This article may be a tad bit overdue considering everyone and their grandma knows about this deck, but I still feel it’s worth discussing.
This combination of Pokemon cards proved strong enough to win the U.S. National Championship, and although it had a somewhat poor showing at Worlds, I still feel that Luxray GL/Infernape 4 is an extremely viable deck and will perform well at Autumn Battle Roads.
Here is one possible take on the deck:
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Pokemon-16 3 Luxray GL 1 Luxray GL LV.X 2 Infernape 4 1 Infernape 4 LV.X 2 Uxie LA 1 Uxie LV.X LA 1 Azelf LA 1 Unown G GE 1 Unown Q MD 1 Toxicroak DP41 (Promo) 1 Bronzong G PL 1 Crobat G PL |
Trainers-31 3 Roseanne’s Research 1 Bebe’s Search 2 Luxury Ball 1 Premier Ball 4 Cyrus’s Conspiracy 4 TG’s Invention Energy Gain 4 TG’s Invention Poke Turn 4 TG’s Invention Power Spray 3 TG’s Invention SP Radar 3 VS Seeker 1 Aaron’s Collection 1 Night Maintenance |
Energy-13 4 Call Energy 4 Fire Energy 3 SP Energy 1 Lightning Energy 1 Psychic Energy |
There is enough room in this list to take a few cards out for a tech 1/1 line, Claydol GE, or Stadiums if you wanted to, but I feel that this is a solid base for deck focused on Luxray and Infernape.
What makes this such a formidable deck is that it has so much firepower. Even though Luxray GL LV.X is the star, Infernape 4 is just as gnarly. “Split Bomb” is an incredible early game attack to set up your opponent’s Pokemon with damage for later knock outs. It is also worth noting that the card has 90 HP, which in my opinion is vastly better than having only 80 HP. The LV.X can do 100 damage, which is an ever so enticing number; 100 damage is enough to knock out a ton of Pokemon in one hit. Infernape 4 by itself may not be great, but it sure is a superb compliment to Luxray GL.
What make Luxray GL LV.X a great card is its ability to snag easy prizes. “Bright Look” may be the best Pokemon Power in the game and the card does 60 damage for only 2 energy (1 if you have an Energy Gain attached). This makes the card dangerous at any point of the game.
You can play this deck with or without Claydol; I think it’s really a matter of preference. If you play Claydol, either a 1/1 or 2/2 line will suffice. Claydol can be considered a somewhat of a hinderance because so many decks aim on shutting it down, but you will run into problems against Gengar. Without Claydol, it is going to be extremely difficult to limit the number of Trainer cards in your hand in order to lessen the damage done by “Poltergeist”.
What do you guys think of Luxray/Infernape? Do you still consider it a solid option for Battle Roads? Let’s get some good discussion going. :)
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