Jumpluff / Gengar Deck List and Analysis
Hello all, this is my first article and I hope to have more for you in the future. Jumpluff and Gengar may appear to have very little in common at first glance. However, both are low-energy and free-retreating attackers with [...]
Torrim – A Look into the Venezuelan Metagame
Hello, my name is Riokaru, and this is my first time writing anything for SixPrizes as you can read in my bio. I am from Venezuela. Here we only have a few people who own Donphan Primes, Jumpluffs, and Luxray [...]
The Flame Returns: A Luring Tech
Unless you’ve been living under a rock in the Pokemon TCG, you’ve no-doubt heard the hype of trainer-locking and its newest proponent, Vileplume from the new Undaunted expansion. Not only does the hype seem founded, but in the fallout of [...]
Truly Vile Pokemon – Gengar & Viletomb
Viletomb? Spiritplume? Gengar/Vileplume. This is my second deck analysis, and the third deck I’ve ever built since beginning the Pokemon TCG with my girlfriend. After doing some research on what I wanted to play besides Tyranitar this looked like alot [...]
SpiritPlume – Trainers free zone.
Hello! Today I’m going to talk about Vileplume/Gengar/Spiritomb, the new deck eveyone is talking about. Strategy The main (and only) strategy is to keep a trainer lock the entire match, from beginning to end. Starting with either Spiritomb or Gastly [...]
Jumpluff: Locked and Re-loaded
Introduction Hi everyone! I know it’s hard for anyone to take my deck analysis articles seriously after writing about Pokemon player psycho-babble and Claydol love poems, but just put down your Nintendo DS for a minute and work with me [...]










