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	<title>Pokemon TCG Tips and Strategy - SixPrizes &#187; Arceus (Arceus AR5)</title>
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		<title>How to School the Competition &#8211; Testing Results</title>
		<link>http://www.sixprizes.com/featured-articles/school-competition-testing-results/</link>
		<comments>http://www.sixprizes.com/featured-articles/school-competition-testing-results/#comments</comments>
		<pubDate>Sun, 26 Dec 2010 14:00:20 +0000</pubDate>
		<dc:creator>Dakota Streck</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Arceus (Arceus AR5)]]></category>
		<category><![CDATA[Chatot (Majestic Dawn MD 55)]]></category>
		<category><![CDATA[Crobat Prime (Unleashed UL 84)]]></category>
		<category><![CDATA[Dialga (Platinum PL 5)]]></category>
		<category><![CDATA[Energy Switch]]></category>
		<category><![CDATA[Pokemon Contest Hall (Rising Rivals RR 93)]]></category>
		<category><![CDATA[Rayquaza & Deoxys LEGEND (Unleashed UL 89 90)]]></category>
		<category><![CDATA[Typhlosion Prime (HeartGold SoulSilver HS 110)]]></category>

		<guid isPermaLink="false">http://www.sixprizes.com/?p=12934</guid>
		<description><![CDATA[<p>For my latest article, I decided to make a big write up of cards, techs, decks and strategies that I discovered through hours of vigorous testing. While certain parts of it may not benefit certain people (When I talk about [...]</p><p><a href="http://www.sixprizes.com/featured-articles/school-competition-testing-results/">How to School the Competition &#8211; Testing Results</a> is an article featured on <a href="http://www.sixprizes.com/">SixPrizes - Pokemon TCG Tips and Strategy</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sixprizes.com/uploads/mad-scientist.gif" class="highslide" onclick="return hs.expand(this);"><img style=' float: right; margin: 0 0 15px 15px;'  class="alignright size-medium wp-image-13089" title="mad scientist" src="http://www.sixprizes.com/uploads/mad-scientist-225x299.gif" alt="" width="225" height="299" /></a>For my latest article, I decided to make a big write up of cards, techs, decks and strategies that I discovered through hours of vigorous testing.  While certain parts of it may not benefit certain people (When I talk about Volkner&#8217;s Philosophy, if you&#8217;ve been using Gyarados for over a year and have had a lot of success with it, you probably already know all about Volkner&#8217;s Philosophy), but I think that everyone should get some advice on a lot of things/cards that they haven&#8217;t tried/played before.</p>
<p>I&#8217;ll keep the introduction short this time.  Here&#8217;s a semi-long list of information about a wide variety of decks, cards, techs, strategies and ideas for the 2010-2011 format.</p>
<p><strong>Regice</strong><br />
I&#8217;ll first start out with a more controversial  suggestion that pertains to Regice.  If you were to ask 100 Gyarados players about using Regice in the LuxChomp match up, at least 95 of them would tell you to use it once to discard Magicarp, then instantly scoop it up.  Then, never play it again as your opponent will “Bright Look” it to death.</p>
<p>While the above statement would be correct, I have found that in some instances, it is beneficial to put down Regice, use its Poke-Power, “Regi Move,” to switch around your opponent&#8217;s active Pokemon.  The most common situation where this would be a good move is if your opponent has a Garchomp C Lv.X active and you have no way to OHKO it, so you could switch it to their bench and KO something else.  This is an especially good way to collect your final prize card.</p>
<p><strong>Volkner&#8217;s Philosophy in Gyarados</strong><br />
A lot of good players I know have played Gyarados a lot, a few of them have never abandoned it since its release.  Almost all of them swear that playing at least three Volkner&#8217;s Philosophy is a good move.  I tried it out in Gyarados and I wasn&#8217;t impressed.  Most of the time, my hand was bigger than 6 cards, so it was useless.  While I most certainly do not recommend playing four, I think really considering using one is a good move, but if you choose not to play any, don&#8217;t feel like you&#8217;re making a bad choice.</p>
<p><strong>Absol Prime + Miasma Valley</strong><br />
While this was never taken super seriously (at least I hope not), some people suggested this as a way to counter Gyarados as they could never get a Gyarados in play because their Magicarp would always be KOed.  There are so many faults to this, it isn&#8217;t even funny.  Regice to switch out Absol, BTS to discard Miasma Valley, Combee to get around it and some others I&#8217;m not thinking of.  Definitely not a good idea.</p>
<p><strong>Crobat Prime</strong><br />
<a href="http://www.sixprizes.com/uploads/84-crobat-prime-unleashed.jpg" class="highslide" onclick="return hs.expand(this);"><img style=' float: right; margin: 0 0 15px 15px;'  class="alignright size-medium wp-image-13091" title="84-crobat-prime-unleashed" src="http://www.sixprizes.com/uploads/84-crobat-prime-unleashed-225x317.jpg" alt="" width="225" height="317" /></a>What seems like a bad card is actually very powerful in a lot of matches.  It&#8217;s pretty good against Machamp because it can do 60 for P with “Skill Dive” (only if the Machamp you target is active) along with a Fighting Resistance.  Where it really nice, however, is against VileGar, where its “Severe Poison” attack will allow you to get around “Fainting Spell”.  In addition, “Skill Dive” can 2HKO a lot of bench sitters, including Spiritomb, Uxie, Azelf and Smeargle (with Crobat G).  The x2 Lightning Weakness really hurts, but the free Retreat Cost is a nice bonus.</p>
<p><strong>Donphan Prime</strong><br />
I love this card.  When it was first released, I really wanted to make a deck with this card.  Badly.  So badly, in fact, I refused to make any deck that didn&#8217;t involve Donphan in it for about a month.  Eventually, I came to my senses and realized that this card isn&#8217;t perfect, but it is still a good card.  Unfortunately, with the new format came an even tougher time for Donphan.  The rise of Dialga G Lv.X and the revival of Gyarados all but killed Donphan.</p>
<p><strong>Ambipom TM</strong><br />
I know some players (both good, average and bad) who believe that Ambipom could be great in a sort of hand disruption deck.  I, at least for now, don&#8217;t think its going to happen.  I tried it in a sort of Sablelock with a 2-2 line of this along with a few other variations, but I didn&#8217;t achieve as much success as I like.  As for it functioning as a Garchomp C counter, it worked okay, but Dragonite FB or Ambipom G works better IMO.</p>
<p><strong>Dragonite FB vs Ambipom G</strong><br />
The great debate of which is a better SP/Garchomp C counter.  My opinion?  In LuxChomp, I prefer Dragonite FB because LuxChomp is a very flexible, fast deck that could really use an all around anti-SP card.  As for DialgaChomp, I could go either way.  I don&#8217;t like the fact of another high Retreat Cost Pokemon in the deck as it could cost you a Poke Turn or Warp Energy if you start with it or if it&#8217;s dragged active by “Bright Look/Pokemon Reversal.</p>
<p>In Sablelock, I think it varies on what type of list you&#8217;re using.  If it is a list based 100% on disruption and speed, go with Ambipom G.  However, if your version of the deck does have an okay mid-game, Dragonite FB could work.</p>
<p><strong>Cynthia&#8217;s Feelings</strong><br />
Some say it&#8217;s very usable, some say it&#8217;s a waste of deck space.  What do I think?  It&#8217;s not a terrible card, but it&#8217;s inferior to Looker&#8217;s Investigation, Professor Oak&#8217;s New Theory, Copycat and Judge in their respective decks.</p>
<p><strong>Arceus Decks</strong><br />
<a href="http://www.sixprizes.com/uploads/ar5-arceus-colorless.jpg" class="highslide" onclick="return hs.expand(this);"><img style=' float: right; margin: 0 0 15px 15px;'  class="alignright size-medium wp-image-9876" title="ar5-arceus-colorless" src="http://www.sixprizes.com/uploads/ar5-arceus-colorless-225x317.jpg" alt="" width="225" height="317" /></a>I definitely think this deck is more than playable, I have personally used and written <a href="http://www.sixprizes.com/featured-articles/indepth-arceus-analysis-deck-list/">an in-depth article on it</a>.  However, I do think it was both hurt and helped by Triumphant.  It was hurt because Triumphant brought Machamp Prime, which means that you&#8217;ll see a lot more Machamp decks (It means Machamp SF, which can OHKO any Arceus).</p>
<p>However, it did help because many players are going with a 2/2 Prime/SF split, so you will have a slightly easier time.  Only slightly, unfortunately.</p>
<p>Arceus is, in my humble opinion, one of the best “Poor Man&#8217;s” decks, if not the best, out there.  Even though you&#8217;ll need at least four expensive cards (To make a good variant, you&#8217;ll want at least 4 “Omniscient” Arceus Lv.X.  In addition, you may want one “Meteor Blast” or “Psychic Bolt” as well).  In addition, you won&#8217;t need any expensive SP cards or Uxie Lv.X.</p>
<p><strong>Call Energy</strong><br />
In 2008 and 2009 formats, Call Energy saw a lot of play.  The most notable decks to use it were GG/Plox and FlyChamp.  However, now it is very uncommon for it to make it into a deck.  Why?  It&#8217;s because of the loss of Roseanne&#8217;s Research and the entrance of Pokemon Collector into the format.  Before, you could use Call Energy to get the Basic Pokemon you need and use Roseanne&#8217;s Research to get an Energy and perhaps an Uxie.</p>
<p>Unfortunately, with Pokemon Collector, even though you get three cards, they must all be Basic Pokemon, which pretty much halted all play of Call Energy.  Yes, I am aware that VileGar and some other decks still play it, but I&#8217;m talking about when it used to be widely played, which it isn&#8217;t any longer.</p>
<p>However, I now believe that Call Energy should be played once again because of Smeargle.  Smeargle&#8217;s “Portrait” Poke-Power allows you to copy any Supporter in your opponent&#8217;s hand.  Because of this, many Sablelock/Chenlock and Gyarados players have switched over to a 2/2 or 3/1 Smeargle/Sableye split.</p>
<p>Against most decks, this is an effective move as most players use a minimum of three, if not four, Pokemon Collectors.  If you reduce your Pokemon Collector count to two or less, you&#8217;re really increasing your odds of them not getting their desired start, which is a very nice advantage.  Changes like these to your deck lists are ones that win you tournaments.</p>
<p><strong>AMU (Azelf Lv.X, Mesprit Lv.X, Uxie Lv.X)</strong><br />
I could be wrong now, but I don&#8217;t think so! It&#8217;s a jungle out there. -Monk Theme Song.  I don&#8217;t think this is viable anymore as it&#8217;s just too slow and all of the Level Ups can be sniped relatively easily by Garchomp C Lv.X.</p>
<p><strong>Chatot MD</strong><br />
<a href="http://www.sixprizes.com/uploads/55-chatot-majestic-dawn.jpg" class="highslide" onclick="return hs.expand(this);"><img style=' float: right; margin: 0 0 15px 15px;'  class="alignright size-medium wp-image-13092" title="55-chatot-majestic-dawn" src="http://www.sixprizes.com/uploads/55-chatot-majestic-dawn-225x317.jpg" alt="" width="225" height="317" /></a>At first, I thought of this card as outdated and inferior to other Pokemon such as Smeargle, which can give you a larger advantage than Chatot can.  I was both right and wrong.  I was right in the aspect that Smeargle usually gave me a more useful effect than “Mimic”.  However, I do not think it is inferior to Smeargle.  Why?  Because Chatot&#8217;s “Chatter” is a very nice card to use against Spiritomb as well as other high-retreat cards.</p>
<p>I found that Chatot is especially useful in LuxChomp.  You can use “Bright Look” to drag up a Pokemon, then attach a Double Colorless Energy (which you&#8217;ll be playing in LuxChomp) to Chatot and lock it when you need it.  It isn&#8217;t an amazing combination of cards, but it is an option when you&#8217;re short on resources and you need to stall.  It is especially effective against decks that either play no Warp Energy or a low count, which a lot of decks are mistakenly doing nowadays.</p>
<p><strong>Upper Energy </strong><br />
While Double Colorless Energy is obviously superior, this card can be used as a fifth DCE if necessary.  While it won&#8217;t work on Garchomp C Lv.X as it is a Level Up Pokemon, it works very nicely in Garchomp SV decks, which really need DCE to be fast.</p>
<p><strong>Black Belt</strong><br />
I&#8217;ll keep it short, Twins is a much better come-from-behind Supporter.  Getting any two cards you want is usually more beneficial than doing some extra damage.  Perhaps one exception could be a Torterra deck, which heals itself equal to the amount of damage its attack does.</p>
<p><strong>SP Energy</strong><br />
In the 2009 format, this card was very popular, with almost every SP Toolbox using one of this card.  It is a Multi-type Energy without the restrictions of Multi Energy or the damage of Rainbow Energy.  The downside was that it must be attached to an SP Pokemon, otherwise it only provides C.  I haven&#8217;t seen a single list use this card for over a year (and I read A LOT of lists, everything from online forums to people emailing me decks they&#8217;d like help with).</p>
<p>I personally believe playing this card is a good move to use in LuxChomp as it can act as a Lightning Energy for Luxray GL Lv.X, a Psychic for Crobat G or Toxicroak, or a Fire Energy for Blaziken FB Lv.X if you choose to tech it in (making the deck BLG) or for Dialga G Lv.X (if you tech it in).  I do not like it in DialgaChomp, however, as the deck already has such a tight Energy count with Special Metals, Normal Metals, Double Colorless, a Psychic, Warp Energies and perhaps Call Energies.</p>
<p><strong>Dialga PL #5</strong><br />
<a href="http://www.sixprizes.com/uploads/5-dialga-platinum.jpg" class="highslide" onclick="return hs.expand(this);"><img style=' float: right; margin: 0 0 15px 15px;'  class="alignright size-medium wp-image-13093" title="5-dialga-platinum" src="http://www.sixprizes.com/uploads/5-dialga-platinum-225x317.jpg" alt="" width="225" height="317" /></a>I&#8217;m just going to pass over its attack because that isn&#8217;t why I tested this card.  I gave this card a whirl because of its Poke-Power, “Reverse Time,” which lets you take three non-Level Up Pokemon in your discard pile and put them on top of your deck.  It&#8217;s a great recovery card that works well in decks like Magnezone Prime, but can be used in any deck that uses Uxie or some other form of draw power.</p>
<p>I found that, while it isn&#8217;t a terrible effect, the three retreat cost hurt it more than “Reverse Time” helped.  However, there could be some deck that can make use of this card, preferably one with Warp Energies/Seeker&#8217;s/SSU&#8217;s to make sure you can scoop it up.</p>
<p><strong>Torterra Decks</strong><br />
Even though the loss of Claydol and Torterra Lv.X hurt the deck, it still has a lot of potential.  Usually a faster, more consistent list without unneeded techs is usually a good idea.  Expert Belt is also a no-brainer for this deck.  You could go with a Spiritomb or Celebi Prime based list, I personally prefer Spiritomb.</p>
<p><strong>Blissey Prime</strong><br />
A great way to heal your low-energy attackers.  I find that Blissey is especially useful in Gyarados decks as it won&#8217;t hurt you at all.  In addition, it&#8217;s easy for you to reuse its Poke-Power with Seeker or Super Scoop Up.  However, I see a lot of people play Blissey in decks that shouldn&#8217;t play it.  For most decks, it just slows them down more than they help.  In addition, it does have a sorta-high Retreat Cost of CC, so you&#8217;ll need to be careful with that.</p>
<p><strong>Celebi Prime</strong><br />
A new card from Triumphant, Celebi Prime received a lot of hype as being a great way to really accelerate your Grass and Colorless decks.  However, in my testing, even though it worked, it didn&#8217;t happen as much and as smoothly as I had thought and hoped.</p>
<p><strong>Blissey PL</strong><br />
By most players, this card is limited to a card that isn&#8217;t terrible in Steelix lists.  However, this card really worked well for me not only in Steelix decks, but in a number of other decks.  In addition, since you&#8217;re able to discard a card, there are a number of ways you can abuse that as a way to help you or to hurt your opponent.</p>
<p>Perhaps the most common advantage of discarding a card that comes to mind is against VileGar, you can discard those Trainers that are clogging up your hand.  It actually served as a very nice edge against VileGar, so I was presently surprised with that.</p>
<p><strong>Rayquaza &amp; Deoxys LEGEND</strong><br />
<a href="http://www.sixprizes.com/uploads/89-90-deoxys-and-rayquaza-legend.jpg" class="highslide" onclick="return hs.expand(this);"><img style=' float: right; margin: 0 0 15px 15px;'  class="alignright size-medium wp-image-13094" title="89-90-deoxys-and-rayquaza-legend" src="http://www.sixprizes.com/uploads/89-90-deoxys-and-rayquaza-legend-225x318.jpg" alt="" width="225" height="318" /></a>I found this card very interesting because of its ability to collect twice as many prizes when it KOs a Pokemon.  I tested it along side Heatran Lv.X as well as with Typhlosion Prime.  I found that with Heatran Lv.X, while it was a very powerful combo when it got going, it too long to get going.  However, with Typhlosion, I am very surprised to say that I actually had a degree of success&#8230; against anything but Garchomp C Lv.X.  RDL just can&#8217;t keep up with Garchomp C Lv.X&#8217;s ability to OHKO it.</p>
<p>I quickly discovered a lot about the deck that in a short amount of time, which I was happy about, since I didn&#8217;t have to devote months of my life to researching this deck.  Since the deck has trouble against the second most played card in the format (the first being Uxie Lv.X), I obviously will not call my deck a complete success.</p>
<p>Because of this, I won&#8217;t be sharing the list that I used.  Doing so would only lead people to model theirs after mine (if this is the first time you&#8217;re hearing about this deck, which I suspect it is).  I will, however, provide all the information that I discovered during my testing in hopes of leading you in the right direction.  I believe RDL and Typhlosion have a lot of potential together, but unfortunately, I don&#8217;t have the time to perfect the deck, so I will leave that to someone else.</p>
<p>-Spiritomb is your best starter Pokemon. With it, you can usually get a Typhlosion Prime in play before your opponent is fully set up.  It&#8217;s also a good way to slow down SP decks, so hopefully you can get much further set up before the lock is broken.</p>
<p>-I have preached in every article that I have written that the Smeargle + Unown Q is an amazing combo that should be played in every deck.  In this deck, they aren&#8217;t as useful as they are in a lot of decks, but they still work well.  You can use Smeargle as a starter Pokemon, “Portrait” a Pokemon Collector and still get out a Spiritomb lock turn one.</p>
<p><a href="http://www.sixprizes.com/uploads/110-typhlosion-prime.jpg" class="highslide" onclick="return hs.expand(this);"><img style=' float: right; margin: 0 0 15px 15px;'  class="alignright size-thumbnail wp-image-9902" title="110-typhlosion-prime" src="http://www.sixprizes.com/uploads/110-typhlosion-prime-125x176.jpg" alt="" width="125" height="176" /></a>-No less than a 3-2-3 Typhlosion Prime line should be used as anything smaller makes you slightly more vulnerable to bad prizes.  In addition, this card is your secondary attack, so it&#8217;s vital you can get it out consistently.  In addition, you have a better chance of getting more than one in play, which takes the pressure off of having to attach an Energy onto RDL each turn as well.</p>
<p>-Playing a Garchomp C counter such as Dragonite FB helped a bit against Garchomp C so you could get the revenge KO.  If you don&#8217;t know if you should go with Dragonite FB or Ambipom G, go with how many switching cards you play.  If you&#8217;re using 3-4+, go with Dragonite FB, but if you&#8217;re playing 2 or less, Ambipom G may be a better fit.  However, try both and see which works better.  (Remember, Typhlosion can get Energy onto Dragonite FB/Ambipom G as well.</p>
<p>-Seeker was a good move to save those prize cards from being taken as well as reusing Uxie and other put-in-play cards.</p>
<p>-While I didn&#8217;t do as much testing with it, I tried had used a 3-2-3 Typhlosion line, 3-2-3 Charizard line and a 2-2 RDL line and found that it worked a lot better with Charizard than without.  It also gave you a lot better chance against Gyarados (Charizard&#8217;s Weakness) and Garchomp C Lv.X (RDL&#8217;s Weakness).  Overall, I suggest that you try out this variant.</p>
<p>-Sooner is better than later.  If you can get off an attack with Rayquaza &amp; Deoxys LEGEND, do it asap as it will allow you to collect two prize cards, which will really help you out.  There are a lot of reasons to attack asap and I can&#8217;t list each and everyone, but if you try out the deck, I think you&#8217;ll agree with me.</p>
<p>-A disruption based list that uses things such as Looker&#8217;s Investigation or Judge or something like that is a good idea as it gives you a much better chance against nearly every deck in the format.</p>
<p><strong>Pokemon Contest Hall &amp; Snowpoint Temple</strong><br />
<a href="http://www.sixprizes.com/uploads/93-pokemon-contest-hall.jpg" class="highslide" onclick="return hs.expand(this);"><img style=' float: right; margin: 0 0 15px 15px;'  class="alignright size-medium wp-image-13095" title="93-pokemon-contest-hall" src="http://www.sixprizes.com/uploads/93-pokemon-contest-hall-225x317.jpg" alt="" width="225" height="317" /></a>If you&#8217;ve read my previous articles, you should already know how I feel about Pokemon Contest Hall, but in case if you don&#8217;t, here&#8217;s a quick recap: PCH is a great way to get both your Basic SP Pokemon as well as Energy Gain&#8217;s in play UNDER Trainer lock, which is huge.</p>
<p>In addition, it doesn&#8217;t help your opponent nearly as much because they usually have a very full bench.  Be careful, about using this card in the SP mirror, however, it will allow your opponent to do the same and should only be used in extremely dire cases.</p>
<p>Snowpoint Temple is a card that was used quite a bit in 2009&#8242;s SP Toolbox, but really dropped in popularity soon after.  Snowpoint Temple is a great way to increase your Basic Pokemon&#8217;s HP.  However, it does the same for your opponent&#8217;s Basic Pokemon.</p>
<p>So, we&#8217;re left with two very underplayed Stadium cards that work in SP decks, but both hurt in the mirror.  Which is better?  I&#8217;d say Pokemon Contest Hall because Snowpoint Temple can hurt you in almost every match up because you make your opponent&#8217;s Uxie&#8217;s, Azelf&#8217;s, Smeargle&#8217;s, etc. have 90 HP, which forces you to use a Crobat G every time you want to “Dragon Rush” them for the KO.  I won&#8217;t even mention the fact that you&#8217;re now forced to use a “Flash Bite” and two Poke Turn&#8217;s to OHKO them with Luxray GL Lv.X (oh wait, I guess I just did).</p>
<p><strong>Spiritomb TM</strong><br />
A lot of people say this card is good in VileGar.  Play it, give your opponent a nice hand full of Trainer cards, then “Poltergeist” them to smithereens.  I tested this card out moderately and I&#8217;ll just say no.  It doesn&#8217;t work nearly as well as you&#8217;d hope and only helps you in 1 in 12 games, which doesn&#8217;t warrant play in my book.  In addition, a lot of matches you can&#8217;t even play it down due to lack of bench space.  And before you say it, no, Seeker doesn&#8217;t fix that problem.  Most of the time, when you use Seeker to free up a bench slot, you want to put an Uxie, Gastly or Crobat G in its spot, not this card.</p>
<p><strong>Energy Switch</strong><br />
<a href="http://www.sixprizes.com/uploads/84-energy-switch.jpg" class="highslide" onclick="return hs.expand(this);"><img style=' float: right; margin: 0 0 15px 15px;'  class="alignright size-thumbnail wp-image-13096" title="84-energy-switch" src="http://www.sixprizes.com/uploads/84-energy-switch-125x176.jpg" alt="" width="125" height="176" /></a>For the final bit of advice, I suggest trying out one Energy Switch in a lot of your decks.  I&#8217;m sure you&#8217;re thinking “WTH just happened right now?”  Well, I&#8217;m sure it surprises you, but I found that in a few non-SP decks (they get Bronzong G), this card actually helped out.  It works the best in decks such as Machamp, Kingdra and other decks that can attack for two or less Energy.</p>
<p>Thanks for sticking around, I hope that you enjoyed reading about my Play-Testing Results and learned something that will help you on your path to become a Pokemon Master!  Until next time,</p>
<p>-Dakota Streck</p>
<p>P.S. If you have any questions or comments, please post them below. I&#8217;ll be sure to respond as quickly as possible.  If you have a question that you&#8217;d like to ask privately (I know some people are working on decks they don&#8217;t want the world to know about&#8230; yet) , feel free to email me at <a href="mailto:dstreck96@yahoo.com">dstreck96@yahoo.com</a></p>
<p><a href="http://www.sixprizes.com/featured-articles/school-competition-testing-results/">How to School the Competition &#8211; Testing Results</a> is an article featured on <a href="http://www.sixprizes.com/">SixPrizes - Pokemon TCG Tips and Strategy</a>.</p>]]></content:encoded>
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		<title>Arceus, A Viable Deck?</title>
		<link>http://www.sixprizes.com/deck-analysis/arceus-viable-deck/</link>
		<comments>http://www.sixprizes.com/deck-analysis/arceus-viable-deck/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 19:00:31 +0000</pubDate>
		<dc:creator>tragicmat1</dc:creator>
				<category><![CDATA[Deck Analysis]]></category>
		<category><![CDATA[Arceus (Arceus AR5)]]></category>
		<category><![CDATA[Arceus Lv.X (Arceus AR 94)]]></category>

		<guid isPermaLink="false">http://www.sixprizes.com/?p=4472</guid>
		<description><![CDATA[<p>Arceus is probably the worst set to come out in Platinum. Why? The only two noteworthy cards are either Spiritomb or Expert Belt. All those different types of Arceus just seems like they don&#8217;t fit anywhere other then your binder. [...]</p><p><a href="http://www.sixprizes.com/deck-analysis/arceus-viable-deck/">Arceus, A Viable Deck?</a> is an article featured on <a href="http://www.sixprizes.com/">SixPrizes - Pokemon TCG Tips and Strategy</a>.</p>]]></description>
			<content:encoded><![CDATA[<p><a ref="http://www.sixprizes.com/images/97-pokemon-collector.jpg"><img src="http://www.sixprizes.com/images/97-pokemon-collector-150x211.jpg" alt="Pokemon Collector" title="Pokemon Collector" class="topright" /></a>Arceus is probably the worst set to come out in Platinum. Why? The only two noteworthy cards are either Spiritomb or Expert Belt. All those different types of Arceus just seems like they don&#8217;t fit anywhere other then your binder. I have made many attempts to create a viable Arceus that can be competitive, but the truth is, it&#8217;s impossible. However, with the advent of HGSS, Arceus has a couple things going for them that may bring them into the list of usable decks.</p>
<p>1. Pokemon Collector- Lets you search out 3 basic Pokemon. THREE! Why this is important will be explained later on.</p>
<p>2. All HGSS Pokemon have a x2 weakness.</p>
<p>3. Professor Oak&#8217;s New Theory and Fisherman</p>
<p><a ref="http://www.sixprizes.com/images/ar51.jpg"><img src="http://www.sixprizes.com/images/ar51-150x206.jpg" alt="Arceus AR5" title="Arceus AR5" class="topleft" /></a>The main focus of an Arceus deck is to get 6 different types of Arceus out in play. This allows normal type Arceus to use it&#8217;s  &#8220;Ripple Swell&#8221; attack. This attack allows you to search 6 different types of Energy and attach them to all your Arceus. There aren&#8217;t very many energy accelerators that can even match that. However, a problem Arceus decks faced a lot is not being able to get all the Arceus out by turn 2-3. At that point, you are losing your Arceus quickly and the game is going to end quite soon. However, with Pokemon Collector, you are 1 Call Energy and 1 Pokemon Collector away from having a full bench of Arceus. Easily done in Turn 1 -2.</p>
<p>Next, with all the energy in play, the time to attack finally comes. First, use Ultimate Zone Stadium which allows you to &#8221; As Often as you like, move an energy from a Benched Pokemon to an active Arceus.&#8221; You may notice that Arceus&#8217;s attacks really are NOT impressive. In fact, they are borderline terrible. However, a good Arceus deck must ALWAYS hit for weakness. +30 or x2 will skyrocket your attack power. Luckily, all Arceus Lv. X have a Poke-body called &#8220;Multitype&#8221; which lets it stay the same time as the Arceus it leveled up from. So a Dark Arceus will remain dark type.</p>
<p><a ref="http://www.sixprizes.com/images/94.jpg"><img src="http://www.sixprizes.com/images/94-150x206.jpg" alt="Arceus Lv.X 94" title="Arceus Lv.X 94" class="topright" /></a>Their are 3 Arceus Lv.X in print at the moment. The one that should be used is one that has the Poke-Body &#8220;Omniscient&#8221;. This body allows you to use any attacks from any Arceus you have in play. This means maximum flexibility. The Arceus with Psychic Bolt may be considered as a tech for extra damage that Arceus needs. For LPC, this attack does 120 damage at the cost of discarding two energies. &#8220;Omniscient, can copy this as well.&#8221;</p>
<p>Lastly, the most fatal weakness an Arceus deck has is the lack of a good draw engine. Uxies, Claydol, etc CANNOT be played due to them taking up precious bench space an Arceus deck needs. Volkner&#8217;s Philosophy has always done an OK job, but getting them out at the right time is far too hard. With Professor Oak&#8217;s New Theory, however, a reliable draw card is here. With Fisherman out, the energy count in an Arceus deck can be dropped, allowing for other cards to speed up the deck.</p>
<p>Below is a deck list I&#8217;ve came up with. Extensive testing has not been done on this new list due to the fact that the cards are new, but so far they have been working quite nicely.</p>
<table class="standard3">
<tr>
<td>
<span class="bold uline">Pokemon: 15</span><br />
1 Dark Arceus<br />
1 Metal Arceus<br />
2 Fire Arceus<br />
1 Water Arceus<br />
1 Grass Arceus<br />
1 Psychic Arceus<br />
1 Fighting Arceus<br />
1 Lightning Arceus<br />
3 Normal Arceus AR5<br />
2 Arceus Lv. X AR 94/99<br />
1 Arceus Lv. X AR 96/99</td>
<td>
<span class="bold uline">T/S/S: 29</span><br />
4 Beginning Door<br />
4 Pokemon Collector<br />
1 Fisherman<br />
1 Palmer&#8217;s Contribution<br />
1 Luxury Ball<br />
3 Switch<br />
3 Ultimate Zone<br />
1 Lake Boundary<br />
1 Premier Ball<br />
4 Professor Oak&#8217;s New Theory<br />
2 Cynthia&#8217;s Feeling<br />
4 Super Scoop Up</td>
<td>
<span class="bold uline">Energy: 16</span><br />
1 Dark Energy (basic)<br />
1 Metal Energy (basic)<br />
1 Fire Energy<br />
1 Fighting Energy<br />
1 Water Energy<br />
1 Psychic Energy<br />
1 Electric Energy<br />
3 Rainbow Energy<br />
4 Call Energy<br />
2 Double Colorless Energy</td>
</tr>
</table>
<p><a href="http://www.sixprizes.com/deck-analysis/arceus-viable-deck/">Arceus, A Viable Deck?</a> is an article featured on <a href="http://www.sixprizes.com/">SixPrizes - Pokemon TCG Tips and Strategy</a>.</p>]]></content:encoded>
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