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	<title>Pokemon TCG Tips and Strategy - SixPrizes.com &#187; mewtwo</title>
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	<description>Share, read, and discuss Pokemon Trading Card Game tips and strategy with the SixPrizes community.</description>
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		<title>Testing Results from Last Weekend</title>
		<link>http://www.sixprizes.com/deck-analysis/testing-results-weekend/</link>
		<comments>http://www.sixprizes.com/deck-analysis/testing-results-weekend/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 05:53:42 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Deck Analysis]]></category>
		<category><![CDATA[dialga g]]></category>
		<category><![CDATA[kabutops]]></category>
		<category><![CDATA[lv.x]]></category>
		<category><![CDATA[mewtwo]]></category>
		<category><![CDATA[omastar]]></category>
		<category><![CDATA[Pokemon]]></category>
		<category><![CDATA[shuppet]]></category>
		<category><![CDATA[sp]]></category>

		<guid isPermaLink="false">http://www.sixprizes.com/?p=3482</guid>
		<description><![CDATA[<p><a href="http://www.sixprizes.com/images/Shuppet-Platinum-PL-92.jpg" class="highslide-image" onclick="return hs.expand(this);"></a>Ian came down to hang out last weekend and we played a handful of games of Pokemon cards. First we tried out turn 2 Shuppet because Ian seemed to think it might be good (he was actually ecstatic about it haha). We tested it against a couple SP variants. Shuppet was fast and got set up quickly, which enabled it to get ahead, but as soon as the Mewtwo LV.X or Dialga G LV.X came out, there was almost nothing <?php if ( !in_category('underground') ) { ?>[...]<p>Continue reading <a href="http://www.sixprizes.com/deck-analysis/testing-results-weekend/" rel="nofollow"> Testing Results from Last Weekend </a></p><?php } ?>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sixprizes.com/images/Shuppet-Platinum-PL-92.jpg" class="highslide-image" onclick="return hs.expand(this);"><img style=' margin: 0 15px 15px 0; float: left;'  src="http://www.sixprizes.com/images/Shuppet-Platinum-PL-92.jpg" title="Shuppet Platinum PL 92 Pokemon Card" alt="Shuppet Platinum PL 92 Pokemon Card" class="topleft medium" /></a>Ian came down to hang out last weekend and we played a handful of games of Pokemon cards.  First we tried out turn 2 Shuppet because Ian seemed to think it might be good (he was actually ecstatic about it haha).  We tested it against a couple SP variants.  Shuppet was fast and got set up quickly, which enabled it to get ahead, but as soon as the Mewtwo LV.X or Dialga G LV.X came out, there was almost nothing Shuppet could do to win.</p>
<p>In order to counter Mewtwo LV.X, you need to get Banette out.  This is problematic because 1. Banette is not so easy to search out and mainly because of 2. SP will not give you an opportunity to get Banette out.  Here&#8217;s the scenario: You attack with &#8220;Fade Out&#8221;, return Shuppet to your hand, and send Mr. Mime out.  Mewtwo LV.X comes out and uses &#8220;Energy Absorption&#8221; to get 2 Energies on it.  You play Shuppet back down, attach the Psychic Energy, leave Mr. Mime out, and pass hoping to get Banette out next turn.</p>
<p>Here&#8217;s the issue: The SP player will retreat Mewtwo, send out Luxray GL and level it up, forcing you to bring Shuppet out via &#8220;Bright Look&#8221; and then knock it out.  This is where the game swings.  It is going to be somewhat difficult to knock out that Luxray, and if you don&#8217;t your opponent can just retreat for Mewtwo to stall.  </p>
<p>When they try to stall, you will put Shuppet on the bench and attach an Energy.  Your opponent will then be able to gust it up again in most cases for another easy prize.  You also never have the opportunity to get a 2nd Shuppet on the bench with an Energy attached because you have to use your Energy attachment to put the Psychic back on the Shuppet which you return to your hand every turn.</p>
<p>Basically you never get the opportunity to even get Banette out.  We were not playing Poke Blower +, but I suppose if you played it, then you would have the opportunity to knock out Mewtwo before it levels up and could probably win.  Otherwise there is little you can do.  Of course this is only against SP where Luxray GL LV.X can gust up your Shuppet; anything else with Mewtwo would not have such a detrimental effect.</p>
<p>Dialga G LV.X is a problem because it is resistant to Psychic -20, shuts of Mr. Mime&#8217;s PokeBody, and can do &#8220;Deafen&#8221;.  &#8220;Deafen&#8221; is going to prevent you from attaching PlusPowers and Expert Belt, so Shuppet will only be doing 10 per turn to Dialga.  I guess you could try to get Banette PL out and do maybe 40 a turn instead, but regardless the SP player can easily Poke Turn Dialga once it&#8217;s damaged and you are never going to get a prize from there on out.</p>
<p>So in all, Shuppet appears to be shut down pretty badly by those two cards if SP is playing them, and usually they will be playing one of the two.  As for other matchups, I&#8217;m not really sure how Shuppet would fair.  I have a feeling that it would not do too well against Flygon though.</p>
<p><a href="http://www.sixprizes.com/images/Omastar-Arceus-AR-23.jpg" class="highslide-image" onclick="return hs.expand(this);"><img style=' margin: 0 0 15px 15px; float: right;'  src="http://www.sixprizes.com/images/Omastar-Arceus-AR-23.jpg" alt="Omastar Arceus AR 23 Pokemon Card" title="Omastar Arceus AR 23 Pokemon Card" class="topright medium" /></a>We also tried a Kabutops / Omastar deck out&#8230;to be honest it was pretty terrible.  Kabutops is bad because it only does a max of 70.  Even though it only takes 1 Energy, Kabutops is not the easiest Pokemon to get in play.  The effort it takes for a max of 70 just doesn&#8217;t cut it.  Omastar is better though, it might be worth tinkering with.  I would focus solely on Omastar and just getting tons of Fossils in the discard.  I actually think that might be a legit deck, but forget about Kabutops.  </p>
<p>If you can get 8 Fossils in the discard and have Expert Belt attached, you will be doing 130 for 2, which is going to OHKO a lot of Pokemon.  Omastar will probably be 2HKO, so if you can just keep the Omastars going you might be able to overwhelm your opponent.  We were thinking of maybe using Chatot G and Mr. Mime in the deck, so early game you could grab Fossils and Rare Candies then stall with Mr. Mime.  Spiritomb would probably shut the entire deck down though.</p>
<p>I am really not sure what any of the deck lists were that we played with, Ian just threw the decks together and it was late at night so I wasn&#8217;t paying very close attention to the contents of the decks.  Everyone bug him to post the deck lists, at least for Shuppet. :p</p>
<p><a href="http://www.sixprizes.com/deck-analysis/testing-results-weekend/#dsq-new-post" style="font-weight:bold;border-bottom:2px solid red;">Leave Adam a comment or view the discussion</a></p>]]></content:encoded>
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		<slash:comments>53</slash:comments>
		</item>
		<item>
		<title>Takuto Itagaki – 2009 World Champion Senior Division – Deck Analysis</title>
		<link>http://www.sixprizes.com/deck-analysis/takuto-itagaki-2009-world-champion-senior-division/</link>
		<comments>http://www.sixprizes.com/deck-analysis/takuto-itagaki-2009-world-champion-senior-division/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 12:00:41 +0000</pubDate>
		<dc:creator>Pablo</dc:creator>
				<category><![CDATA[Deck Analysis]]></category>
		<category><![CDATA[deck list]]></category>
		<category><![CDATA[honchkrow]]></category>
		<category><![CDATA[luxray gl]]></category>
		<category><![CDATA[lv.x]]></category>
		<category><![CDATA[mewtwo]]></category>
		<category><![CDATA[Pokemon TCG]]></category>
		<category><![CDATA[World Championships]]></category>

		<guid isPermaLink="false">http://www.sixprizes.com/blog/?p=2598</guid>
		<description><![CDATA[<p>Everyone involved in Pokemon TCG online communities and competitive aspect of the game, has heard of Steven Silvestro’s 1st place at the Pokemon TCG 2009 World Championships with a Beedrill / Luxray GL deck. Not as popular though, is Takuto Itagaki’s performance, as he also is a Pokemon TCG World Champion from the Senior Division. He and his father were kind enough to allow me to write up an article about his winning deck, which I personally find very intriguing as it was just <?php if ( !in_category('underground') ) { ?>[...]<p>Continue reading <a href="http://www.sixprizes.com/deck-analysis/takuto-itagaki-2009-world-champion-senior-division/" rel="nofollow"> Takuto Itagaki – 2009 World Champion Senior Division – Deck Analysis </a></p><?php } ?>]]></description>
			<content:encoded><![CDATA[<p>Everyone involved in Pokemon TCG online communities and competitive aspect of the game, has heard of Steven Silvestro’s 1st place at the Pokemon TCG 2009 World Championships with a Beedrill / Luxray GL deck. Not as popular though, is Takuto Itagaki’s performance, as he also is a Pokemon TCG World Champion from the Senior Division. He and his father were kind enough to allow me to write up an article about his winning deck, which I personally find very intriguing as it was just the kind of deck I wanted to play at worlds, but due to lack of time, online resources, and cards, I was never able to build it to test it out. His deck list is the following:</p>
<table class="standard3">
<tr>
<td>
<strong>Pokemon: 21</strong><br />
2 Honchkrow G PL<br />
1 Skuntank G PL<br />
1 Toxicroak G PL<br />
1 Toxicroak G Promo<br />
2 Crobat G PL<br />
2 Luxray GL RR<br />
2 Luxray GL Lv.X RR<br />
2 Uxie LA<br />
1 Uxie Lv.X LA<br />
1 Unown G GE<br />
1 Lucario GL RR<br />
1 Pachirisu GE<br />
1 Azelf LA<br />
1 Ditto LA<br />
1 Mewtwo MD<br />
1 Mewtwo Lv.X LA</td>
<td>
<strong>Supporters: 10</strong><br />
4 Cyrus’s Conspiracy<br />
4 Roseanne’s Research<br />
1 Bebe’s Search<br />
1 Aaron’s Collection</p>
<p><strong>Trainers: 17</strong><br />
4 TGI Energy Gain<br />
4 TGI Poke Turn<br />
3 TGI Power Spray<br />
3 TGI SP Radar<br />
2 Night Maintenance<br />
1 Luxury Ball</p>
<p><strong>Stadiums: 3</strong><br />
2 Moonlight Stadium<br />
1 Galactic HQ</td>
<td>
<strong>Energy: 9</strong><br />
3 Psychic Energy<br />
2 Lightning Energy<br />
2 Darkness Energy (Basic)<br />
1 SP Energy<br />
1 Multi Energy</td>
</tr>
</table>
<p><a href="http://www.sixprizes.com/blog/images/Luxray-GL-LV.X-Rising-Rivals-RR-109.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Luxray GL LV.X Rising Rivals RR 109'><img style=' margin: 0 15px 15px 0; float: left;'  class="topleft medium" src="http://www.sixprizes.com/blog/images/Luxray-GL-LV.X-Rising-Rivals-RR-109.jpg" alt="Luxray GL LV.X Rising Rivals RR 109 Pokemon Card" title="Luxray GL LV.X Rising Rivals RR 109" /></a>I had the honour to watch most of his Final match, as it was shown in the big screens while it was going on live. I consider this deck to be the perfect anti-metagame deck one could possibly want for the Worlds metagame.</p>
<p>This deck targets the basic skeleton in which decks are based on. Both <a href="http://www.amazon.com/gp/product/B002B2WGAW?ie=UTF8&#038;tag=6p-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002B2WGAW" onclick="window.open(this.href,'_blank');return false;">Luxray GL Lv.X</a><img class="nada" src="http://www.assoc-amazon.com/e/ir?t=6p-20&#038;l=as2&#038;o=1&#038;a=B002B2WGAW" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> and <a href="http://www.amazon.com/gp/product/B002B360TO?ie=UTF8&#038;tag=6p-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002B360TO" onclick="window.open(this.href,'_blank');return false;">Honchkrow G</a><img class="nada" src="http://www.assoc-amazon.com/e/ir?t=6p-20&#038;l=as2&#038;o=1&#038;a=B002B360TO" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> are able to get easy prizes against low HP Basic Pokemon. With these kind of speedy attackers, along with “Flash Bite” from Crobat G, Takuto was able to get ahead in prizes very quickly, along with disrupting his opponent’s energy drops on the Pokemon that got KO’d. This strategy worked particularly well against any Stage 2 decks he came up against, that require a few turns of evolving and powering up their main attackers. Baltoy and anything that had an energy card attached were probably his main targets to slow his opponents down.</p>
<p>To back up this quick attack strategy, he has several responses to the popular cards that were present at Worlds, allowing him to respond accordingly in case his opponents were able to set up a threatening Pokemon.</p>
<p><a href="http://www.sixprizes.com/blog/images/Honchkrow-G-Platinum-PL-77.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Honchkrow G Platinum PL 77'><img style=' margin: 0 0 15px 15px; float: right;'  class="topright small" src="http://www.sixprizes.com/blog/images/Honchkrow-G-Platinum-PL-77.jpg" alt="Honchkrow G Platinum PL 77 Pokemon Card" title="Honchkrow G Platinum PL 77" /></a>Opposing Luxray GL Lv.X’s that would threaten Honchkrow G were dealt with by using Toxicroak G Promo. Machamp SF with a combination of Skuntank G + Toxicroak G PL + a Stadium card, or Uxie Lv.X + Lucario GL and his main attackers backed up by an Unown G. Flygon RR was dealt by the inclusion of Ditto LA.</p>
<p>The most troublesome matchups this deck could possibly have, is against other high HP SP Pokemon, such a Luxray GL / Infernape 4 and Palkia Lock decks. Against both of these, Takuto opted to include a 1-1 <a href="http://www.amazon.com/gp/product/B002B2WLDE?ie=UTF8&#038;tag=6p-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002B2WLDE" onclick="window.open(this.href,'_blank');return false;">Mewtwo Lv.X</a><img class="nada" src="http://www.assoc-amazon.com/e/ir?t=6p-20&#038;l=as2&#038;o=1&#038;a=B002B2WLDE" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> line to help him deal with their high HP, as they weren’t easy low HP targets for Honchkrow G or Luxray GL Lv.X.</p>
<p><a href="http://www.sixprizes.com/blog/images/Mewtwo-LV.X-Legends-Awakened-LA-144.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Mewtwo LV.X Legends Awakened LA 144'><img style=' margin: 0 15px 15px 0; float: left;'  class="topleft small" src="http://www.sixprizes.com/blog/images/Mewtwo-LV.X-Legends-Awakened-LA-144.jpg" alt="Mewtwo LV.X Legends Awakened LA 144 Pokemon Card" title="Mewtwo LV.X Legends Awakened LA 144" /></a>I think the only truly significant card that can stand out as missing from the decklist is Bronzong G. That card could make the deck a lot more effective at dealing with Flygon RR, rather than having to wait 3 full turns to power up Ditto LA. Although since every single attack he used during the game requires a single energy after factoring in TGI Energy Gain, it could justify Bronzong G’s exclusion from the deck.</p>
<p>One final thing to note in the list is the use of 3 TGI Power Spray as opposed to 4. I reckon the reason for this is that since he can so easily KO Batloys or even Claydols with his main attackers, using 4 isn’t as necessary as in other SP decks. 3 is the minimum I would play though, as sometimes you might only be able to 2HKO Claydol but want to prevent further set up of your opponent, and you will also want to stop Uxie’s “Set Up” and other Poke-Powers throughout the game.</p>
<p>I’d like to once again congratulate Takuto on such an amazing performance, and I really look forward to using this deck for a few games against our fellow readers in the online League here at SixPrizes.com.</p>
<p><strong>So what do you all think about this deck? Is it effective at tearing down the main skeleton of decks early game? What changes would you make to it to help it deal with potential new Supreme Victors threats? Will this deck be popular during BR’s?</strong></p>
<p>[ad#adsenseBoxL]</p>
<p><a href="http://www.sixprizes.com/deck-analysis/takuto-itagaki-2009-world-champion-senior-division/#dsq-new-post" style="font-weight:bold;border-bottom:2px solid red;">Leave Pablo a comment or view the discussion</a></p>]]></content:encoded>
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		<slash:comments>138</slash:comments>
		</item>
		<item>
		<title>Flygon Lock &#8211; Deck Analysis</title>
		<link>http://www.sixprizes.com/deck-analysis/flygon-lock-2/</link>
		<comments>http://www.sixprizes.com/deck-analysis/flygon-lock-2/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 12:00:55 +0000</pubDate>
		<dc:creator>Pablo</dc:creator>
				<category><![CDATA[Deck Analysis]]></category>
		<category><![CDATA[deck list]]></category>
		<category><![CDATA[flygon]]></category>
		<category><![CDATA[lv.x]]></category>
		<category><![CDATA[mewtwo]]></category>
		<category><![CDATA[nidoqueen]]></category>
		<category><![CDATA[Pokemon TCG]]></category>

		<guid isPermaLink="false">http://www.sixprizes.com/blog/?p=2595</guid>
		<description><![CDATA[<p><a href="http://www.sixprizes.com/blog/images/Flygon-LV.X-Rising-Rivals-RR-105.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Flygon LV.X Rising Rivals RR 105'></a>There are three ways to win a game of Pokemon cards. The first and most common one is knocking out six of your opponent’s Pokemon in order to take all 6 prize cards you set out at the beginning of the match. The second way is one that was abused to no end during the 2008 – 2009 season: Benching. If your opponent doesn’t have a Benched Pokemon to replace his/her <?php if ( !in_category('underground') ) { ?>[...]<p>Continue reading <a href="http://www.sixprizes.com/deck-analysis/flygon-lock-2/" rel="nofollow"> Flygon Lock &#8211; Deck Analysis </a></p><?php } ?>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sixprizes.com/blog/images/Flygon-LV.X-Rising-Rivals-RR-105.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Flygon LV.X Rising Rivals RR 105'><img style=' margin: 0 15px 15px 0; float: left;'  class="topleft medium" src="http://www.sixprizes.com/blog/images/Flygon-LV.X-Rising-Rivals-RR-105.jpg" alt="Flygon LV.X Rising Rivals RR 105 Pokemon Card" title="Flygon LV.X Rising Rivals RR 105" /></a>There are three ways to win a game of Pokemon cards. The first and most common one is knocking out six of your opponent’s Pokemon in order to take all 6 prize cards you set out at the beginning of the match. The second way is one that was abused to no end during the 2008 – 2009 season: Benching. If your opponent doesn’t have a Benched Pokemon to replace his/her Active Pokemon when it is KO’d, then he/she automatically loses. Deck’s based on Kingdra or Machamp were usually guilty of producing ‘donk’ turn 1 wins.
<p>The final way is a much less common way, where previous to Worlds 2009, it was an unheard of successful tactic: Decking. Once a player cannot draw 1 card from his deck during the start of his/her turn, that player loses.</p>
<p><a href="http://www.amazon.com/gp/product/B002B35S10?ie=UTF8&#038;tag=6p-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002B35S10" onclick="window.open(this.href,'_blank');return false;">Flygon Lv.X’s</a><img class="nada" src="http://www.assoc-amazon.com/e/ir?t=6p-20&#038;l=as2&#038;o=1&#038;a=B002B35S10" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> “Wind Erosion” Poke-Body had never been seen before on a Pokemon Card. Cards such as Rhyperior DP tried to promote decking as a viable game winning strategy, but aside from Battle Road level events, it did not shine in the big ones.</p>
<p>The deck “Flygon Lock” is based on “Wind Erosion”, by locking one of your opponent’s Pokemon with a high retreat cost or non-threatening attacks in the Active position. The following sample list, used by Sebastian Crema from Canada, is the one that placed highest amongst the Master Division at the Pokemon TCG Worlds 2009 event.</p>
<table class="standard3">
<tr>
<td>
<strong>Pokemon: 23</strong><br />
3 Trapinch SW<br />
1 Vibrava SW<br />
1 Vibrava RR<br />
3 Flygon RR<br />
1 Flygon Lv. X RR<br />
2 Baltoy GE<br />
2 Claydol GE<br />
1 Nidoran (F) RR<br />
1 Nidoqueen RR<br />
1 Palkia MD<br />
1 Palkia Lv. X GE<br />
1 Unown G GE<br />
1 Uxie LA<br />
1 Azelf LA<br />
1 Chatot MD<br />
1 Mewtwo MD<br />
1 Mewtwo Lv. X LA</td>
<td>
<strong>Supporters: 10</strong><br />
4 Roseanne’s Research<br />
4 Bebe’s Search<br />
2 Cynthia’s Feelings</p>
<p><strong>Trainers: 14</strong><br />
4 Rare Candy<br />
2 Premier Ball<br />
2 Night Maintenance<br />
2 Switch<br />
2 Memory Berry<br />
1 Luxury Ball<br />
1 Bubble Coat</p>
<p><strong>Stadiums: 1</strong><br />
1 Broken Time-Space</td>
<td>
<strong>Energy: 12</strong><br />
4 Call Energy<br />
3 Fighting Energy<br />
3 Psychic Energy<br />
2 Water Energy</td>
</tr>
</table>
<p><a href="http://www.sixprizes.com/blog/images/Memory-Berry-Platinum-PL-110.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Memory Berry Platinum PL 110'><img style=' margin: 0 15px 15px 0; float: left;'  class="topleft small" src="http://www.sixprizes.com/blog/images/Memory-Berry-Platinum-PL-110.jpg" alt="Memory Berry Platinum PL 110 Pokemon Card" title="Memory Berry Platinum PL 110" /></a>Memory Berry is what really makes the deck accomplish its main purpose thanks to Trapinch SW’s “Sand Tomb” attack. By using Palkia Lv.X’s Poke-Power “Restructure”, and then utilizing “Sand Tomb” on an Azelf LA, or Claydol GE for example, you are effectively buying turns to let “Wind Erosion” erode away at your opponent’s deck, making it thinner by 3 cards for every turn Flygon Lv.X is in the Active slot.</p>
<p>This combo works against pretty much any non-SP deck, as at the time of the Pokemon TCG World Championships, the decks being used included very few if any Switching cards. The most common way to try and get out of the “Wind Erosion” lock was using Super Scoop Up or attaching an Unown G to prevent “Sand Tomb” from trapping your Pokemon. The 2 Switch included in the decklist allow for less pressure on Flygon RR to always have the correct energy to free retreat your Benched Pokemon and also helps in promoting Palkia Lv.X to be leveled up.</p>
<p><a href="http://www.amazon.com/gp/product/B002B2WGWA?ie=UTF8&#038;tag=6p-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002B2WGWA" onclick="window.open(this.href,'_blank');return false;">Nidoqueen RR’s</a><img class="nada" src="http://www.assoc-amazon.com/e/ir?t=6p-20&#038;l=as2&#038;o=1&#038;a=B002B2WGWA" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> Poke-Body “Maternal Comfort” is used to support Flygon Lv.X and allow it to survive for as long as possible to discard as many cards as possible from your opponent’s deck. That way, even if your opponent has powered up a Claydol and tries to chip away slowly at Flygon Lv.X’s HP, you can minimize the damage dealt to it. Setting up Nidoqueen RR is not an issue in this deck, as “Restructure” allows for alot of free turns while your opponent has something Active with a high retreat cost.</p>
<p><a href="http://www.sixprizes.com/blog/images/Palkia-LV.X-Great-Encounters-GE-106.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Palkia LV.X Great Encounters GE 106'><img style=' margin: 0 0 15px 15px; float: right;'  class="topright small" src="http://www.sixprizes.com/blog/images/Palkia-LV.X-Great-Encounters-GE-106.jpg" alt="Palkia LV.X Great Encounters GE 106 Pokemon Card" title="Palkia LV.X Great Encounters GE 106" /></a>This deck’s hardest matchup is against Pokemon SP such as Palkia G. Pokemon SP decks are both fast and can disrupt your set up with TGI Power Spray. The answer to this is the 1-1 Mewtwo Lv.X tech line. Some competitors at the Pokemon TCG World Championships using Pokemon SP based decks did not use a Mewtwo Lv.X counter as they considered it would not be popular enough or even do well enough to merit one. That is exactly what happened to Sebastian in his Top 16 match, where he got Mewtwo Lv.X out Turn 2 both games and his opponent conceded quickly as he had no response to it.</p>
<p>Finally the single Bubble Coat, as explained by Sebastian, was included to help against mirror matches. I personally dislike this single card included, as without a way to guarantee it the turn you might need it, odds are you won’t have it then but it’s a minor difference in playstyle and this 1 card doesn’t affect the performance of consistency of the deck.</p>
<p><a href="http://www.sixprizes.com/blog/images/Mewtwo-LV.X-Legends-Awakened-LA-144.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Mewtwo LV.X Legends Awakened LA 144'><img style=' margin: 0 15px 15px 0; float: left;'  class="topleft small" src="http://www.sixprizes.com/blog/images/Mewtwo-LV.X-Legends-Awakened-LA-144.jpg" alt="Mewtwo LV.X Legends Awakened LA 144 Pokemon Card" title="Mewtwo LV.X Legends Awakened LA 144" /></a>Along with Sebastian’s success, there were other players who used this deck effectively both at the main event and the Grinder, as several people grinded in to the main event using this particular strategy (though not this exact list). Michael Chin from the USA also performed well and got Top 32 with the deck, but unfortunately was paired with Sebastian. Nick Fotheringham from the UK got 3rd place with this strategy in Seniors as well.</p>
<p>Unfortunately for the deck, both Garchomp C Lv.X and Blaziken FB from the new Platinum: Supreme Victors set are very potent threats to this deck, disrupting it’s set up by having easy KO’s on Claydol or nullifying Palkia Lv.X’s “Restructure” with Blaziken FB’s “Luring Flame”. Despite this though, this could be a strong solid option for Battle Roads, as usually people are trying out new ideas, and they might not even include Mewtwo Lv.X counters in their SP based decks. This could be compensated though, by making the Mewtwo Lv.X line thicker perhaps, by maximizing it to a 2-2 line?</p>
<p>As for Stage 2 decks though, since all of them rely on Claydol, this deck should still have a huge advantage against all of them.</p>
<p>One final thing to note about the deck, is to make sure you play in a timely manner, as decking an opponent takes longer than KOing 6 Pokemon, and so your opponent might try to play slower if he/she is up in prizes, so make sure you have practiced enough with this deck to make your turns go quickly but without making mistakes, so you can guarantee you will be able to deck your opponent out before time runs out.</p>
<p><strong>So with BR’s coming soon, can this deck still compete with the new threats from Supreme Victors? Do you think this should use a 2-2 Mewtwo Lv.X line? If matchups had worked out differently, do you think this deck could have beat Steven Silvestro’s Beedrill / Luxray GL deck? Give us your opinions!</strong></p>
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<p><a href="http://www.sixprizes.com/deck-analysis/flygon-lock-2/#dsq-new-post" style="font-weight:bold;border-bottom:2px solid red;">Leave Pablo a comment or view the discussion</a></p>]]></content:encoded>
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		<title>Mewtwo LV.X Legends Awakened LA 144 &#8211; Card of the Day</title>
		<link>http://www.sixprizes.com/card-of-the-day/mewtwo-lvx-legends-awakened-la-144/</link>
		<comments>http://www.sixprizes.com/card-of-the-day/mewtwo-lvx-legends-awakened-la-144/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 12:00:19 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[Card of the Day]]></category>
		<category><![CDATA[Legends Awakened]]></category>
		<category><![CDATA[flygon]]></category>
		<category><![CDATA[gallade 4]]></category>
		<category><![CDATA[gengar]]></category>
		<category><![CDATA[lv.x]]></category>
		<category><![CDATA[mewtwo]]></category>
		<category><![CDATA[pokemon cards]]></category>

		<guid isPermaLink="false">http://www.sixprizes.com/blog/?p=2093</guid>
		<description><![CDATA[<p><a href="http://www.sixprizes.com/blog/images/Mewtwo-LV.X-Legends-Awakened-LA-144.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Mewtwo LV.X Legends Awakened LA 144'></a>Ever since Regigigas LV.X became popular during Cities last year, people have toyed around with the idea of using Mewtwo LV.X in their decks. It seems like such a simple way to possibly gain an auto-win against an otherwise difficult matchup. &#8220;Psybarrier&#8221; flat out stops all basic Pokemon cards (well, nearly all of them) and forces your opponent to be wary of being caught without any way to defend against it.</p> <?php if ( !in_category('underground') ) { ?>[...]<p>Continue reading <a href="http://www.sixprizes.com/card-of-the-day/mewtwo-lvx-legends-awakened-la-144/" rel="nofollow"> Mewtwo LV.X Legends Awakened LA 144 &#8211; Card of the Day </a></p><?php } ?>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sixprizes.com/blog/images/Mewtwo-LV.X-Legends-Awakened-LA-144.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Mewtwo LV.X Legends Awakened LA 144'><img style=' margin: 0 15px 15px 0; float: left;'  class="topleft standard" src="http://www.sixprizes.com/blog/images/Mewtwo-LV.X-Legends-Awakened-LA-144.jpg" alt="Mewtwo LV.X Legends Awakened LA 144 Pokemon Card" title="Mewtwo LV.X Legends Awakened LA 144" /></a>Ever since Regigigas LV.X became popular during Cities last year, people have toyed around with the idea of using Mewtwo LV.X in their <!-- google_ad_section_start(weight=ignore) -->decks<!-- google_ad_section_end(weight=ignore) -->.  It seems like such a simple way to possibly gain an auto-win against an otherwise difficult matchup.  &#8220;Psybarrier&#8221; flat out stops all basic <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> cards (well, nearly all of them) and forces your opponent to be wary of being caught without any way to defend against it.</p>
<p>But is Mewtwo LV.X truly a legitimate way to dominate those basic filled SP <!-- google_ad_section_start(weight=ignore) -->decks<!-- google_ad_section_end(weight=ignore) -->?  I believe it is first necessary to figure out exactly what other <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> can be used with it, and how likely it is to give you that oh so sweet Psybarrier victory.</p>
<p>The goal is to get Mewtwo LV.X out for its Poke-Body, but we do not want to use its attack; we want to attack with its basic form of Mewtwo.  There are currently two Mewtwos available to play; Legends Awakened and Majestic Dawn.  Though the LA variety only requires 1 Psychic Energy for its attack, I believe the MD Mewtwo is the better (and necessary) play at the moment because of its 10 extra HP.  It does require 2 Psychic Energy to do damage, but the difference between having 80 and 90 HP is enormous in my opinion.</p>
<p>The aim is to get Mewtwo LV.X out as soon as possible against any SP <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) -->.  In almost all cases, it is going to take you two turns in order level up (unless you are playing Level Max).  This means that Mewtwo (the non-LV.X) will be on your bench for 1 turn, unguarded, vulnerable to an attack.</p>
<p><a href="http://www.sixprizes.com/blog/images/Mewtwo-Majestic-Dawn-MD-9.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Mewtwo Majestic Dawn MD 9'><img style=' margin: 0 0 15px 15px; float: right;'  class="topright medium" src="http://www.sixprizes.com/blog/images/Mewtwo-Majestic-Dawn-MD-9.jpg" alt="Mewtwo Majestic Dawn MD 9 Pokemon Card" title="Mewtwo Majestic Dawn MD 9" /></a>Nearly every single SP <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) --> uses Luxray GL LV.X.  As soon as you drop the Mewtwo, your opponent will do everything possible in order to play a Luxray and use &#8220;Bright Eyes&#8221; to gust Mewtwo to the active position and try to knock it out.  &#8220;Flash Bite&#8221; does 60 damage, but your opponent could easily drop a Crobat G and Poke Turn to add an extra 20 damage to total 80 damage, which will knock out Mewtwo LA.</p>
<p>Mewtwo MD only has 10 more HP, so you might be thinking, &#8220;Couldn&#8217;t your opponent just play another Poke Turn or Crobat?&#8221;  During the first few turns of the game, which is when you will be seeking to get Mewtwo LV.X in play, it is going to be difficult for your opponent to get Crobat G, 2 Poke Turn, Luxray GL LV.X, and most likely an Energy Gain all out in play.  1 Poke Turn is not much to ask, but trying to get 2 out in time may be pressing it because Cyrus is the only sure way to draw one, and you can only play 1 Cyrus each turn.</p>
<p>Having the extra 10 HP simply makes Mewtwo that much more difficult to knock out, and if they don&#8217;t knock it out, you may have won the game right then and there.  It requires them to have one more component in hand in order to eliminate it, and we want to have the odds in our favor as much as possible.  Early in the game is really the only time in the game when the stars may not be aligned for our opponent.</p>
<p><a href="http://www.sixprizes.com/blog/images/Dialga-G-LV.X-Platinum-PL-122.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Dialga G LV.X Platinum PL 122'><img style=' margin: 0 15px 15px 0; float: left;'  class="topleft medium" src="http://www.sixprizes.com/blog/images/Dialga-G-LV.X-Platinum-PL-122.jpg" alt="Dialga G LV.X Platinum PL 122 Pokemon Card" title="Dialga G LV.X Platinum PL 122" /></a>So now that we know we are going to need at least two Psychic Energies in our <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) --> to make use of Mewtwo LV.X, I feel that means Mewtwo must be used in a Psychic oriented <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) -->.  Possibilities for partners could include Gengar SF, Gallade 4 RR, and Flygon RR.  You could try running just 2 to 3 Psychic Energies in any <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) --> for Mewtwo, but the odds that Mewtwo, Mewtwo LV.X, and the Psychic aren&#8217;t prized are not too auspicious.</p>
<p>Flygon is an interesting accomplise to use with Mewtwo because Flygon LV.X can easily eliminate Dialga G LV.X, which is one of the counters to Mewtwo LV.X that an SP <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) --> can play.  Dialga G LV.X shuts off &#8220;Psybarrier&#8221;, allowing these pesky SP basic <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> to attack it.  It is also resistant to Psychic <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end -->, thus making it quite a formidable counter to Mewtwo.  Fortunately, Flygon LV.X has got Mewtwo&#8217;s back against this foe.</p>
<p>The only other <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> an SP <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) --> might play that could take out your Mewtwo LV.X would be a Ninetales MT.  However, I don&#8217;t think many people are using that card at the moment.</p>
<p>Is Mewtwo LV.X worth playing in any of those 3 afforementioned <!-- google_ad_section_start(weight=ignore) -->decks<!-- google_ad_section_end(weight=ignore) -->?  I actually think it is, at least for the first couple Battle Roads this autumn.  Until people start playing Dialga G LV.X and Ninetales MT in their <!-- google_ad_section_start(weight=ignore) -->decks<!-- google_ad_section_end(weight=ignore) -->, Mewtwo can guarantee you a win.  It is just too good of an opportunity to pass up.  Once you get it out, just don&#8217;t play down any more <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end -->, and you&#8217;ve got the game.</p>
<p>However, I am not sure how any of those <!-- google_ad_section_start(weight=ignore) -->decks<!-- google_ad_section_end(weight=ignore) --> would fare against any non-SP <!-- google_ad_section_start(weight=ignore) -->decks<!-- google_ad_section_end(weight=ignore) -->.  I think Gengar could have some success against the Flygons and Beedrills of the World, but a Flygon playing Psychic Energy and <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> may not.</p>
<p class="bold">What do you guys think about Mewtwo LV.X?  Are there any other <!-- google_ad_section_start(weight=ignore) -->decks<!-- google_ad_section_end(weight=ignore) --> that it could slide into, or is it too limited in its ability to be played?  Let me hear your opinion. :)</p>
<p>[ad#adsenseBoxL]</p>
<p><a href="http://www.sixprizes.com/card-of-the-day/mewtwo-lvx-legends-awakened-la-144/#dsq-new-post" style="font-weight:bold;border-bottom:2px solid red;">Leave Adam a comment or view the discussion</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Sweet Dreams</title>
		<link>http://www.sixprizes.com/deck-analysis/sweet-dreams/</link>
		<comments>http://www.sixprizes.com/deck-analysis/sweet-dreams/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 12:00:37 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Deck Analysis]]></category>
		<category><![CDATA[darkrai]]></category>
		<category><![CDATA[drapion]]></category>
		<category><![CDATA[lv.x]]></category>
		<category><![CDATA[mewtwo]]></category>
		<category><![CDATA[pokemon cards]]></category>
		<category><![CDATA[reader contribution]]></category>

		<guid isPermaLink="false">http://www.sixprizes.com/blog/?p=2053</guid>
		<description><![CDATA[ Pokemon-19 3 Skorupi DP 2 Drapion SF 1 Drapion Lv. X PL 3 Mewtwo LA 1 Mewtwo LV.X LA 2 Darkrai G RR 2 Froslass GL RR 1 Crobat G PL 2 Uxie LA 1 Uxie LV.X LA 1 Azelf LA Trainers-24 3 Roseanne&#8217;s Research 3 Bebe&#8217;s Search 1 Luxury Ball 1 Premier Ball 1 Level Max 2 Cyrus&#8217;s Conspiracy 4 TG&#8217;s Invention Poke Turn 2 TG&#8217;s Invention Energy Gain 2 Cynthia&#8217;s Feelings 3 Moonlight Stadium 1 Pokemon Rescue 1 Switch Energy-17 6 <?php if ( !in_category('underground') ) { ?>[...]<p>Continue reading <a href="http://www.sixprizes.com/deck-analysis/sweet-dreams/" rel="nofollow"> Sweet Dreams </a></p><?php } ?>]]></description>
			<content:encoded><![CDATA[<table class="standard3">
<tr>
<td>
<strong><span class="uline">Pokemon-19</span></strong><br />
3 Skorupi DP<br />
2 Drapion SF<br />
1 Drapion Lv. X PL<br />
3 Mewtwo LA<br />
1 Mewtwo LV.X LA<br />
2 Darkrai G RR<br />
2 Froslass GL RR<br />
1 Crobat G PL<br />
2 Uxie LA<br />
1 Uxie LV.X LA<br />
1 Azelf LA
</td>
<td>
<strong><span class="uline">Trainers-24</span></strong><br />
3 Roseanne&#8217;s Research<br />
3 Bebe&#8217;s Search<br />
1 Luxury Ball<br />
1 Premier Ball<br />
1 Level Max<br />
2 Cyrus&#8217;s Conspiracy<br />
4 TG&#8217;s Invention Poke Turn<br />
2 TG&#8217;s Invention Energy Gain<br />
2 Cynthia&#8217;s Feelings<br />
3 Moonlight Stadium<br />
1 Pokemon Rescue<br />
1 Switch
</td>
<td>
<strong><span class="uline">Energy-17</span></strong><br />
6 Psychic Energy<br />
4 Darkness Energy (special)<br />
4 Darkness Energy (basic)<br />
3 Call Energy
</td>
</tr>
</table>
<p><a href="http://www.sixprizes.com/blog/images/Darkrai-G-Rising-Rivals-RR-3.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Darkrai G Rising Rivals RR 3'><img style=' margin: 0 15px 15px 0; float: left;'  class="topleft medium" src="http://www.sixprizes.com/blog/images/Darkrai-G-Rising-Rivals-RR-3.jpg" alt="Darkrai G Rising Rivals RR 3 Pokemon Card" title="Darkrai G Rising Rivals RR 3" /></a>I’m not a big fan of Claydol, but I guess if you have to put him in there, take out the Uxie line due to the probable high usage of Drifblim FB.</p>
<p>The main point of this <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) --> is to keep your opponent’s <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> asleep, and drain their HP with Darkrai G’s “Eerie Aura” Poke-Body and Drapion LV.X’s “Triple Poison” Poke-Power.  Then, while you are stalling, built up your Drapion Lv. X and/or Darkrai G to do some better damage.</p>
<p>The best <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> to start with would be Mewtwo.  For one energy, his “Hypnoblast” attack does 10 damage and puts your opponent’s <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> to sleep.  If your opponent is using an SP <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) -->, level Mewtwo up for security if coin flips are going their way and they’re waking up.  Froslass GL also wouldn’t be a bad start with his dragging out and putting to sleep “Sleep Inducer” attack, but unless you have Darkrai G also out, you are not going to be doing any damage.  If you are stuck with neither of these two <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> to start, hopefully you will at least have a call energy or something to get then out quickly.</p>
<p><a href="http://www.sixprizes.com/blog/images/Mewtwo-Legends-Awakened-LA-11.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Mewtwo Legends Awakened LA 11'><img style=' margin: 0 0 15px 15px; float: right;'  class="topright medium" src="http://www.sixprizes.com/blog/images/Mewtwo-Legends-Awakened-LA-11.jpg" alt="Mewtwo Legends Awakened LA 11 Pokemon Card" title="Mewtwo Legends Awakened LA 11" /></a>Since all of the <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> in this <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) -->, except Froslass GL, are either Darkness or Psychic, and none of them have free retreat, Moonlight Stadium is a must here.  It can also help you get your Level X’s out there and retreat them to the bench.  If I’m going to put a Stadium into a <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) -->, I always put in at least three so you have a better chance of drawing into them and so you can keep your opponent’s stadiums off the field.</p>
<p>Given that you will be putting your opponent asleep continuously, your opponent will probably be going through their TGI Poke Turns, Super Scoop Ups, Switches, and Warp Points pretty quickly if the coin flips are going at all in your favor.  Getting rid of their TGI Poke Turns will lessen the impact of the popular Crobat G, and keep your opponent from picking up their damaged SP <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> mid/late game.  If they are changing their active <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> with Warp Point, Switch, or maybe a Poke-Power, this can be to your advantage <a href="http://www.sixprizes.com/blog/images/Drapion-LV.X-Platinum-PL-123.jpg" class="highslide-image" onclick="return hs.expand(this);" class="highslide-image" onclick="return hs.expand(this);" title='Drapion LV.X Platinum PL 123'><img class="left medium" src="http://www.sixprizes.com/blog/images/Drapion-LV.X-Platinum-PL-123.jpg" alt="Drapion LV.X Platinum PL 123 Pokemon Card" title="Drapion LV.X Platinum PL 123" /></a>later game.</p>
<p>Hopefully you are putting at least one damage counter on their <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> during the whole sleeping process, and this damage can be used later to add the sleeping effect of Darkrai G’s “Darkness Sleep” attack, or leave <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> vulnerable to a sniping KO by Drapion LV.X’s “Sniping Tail” attack.  The other heavy attacks in this <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) --> are Mewtwo LV.X’s “Giga Burn” for 120, and Drapion’s “Derail” for 60+ (with Special Darkness Energy) with the added effect of discarding all special energy attached to the defending <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end -->.  Also, Froslass GL can do 50 for one energy and an Energy Gain to a sleeping or poisoned <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> with its “Wake-Up Slap” attack.</p>
<p>This <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) --> can be very effective, but it is a little on the flippy side.  If you can keep your opponent’s <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> asleep, they won’t be able to attack you (besides with Snorlax), and that means your opponent can’t take their prizes.  You can have one of the best <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end --> out there, but if it’s asleep, then there isn’t too much you can do with it.</p>
<p>Overall, this can be a really slow <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) -->, and the strategy of sleep stalling can be greatly hindered by your opponent evolving and leveling up their <!-- google_ad_section_start -->Pokemon<!-- google_ad_section_end -->, or if they are just getting really lucky with coin flips.  Also the Supreme Victor’s Venusaur can completely shut down this <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) -->.  Bench space can be a problem with this <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) -->, so you should only put down what is really necessary, and only use Azelf if one of your Level X’s are prized.</p>
<p class="bold">Let me know what you think of this <!-- google_ad_section_start(weight=ignore) -->deck<!-- google_ad_section_end(weight=ignore) -->.  Comments and criticism would be great.</p>
<p>[ad#adsenseBoxL]</p>
<p><a href="http://www.sixprizes.com/deck-analysis/sweet-dreams/#dsq-new-post" style="font-weight:bold;border-bottom:2px solid red;">Leave Joe a comment or view the discussion</a></p>]]></content:encoded>
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