantly playtesting my Gyarados deck and nothing else. I want you readers to send me an email to PeterBae6P@hotmail.ca about any articles you would like to read about and I will try my best to keep up.
You can send single cards for me to write Card of the Day, send a Deck List and I’ll do my best to do a deck analysis and hopefully get some playtest off and show how the match ups went, how to prepare for tournaments, how to get a better binder collection, and/or how to become a much more competitive player.
Thanks guys for reading this article :D

















