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  • faceplant2

    Really nice chart. I wish I could do somehting like that for LuxChomp, but there isn't much to chart. Maybe getting Luxray and Garchomp out? Great article.

  • PKMNPrime

    This deck is sure to be seen a lot more at Regionals and Nationals. I've been seeing more and more reports on the deck lately.

  • http://www.adamcapriola.com/ Adam Capriola

    Thanks for the article Pabs!

    Cool that you kept track of stats, sort of interesting that going first, you got turn 2 jumpluff more often that if you went second. Wouldn't have expected that, but I guess the sample if small.

    And yeah @Zach (PKMNPrime) I think it will see some decent play too.

  • http://www.facebook.com/kennywisdom Kenny Wisdom

    Yeah, Jumpluff is a great play. In my mind it's on par with LuxChomp.

    Good article Pablo, really interesting stats!

  • http://www.facebook.com/people/Colin-Peterik/1146000387 Colin Peterik

    The chart confuses me…. Can someone explain it a little better?

  • http://www.adamcapriola.com/ Adam Capriola

    Pretty sure it just says what turn he got Jumpluff out and if he went 1st or
    2nd.

  • http://www.facebook.com/kennywisdom Kenny Wisdom

    Yeah, from what I understand the chart is stating the amount of times he was able to get the Mass Attack off T1, T2, and T3, and of those times, what percentage did he go first or second.

  • Pablo

    No actually guys this is how you should interpret it:

    Out of 20 games total I 'simulated', I played 10 as if I were going first and another 10 as if I were going second. Out of the 10 going first (under the Going FIRST column) you can see I got Jumpluff out 7 times by Turn 2 and 3 times by Turn 3. Same logic applies to the Going SECOND column, and the Mass Attack column is the total for all 20 games. Out of the 20 games, 3 times I managed Turn 1 Mass Attack, 9 times by Turn 2 and 8 times by Turn 3.

    Hope that clears it a bit,

  • JPN-Gallade

    Here's yet another awesome article involving Jumpluff/Luxray. Very well written! You also did a very nice job with the graph. It looks very cool and it is really mathematic looking.

    Indeed, since so many people have posted articles about Jumpluff/Luxray, this deck is sure to be popular in Regionals.

  • Lamar

    No more Palkia Lock? What's the usual Luxray line that people are puting in Jumpluff 1-1, 2-1, or 2-2?

  • PKMNPrime

    1-1 is the most common I think. Some run 2-2 though if they focus more on Luxray.

  • http://www.adamcapriola.com/ Adam Capriola

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  • Saturn

    Sometimes I think the autopilot decks are SP ones like Luxchomp…^_^

  • jexar

    If only.

    Also, with your excel sheet thingy, was that just playtesting by yourself? Aka no opposing deck? So those numbers would be off in a real tourney? Or were you actually playing a game against yourself/others?

  • Pablo

    yeah just by myself, it was just to see how starting hands and the usual first 2 or 3 turns played out. of course in real games it is all different, and i can only wish 20/20 games I would get Turn 3 jumpluff at the latest, but it's different and that is how I lost at my States, 25/27 games I got Jumpluff turn 1, 2 or 3, the other 2 where I didn't I got donked and then got the only unplayable hand in sudden death.

    the chart is mainly to show the natural tendency of the deck's speed and potential.

  • ErikasBulbasaur

    The idea of mass attack is very appealing especially once an opponent gets set up allowing you to do max damage. Unfortunately by the time an opponent has set up it could be too late plus the basic and stage 1 imo are asking to get donked especially against SP decks.

  • ErikasBulbasaur

    The idea of mass attack is very appealing especially once an opponent gets set up allowing you to do max damage. Unfortunately by the time an opponent has set up it could be too late plus the basic and stage 1 imo are asking to get donked especially against SP decks.