I know everyone is getting tired of all these articles about Blastoise UL. I think I am. Well I’ve noticed that a few people are saying Feraligatr is not as good as Floatzel because it takes too long to set up. Well, I think you guys are wrong. Feraligatr is the right choice for SpeedStoise. Here is why:
1. Feraligatr cannot be Power-Sprayed.
This is the number 1 reason. Feraligatr insures that you will get to snipe every turn. Floatzel can be sprayed and sniping as soon as possible determines the outcome of the match. With Blastoise, you want to be able to “snipe” off their Claydol or Luxray. Doing so will slow down the opposing deck and keep your opponent from knocking out your Blastoise and running the field.
2. Like Blastoise, Feraligatr is a tank.
It has 140 HP and can take a few hit before getting knocked out. Floatzel only has 90. Can anyone say an OHKO?
3. Feraligatr is weak to grass, not lightning.
You don’t want your 2 main Pokemon being weak to the same type. Playing any lightning deck will be an auto-loss, if you play Floatzel.
4. Feraligatr can also do some decent damage. This is technically your secondary attacker. He can hit for 60+ with 4 waters. If you throw down 2 “Flash Bites”, then attack that’s 20 for the “Bites” and 80 with the attack, resulting in a total of 100 damage.
5. Feraligatr just looks cooler.
LOL
Now that I have talked about the pros of Feraligatr over Floatzel, let’s talk about what mistakes people make in their builds. These corrections will help in the speed and consistency of their decks.
1. Add 4 Call Energy.
This insures a more consistent build and hey look Blastoise can use colorless energy! It also fits. I recommend this over DCE.
2. Use 4 Pokemon Communications.
This speeds up the deck drastically and fits well because you have a lot of Pokemon that are not necessary in your set-up. Also, it’s a trainer this allows you to be able to turn a Blastoise right around in 1 turn.
3. Add Crobat G and 4 Poke-turns.
Crobat G allows you to get that necessary extra 10 damage on an SP LV.X. Plus it has free retreat so when 1 Blastoise gets KOed you can put Crobat active so you can free retreat into another one.
4. 2 Interviewer’s Questions is all you need.
Don’t go over board and put in 4, it’s not necessary.
5. 3 Rare Candies go a long way.
4 Candies just tightens your build. In a game, you would probably only use 2 and plus there should be 3 BTS.
6. 4-2-3 line of Blastoise is the most consistent line out there for it.
4 Squirtle allow for less mulligans and a faster Blastoise.
7. The Pre-evolutions you would use are:
a. Squirtle SW because “Bubble” can help you out in tight situations. Paralyzing a PGX allows 1 turn for you to get set-up. I say it’s better than none.
b. Wartortle UL definitely because it has the ability to snipe 20 for 1 energy.
c. Totadile MT has a free attack.
d. Croconaw MT has an amazing Poke-Power. “Evolutionary Vitality” helps you get those energies that you need for Blastoise’s attack.
8. 3 BTS so you can draw into it faster.
9. 3-3 Claydol is a must for speed.
The more you have the higher the chance you’ll get it. Plus you can “Communicate” it for what you need to set-up.
10. 2 Warp-points help in disruption.
I played a game once where I played WP and all the opponent had was Claydol. With a 2 retreat cost, the opponent wasn’t able to retreat for 2 turns, allowing me to get 2 easy prizes.
11. Don’t put in too many Bebe’s and Roseanne’s Research.
2 Bebe’s is all you need because you have 4 Communications and 3 Roseanne’s only because you need a lot of basic energy. You wouldn’t put for in for you would have 2 Pokemon Collector’s in the deck.
12. Lastly, this may sound dumb, Wizard Shuffle every single time you play a game.
Blastoise requires a specific set-up and your water energy will crowd up in one spot or you’ll have 3 Blastoise right next to each other. Shuffling this way is safest.
I’m not going to put up my build (only because I want to have a rogue deck), but these tips should help those making this deck. I have been play testing Blastiose for a while, even before it was released. I have tried Floatzel UL, Floatzel GL, Kingdra, Donphan, and Relicanth in Blastoise and these are all unnecessary.
So what if Blastoise has a huge weakness to Luxray? My build is able to setup in 1 turn and turn a knocked out Blastoise around also in 1 turn. If you play it right you should be able to “snipe” Luxray of the bench before it become an LV.X. I really hope this helps with future players of this deck. Thanks for reading.


















