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  • http://www.adamcapriola.com/ Adam Capriola

    Thanks for the article Tim! Your list does need some work though…

    There is absolutely no reason not to run 4 Call in this!!! I wrote an article about Call, urging everyone to play it, and no one does. I should sticky it to the front page or something… ;)

    Pachirisu GE is much better than Dunsparce, it will grab you 3 Pokemon for 1 Energy (and its other attack isn’t too bad against SP decks either).

    Pokemon Collector may be worth using over Roseanne’s, or try a combination of the two.

    Not a fan of Poke Radar…go with a couple Pokemon Communication maybe.

    Palmer’s seems ok. Go either 2/2 or 1/1 on Shaymin, add Uxie LA, maybe Uxie Lv.X too, an Unown G or two, etc…

    You have the right idea, just needs some fixing.

  • http://www.sixprizes.com Adam

    Thanks for the article Tim! Your list does need some work though…

    There is absolutely no reason not to run 4 Call in this!!! I wrote an article about Call, urging everyone to play it, and no one does. I should sticky it to the front page or something… ;)

    Pachirisu GE is much better than Dunsparce, it will grab you 3 Pokemon for 1 Energy (and its other attack isn’t too bad against SP decks either).

    Pokemon Collector may be worth using over Roseanne’s, or try a combination of the two.

    Not a fan of Poke Radar…go with a couple Pokemon Communication maybe.

    Palmer’s seems ok. Go either 2/2 or 1/1 on Shaymin, add Uxie LA, maybe Uxie Lv.X too, an Unown G or two, etc…

    You have the right idea, just needs some fixing.

  • Nave

    I think Pichu from HeartGold/SoulSilver could be used to replace the Dunsparce because the Pichu can allow both players to search for Pokemon. Cherrim AR could also help with the HP problem. Great Article!

  • Nave

    I think Pichu from HeartGold/SoulSilver could be used to replace the Dunsparce because the Pichu can allow both players to search for Pokemon. Cherrim AR could also help with the HP problem. Great Article!

  • Woodstock

    This deck is already getting major hype on most of the famous Pokemon TCG boards, and I’m not surprised to see it on 6P either!

    In my opinion, it’s the new Machamp SF that will just be completely cheap, but it is definitely competitively viable…

    Will have to see whether it leads up from it’s hype, or if it burns and crashes like so many other cards have in the past.

    Great article by the way, Adam left some great criticism that I 100% agree with.

  • Woodstock

    This deck is already getting major hype on most of the famous Pokemon TCG boards, and I’m not surprised to see it on 6P either!

    In my opinion, it’s the new Machamp SF that will just be completely cheap, but it is definitely competitively viable…

    Will have to see whether it leads up from it’s hype, or if it burns and crashes like so many other cards have in the past.

    Great article by the way, Adam left some great criticism that I 100% agree with.

  • http://www.adamcapriola.com/ Adam Capriola

    @Nave: I don’t like Pichu at all…it gives your opponent the ability to evolve and Level Up right away. Not good at all considering it’s not difficult to fill your bench up with Call / Roseanne / Collector / Pachirisu by turn 2, plus Pichu has a chance of not even waking up by your next turn, which would be terrible.

    • HunterJ

      thats so true, its just too risky

    • HunterJ

      thats so true, its just too risky

  • http://www.sixprizes.com Adam

    @Nave: I don’t like Pichu at all…it gives your opponent the ability to evolve and Level Up right away. Not good at all considering it’s not difficult to fill your bench up with Call / Roseanne / Collector / Pachirisu by turn 2, plus Pichu has a chance of not even waking up by your next turn, which would be terrible.

    • HunterJ

      thats so true, its just too risky

  • Nave

    I’m actually running a Jumpluff deck right now and Pichu has greatly helped me so far. But I know what your your saying and I think Pichu does have a lot of flaws.

    • absolution

      maybe you may add warp energies if you wish to run pichu, i mean, it perfectly covers the drawback of the sleep, fills your’s and your opponent’s bench, pichu needs no energy to use it’s attack you can always add the turn energy on hoppip to ensure the hit t2, and it may help to level up shaymim without sending to dicard any of your pokemons first

    • nardd

      The problem with Pichu is letting your opponent get set up without having to use any resources. That means if you go first and use Pichu’s attack, they fill up their bench with everything they need, meaning they could potentially have a T1 claydol, luxray GL ready to level up, as well as anything else they need.

      As tempting as it is to have a little set up party with Pichu, the other electric woodland creature would serve better (Pachirisu GE). I’d run a bunch of these over the dunsparce. And, as Adam said, the other attack is nice against SP.

  • Nave

    I’m actually running a Jumpluff deck right now and Pichu has greatly helped me so far. But I know what your your saying and I think Pichu does have a lot of flaws.

    • absolution

      maybe you may add warp energies if you wish to run pichu, i mean, it perfectly covers the drawback of the sleep, fills your’s and your opponent’s bench, pichu needs no energy to use it’s attack you can always add the turn energy on hoppip to ensure the hit t2, and it may help to level up shaymim without sending to dicard any of your pokemons first

    • nardd

      The problem with Pichu is letting your opponent get set up without having to use any resources. That means if you go first and use Pichu’s attack, they fill up their bench with everything they need, meaning they could potentially have a T1 claydol, luxray GL ready to level up, as well as anything else they need.

      As tempting as it is to have a little set up party with Pichu, the other electric woodland creature would serve better (Pachirisu GE). I’d run a bunch of these over the dunsparce. And, as Adam said, the other attack is nice against SP.

  • MatthewR

    The only time I’d run Pichu is if I was teching a 1-1-1 or 1-0-1 Dusknoir DP into Jumpluff.

  • MatthewR

    The only time I’d run Pichu is if I was teching a 1-1-1 or 1-0-1 Dusknoir DP into Jumpluff.

  • Nave

    I wrote a quick article about how I use Pichu in my Jumpluff deck,but after reading the comments I think I will probably switch out Pichu with some Call Energy. Thanks for the help Adam! :)

  • Nave

    I wrote a quick article about how I use Pichu in my Jumpluff deck,but after reading the comments I think I will probably switch out Pichu with some Call Energy. Thanks for the help Adam! :)

  • Silverwarrior

    Yea, I pretty much rushed through a list after seeing that Jumpluff would be released with HGSS.

    Pachirisu is the better option here. I guess the little guy just sliped my mind. Although I wouldn’t run Call in this just because I have no way to search for it, and Jumpluff only needs 1 Grass to attack.

    Pokemon Collector would probably be worth adding in at least one copy. I still perfer Roseanne’s over it though even after play testing. Roseanne’s still has late game value where as Collector does net you 3 basics. Most of the time though I feel I want to be able to search out for energy if need be.

    Thanks for the comments and now that I have time to look over the list, it does need work.

  • Silverwarrior

    Yea, I pretty much rushed through a list after seeing that Jumpluff would be released with HGSS.

    Pachirisu is the better option here. I guess the little guy just sliped my mind. Although I wouldn’t run Call in this just because I have no way to search for it, and Jumpluff only needs 1 Grass to attack.

    Pokemon Collector would probably be worth adding in at least one copy. I still perfer Roseanne’s over it though even after play testing. Roseanne’s still has late game value where as Collector does net you 3 basics. Most of the time though I feel I want to be able to search out for energy if need be.

    Thanks for the comments and now that I have time to look over the list, it does need work.

  • absolution

    i think it may say land form rather than sky form (the shaymim i mean)
    Excellent work making this deck, hope you perform top with it,
    greetings

  • absolution

    i think it may say land form rather than sky form (the shaymim i mean)
    Excellent work making this deck, hope you perform top with it,
    greetings

  • Arcv2

    I realy like the deck idea but I would replace a few things:

    first as a more viable search replace the Dunsparce PL with a 2-2 Sunflora HGSS line who can serach any grass type pokemon by its pokepower and has the bonus of a basic Sunkern SW that heals its self and evolves for [C]

    with your goal to fill your bench its will be very often that you have basics that you dont need and basics on bench that want evolve as such, 3 Pokemon Communicator will be a much better serch than 3 Poke Radar

    you also may want to think about more Expert belts

  • Arcv2

    I realy like the deck idea but I would replace a few things:

    first as a more viable search replace the Dunsparce PL with a 2-2 Sunflora HGSS line who can serach any grass type pokemon by its pokepower and has the bonus of a basic Sunkern SW that heals its self and evolves for [C]

    with your goal to fill your bench its will be very often that you have basics that you dont need and basics on bench that want evolve as such, 3 Pokemon Communicator will be a much better serch than 3 Poke Radar

    you also may want to think about more Expert belts

  • http://www.myspace.com/michaelmasacre Michael Scot Masacre

    I got all sorts of excited when i saw Jumpluff as well but im worried about all the fire decks that will now be playable and it leaves me with a sad sinking feeling, I would love to see grass prevail as BDIF.

  • http://www.myspace.com/michaelmasacre Michael Scot Masacre

    I got all sorts of excited when i saw Jumpluff as well but im worried about all the fire decks that will now be playable and it leaves me with a sad sinking feeling, I would love to see grass prevail as BDIF.

  • Lamar

    For everyone that’s worried about the weakness to fire, you could tech in a 1-1 line of the new Metapod (Butterfree doesn’t seem worth putting in unless you’re making a Butterfree deck). It’s Poke-Body “Green Shield” makes it so none of your grass Pokemon has a weakness. I’ll let everyone else debate on the Caterpie to use. The one from GE has more HP (barely), but it is kind of Gengar SF bait.

    • http://www.adamcapriola.com/ Adam Capriola

      Metapod is a really nice idea! I don’t think Fire will be too popular anyway, but if it is, there is your solution.

    • lordholly

      Metapod actually works really well…we tested it and the line is so thin that it really is not hard to tech it at all and with a sunflora in the build it is very easy to get out if needed.

  • Lamar

    For everyone that’s worried about the weakness to fire, you could tech in a 1-1 line of the new Metapod (Butterfree doesn’t seem worth putting in unless you’re making a Butterfree deck). It’s Poke-Body “Green Shield” makes it so none of your grass Pokemon has a weakness. I’ll let everyone else debate on the Caterpie to use. The one from GE has more HP (barely), but it is kind of Gengar SF bait.

    • http://www.sixprizes.com Adam

      Metapod is a really nice idea! I don’t think Fire will be too popular anyway, but if it is, there is your solution.

    • lordholly

      Metapod actually works really well…we tested it and the line is so thin that it really is not hard to tech it at all and with a sunflora in the build it is very easy to get out if needed.

  • absolution

    so does the new one w/30 hp lulz

    • Lamar

      Haha lolz indeed. My bad.

  • absolution

    so does the new one w/30 hp lulz

    • Lamar

      Haha lolz indeed. My bad.

  • TokoTamer

    Yeah, Gengar takes them both out. Might as well go for the GE one, imo.

  • TokoTamer

    Yeah, Gengar takes them both out. Might as well go for the GE one, imo.

  • dragonlordreborn

    i have been thinking about this deck i am having it the same as you but i run SSU and more NM i have a 3/ 2 bebe and comuication im runing a 3/2 roseans research and collecor because roseans is for energy surching for 1 or 2 of my 6 energy and i also have a metapod GS in it

  • dragonlordreborn

    i have been thinking about this deck i am having it the same as you but i run SSU and more NM i have a 3/ 2 bebe and comuication im runing a 3/2 roseans research and collecor because roseans is for energy surching for 1 or 2 of my 6 energy and i also have a metapod GS in it

  • poke fart

    I think that this deck will do very good. Maybe u could add a uxie and a uxie lv.X to deal with the beginng of the game when your opponent doz not have a lot of pokemon out.

  • poke fart

    I think that this deck will do very good. Maybe u could add a uxie and a uxie lv.X to deal with the beginng of the game when your opponent doz not have a lot of pokemon out.

  • nardd

    I’m actually liking the idea of the AR cherrim instead of the SF ones. With jumpluff’s second attack, 30 with 30 buffer next turn, as well as the cherrims on your bench (probably about 20 buffer) means you’re doing 50 (with the assumed belt) with a 50 damage buffer during your opponent’s turn with 110 HP. That’s a virtual 160 HP with everything in play, NOT counting a teched nidoqueen and/or shaymin lvX (ground form). That gives you a tank that can also dish out extreme damage via the first attack, all for one energy.

    Also, I’d run at least one uxie, if not the lvX as well. It can’t really hurt you, as more bench=more damage.

    Liking this deck, but also scared of it. From what I’ve heard, it has consistency issues without a good build, but a good build is REALLY good.

  • nardd

    I’m actually liking the idea of the AR cherrim instead of the SF ones. With jumpluff’s second attack, 30 with 30 buffer next turn, as well as the cherrims on your bench (probably about 20 buffer) means you’re doing 50 (with the assumed belt) with a 50 damage buffer during your opponent’s turn with 110 HP. That’s a virtual 160 HP with everything in play, NOT counting a teched nidoqueen and/or shaymin lvX (ground form). That gives you a tank that can also dish out extreme damage via the first attack, all for one energy.

    Also, I’d run at least one uxie, if not the lvX as well. It can’t really hurt you, as more bench=more damage.

    Liking this deck, but also scared of it. From what I’ve heard, it has consistency issues without a good build, but a good build is REALLY good.

  • Van der Clava

    Great card! Message to all of you: don’t forget to sign up for the 6Prizes Tournament that starts in a few days. Go check the forum!

    You could for example test this deck^^

  • Van der Clava

    Great card! Message to all of you: don’t forget to sign up for the 6Prizes Tournament that starts in a few days. Go check the forum!

    You could for example test this deck^^

  • Pikkdogs

    Yeah call is a must in this deck, even though Adam loves to overhype Call, it is a good card that is needed in this deck.

    What about pokemon contest hall (instead of dunspace or pichu) for this deck, you can get more basics out this way, and then maybe trick your opponent to do the same.

  • Pikkdogs

    Yeah call is a must in this deck, even though Adam loves to overhype Call, it is a good card that is needed in this deck.

    What about pokemon contest hall (instead of dunspace or pichu) for this deck, you can get more basics out this way, and then maybe trick your opponent to do the same.

  • http://forum.pokemon.fi/ Master Entei

    I’d play Pachirisu or Call Energy, but definetly not both. Haven’t tested this deck yet, so I can’t say which would be better.
    Metapod GS is a great tech, seeing as you have very little cover against cards like Blaziken FB and Charizard. Those cards 1-shot your Jumpluffs, even with Belt and Shaymin Lv. X.
    Landmin Lv. X over Skymin Lv. X, 90/110 HP isn’t nice. With 3 Warp Point, it shouldn’t be too hard to get in play.
    Would maybe go with 2 Cherrim SF and 1 AR, though again this is just theorymon.
    BT-S over Pokemon Contest Hall, this deck needs the fastness.

    And btw Adam, you failed with the picture of Shaymin (it’s you who puts those there, right?). It should be a Skymin Lv. X.

  • http://forum.pokemon.fi Master Entei

    I’d play Pachirisu or Call Energy, but definetly not both. Haven’t tested this deck yet, so I can’t say which would be better.
    Metapod GS is a great tech, seeing as you have very little cover against cards like Blaziken FB and Charizard. Those cards 1-shot your Jumpluffs, even with Belt and Shaymin Lv. X.
    Landmin Lv. X over Skymin Lv. X, 90/110 HP isn’t nice. With 3 Warp Point, it shouldn’t be too hard to get in play.
    Would maybe go with 2 Cherrim SF and 1 AR, though again this is just theorymon.
    BT-S over Pokemon Contest Hall, this deck needs the fastness.

    And btw Adam, you failed with the picture of Shaymin (it’s you who puts those there, right?). It should be a Skymin Lv. X.

  • http://www.adamcapriola.com/ Adam Capriola

    @Master Entei: Ooops my bad! Let me fix that…

    @nardd: One of my friends made a Butterfree/Cherrim deck…not sure how good it is, but it’s sorta the same concept. Butterfree heals itself for however many damage you do and the Cherrim helps reduce damage.

    I’m just not sure how much reducing damage will be beneficial. If you are trying to set up, maybe it would be good early game, but later on I think you’d just want to try and draw prizes.

    I guess if your opponent tries to limit their bench and you can’t KO, then it would be good to use the second attack.

  • http://www.sixprizes.com Adam

    @Master Entei: Ooops my bad! Let me fix that…

    @nardd: One of my friends made a Butterfree/Cherrim deck…not sure how good it is, but it’s sorta the same concept. Butterfree heals itself for however many damage you do and the Cherrim helps reduce damage.

    I’m just not sure how much reducing damage will be beneficial. If you are trying to set up, maybe it would be good early game, but later on I think you’d just want to try and draw prizes.

    I guess if your opponent tries to limit their bench and you can’t KO, then it would be good to use the second attack.

  • Jordan

    Could Jumpluff do more than 120 damage if unowns were attached? technically they are pokemon in play. The answer is probably no, but I figured I’d ask.

  • Jordan

    Could Jumpluff do more than 120 damage if unowns were attached? technically they are pokemon in play. The answer is probably no, but I figured I’d ask.

  • http://www.adamcapriola.com/ Adam Capriola

    Nice idea Jordan, but unfortunately no. When Unowns are activated via their Powers, they are no longer considered Pokemon and are Tools instead.

    • Jordan

      Yeah that’s what I figured. Oh well this is still a really cool deck. I like it because it doesn’t seem like it will be too expensive.

  • http://www.sixprizes.com Adam

    Nice idea Jordan, but unfortunately no. When Unowns are activated via their Powers, they are no longer considered Pokemon and are Tools instead.

    • Jordan

      Yeah that’s what I figured. Oh well this is still a really cool deck. I like it because it doesn’t seem like it will be too expensive.

  • eondusk

    this is my list

    4 jumpluff HGSS
    4 skiploom HGSS
    4 hoppip HGSS
    3 cherrim SF
    3 basicon de cherrim
    2 claydol
    2 baltoy
    2 shaymin PL
    1 shaymin (de los que aumentan el HP)
    4 pichu HGSS
    1 uxie

    4 bebe’s
    4 roseanne’s
    4 rare candy
    2 broken time space
    4 super scoop up
    2 expert belt
    1 palmer
    2 switch

    7 energias verdes

  • eondusk

    this is my list

    4 jumpluff HGSS
    4 skiploom HGSS
    4 hoppip HGSS
    3 cherrim SF
    3 basicon de cherrim
    2 claydol
    2 baltoy
    2 shaymin PL
    1 shaymin (de los que aumentan el HP)
    4 pichu HGSS
    1 uxie

    4 bebe’s
    4 roseanne’s
    4 rare candy
    2 broken time space
    4 super scoop up
    2 expert belt
    1 palmer
    2 switch

    7 energias verdes

  • arceus 109

    nice deck!!! the claydoy helps a lot.

  • arceus 109

    nice deck!!! the claydoy helps a lot.

  • SMGausch

    The is definitely an interesting deck, and one I’m probably going to end up testing and reviewing the results on here soon if people vote for it @ http://www.sixprizes.com/boards/showthread.php?t=303 My only concern is it seems very fragile and with all the techs prone to bad starts.

  • SMGausch

    The is definitely an interesting deck, and one I’m probably going to end up testing and reviewing the results on here soon if people vote for it @ http://www.sixprizes.com/boards/showthread.php?t=303 My only concern is it seems very fragile and with all the techs prone to bad starts.

  • HunterJ

    nice idea!
    call is vital!

  • HunterJ

    nice idea!
    call is vital!

  • weeGee

    I have been play testing Jumpluff A LOT for the past week, and I have some suggestions.

    -4 Dunsparse
    - 3-3 Cherrim SF (Hold your horses. I’ll explain)
    - Pokeradar
    + 2-2 Sunflora HGSS
    + 3-3 Cherrim AR
    + Pokemon Communication

    The replacement of dunsparce for Sunflora is a great upgrade. It makes this deck run like speedrill in the fact that you can have another Jumpluff line in hand if your active one gets knocked out. The only problem with this is that it makes you VERY weak against Gardy, which I guarantee is going to see more play with Double Colorless Energy coming back.
    The most drastic change i would recommend is switching to Cherrim AR. Now this might seem strange, but i ran Cherrim SF a lot and discovered that it really doesn’t help as much as Cherrim AR. The reason is because of Jumpluff’s Leaf Guard attack, which seems to be getting overlooked by some. If you have 2 or 3 Cherrim AR benched, then you can Leaf Guard for 30 (50 with belt) and have 50-60 resistance next round. Suddenly Jumpluff’s health problem isn’t as bad as it seems because it’s almost impossible to one shotted (Unless you stumble across fire types), which is WAY more possible without it. Now I usually don’t use this tactic unless the defending pokemon is something that I can’t one shot, or something that has enough health left for me to knock it out with leaf guard. But regardless, I think it’s a better choice overall.
    The switch from pokeradar to Pokemon Communication is just self explanitory. It’s just WAY better.
    I’m not exactly sure about the Shaymin because I haven’t gotten a chance to play test it, but both Shaymins seem to be pretty useful for this deck. I think the land Shaymin would be a little more interesting though.

  • weeGee

    I have been play testing Jumpluff A LOT for the past week, and I have some suggestions.

    -4 Dunsparse
    - 3-3 Cherrim SF (Hold your horses. I’ll explain)
    - Pokeradar
    + 2-2 Sunflora HGSS
    + 3-3 Cherrim AR
    + Pokemon Communication

    The replacement of dunsparce for Sunflora is a great upgrade. It makes this deck run like speedrill in the fact that you can have another Jumpluff line in hand if your active one gets knocked out. The only problem with this is that it makes you VERY weak against Gardy, which I guarantee is going to see more play with Double Colorless Energy coming back.
    The most drastic change i would recommend is switching to Cherrim AR. Now this might seem strange, but i ran Cherrim SF a lot and discovered that it really doesn’t help as much as Cherrim AR. The reason is because of Jumpluff’s Leaf Guard attack, which seems to be getting overlooked by some. If you have 2 or 3 Cherrim AR benched, then you can Leaf Guard for 30 (50 with belt) and have 50-60 resistance next round. Suddenly Jumpluff’s health problem isn’t as bad as it seems because it’s almost impossible to one shotted (Unless you stumble across fire types), which is WAY more possible without it. Now I usually don’t use this tactic unless the defending pokemon is something that I can’t one shot, or something that has enough health left for me to knock it out with leaf guard. But regardless, I think it’s a better choice overall.
    The switch from pokeradar to Pokemon Communication is just self explanitory. It’s just WAY better.
    I’m not exactly sure about the Shaymin because I haven’t gotten a chance to play test it, but both Shaymins seem to be pretty useful for this deck. I think the land Shaymin would be a little more interesting though.

  • Nave

    Cotton Swarm is a really cool name for the deck!

  • Nave

    Cotton Swarm is a really cool name for the deck!

  • Willy G.

    Yeah this is a really cool deck idea, but the list definitely needs some work.
    +2 Pichu HGSS
    +1 Metapod HGSS
    +1 Caterpie GE
    +1 Shaymin Lv.X (Land)
    +1 Sunflora HGSS
    +1 Sunkern SW
    +1 Uxie LA
    -4 Dunsparce PL
    -1 Shaymin Lv.X (Sky)
    -1 Shaymin PL
    -1 Cherrim SF
    -1 Cherubi SF

    I also suggest you use Shaymin #38.

  • Willy G.

    Yeah this is a really cool deck idea, but the list definitely needs some work.
    +2 Pichu HGSS
    +1 Metapod HGSS
    +1 Caterpie GE
    +1 Shaymin Lv.X (Land)
    +1 Sunflora HGSS
    +1 Sunkern SW
    +1 Uxie LA
    -4 Dunsparce PL
    -1 Shaymin Lv.X (Sky)
    -1 Shaymin PL
    -1 Cherrim SF
    -1 Cherubi SF

    I also suggest you use Shaymin #38.

  • Willy G.

    Yeah this is a really cool deck idea, but the list definitely needs some work.
    +2 Pichu HGSS
    +1 Metapod HGSS
    +1 Caterpie GE
    +1 Shaymin Lv.X (Land)
    +1 Sunflora HGSS
    +1 Sunkern SW
    +1 Uxie LA
    -4 Dunsparce PL
    -1 Shaymin Lv.X (Sky)
    -1 Shaymin PL
    -1 Cherrim SF
    -1 Cherubi SF

    I also suggest you use Shaymin #38.

  • applepine

    hey could someone please help me on this? the shaymin LV.X air form says if any of your pokemon were knocked out during the last turn, would’nt that mean that the shaymin LV.X would have to be in play while that pokemon is being knocked out?

    • arcv2

      no that would not be needed

  • applepine

    hey could someone please help me on this? the shaymin LV.X air form says if any of your pokemon were knocked out during the last turn, would’nt that mean that the shaymin LV.X would have to be in play while that pokemon is being knocked out?

    • arcv2

      no that would not be needed

  • weeGee

    Pichu should NEVER be in this deck. It will allow your opponent to turn 1 claydol or ninetails and get an easy set up without even using broken time space. Sure, it contributes to your mass attack, but it allows for your opponent to get set up even faster than you do.

    • Jordan

      You can never evolve T1, even with a Pichu. The only way to do so is with trainers (Rare Candy) or Stadiums (BTS)

  • weeGee

    Pichu should NEVER be in this deck. It will allow your opponent to turn 1 claydol or ninetails and get an easy set up without even using broken time space. Sure, it contributes to your mass attack, but it allows for your opponent to get set up even faster than you do.

  • weeGee

    Pichu should NEVER be in this deck. It will allow your opponent to turn 1 claydol or ninetails and get an easy set up without even using broken time space. Sure, it contributes to your mass attack, but it allows for your opponent to get set up even faster than you do.

    • Jordan

      You can never evolve T1, even with a Pichu. The only way to do so is with trainers (Rare Candy) or Stadiums (BTS)

  • http://www.adamcapriola.com/ Adam Capriola

    Actually I think there’s a ruling that your opponent isn’t allowed to evolve that first turn.

  • http://www.sixprizes.com Adam

    Actually I think there’s a ruling that your opponent isn’t allowed to evolve that first turn.

  • GreenMonkey

    Needing one energy, I think that’s great but what about shupet/ mr, mime?

  • GreenMonkey

    Needing one energy, I think that’s great but what about shupet/ mr, mime?

  • jordanbakersays

    We decided at our league on Monday that Cotton Swarm isn't a great name for this deck. We decided that this deck needs to be renamed “95 Theses”.

    Don't get it? Look at the name of Jumpluff's first attack.

    Still don't get it? You should probably go study your world history.

    Hint: wiki search Martin Luther… no not MLK Jr… the original Martin Luther.

  • jumpluff writer

    If jumpluff is locked by mr. mime then just play regice to make sure you get a prize a turn.Also if you have max set up and expert belt on jumpluff he can not control how much damage you do.

  • jumpluff writer

    If jumpluff is locked by mr. mime then just play regice to make sure you get a prize a turn.Also if you have max set up and expert belt on jumpluff he can not control how much damage you do.

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