Luxray GL Lv. X - Card of the Day


Luxray LV.X Rising Rivals RR 109 Pokemon CardLuxray GL LV.X, in my opinion, is one of the most powerful Rising Rivals Pokemon cards. The ability to bring one of your opponent’s Benched Pokemon active using the Bright Look Pokemon Power with no drawback is awesome.

One of the most effective Pokemon to “gust” to the Active position and knock out is the opponent’s Baltoy or Claydol. Without Claydol helping to draw cards, the opponent will have a tough time making a comeback. If you have Skuntank G and a Stadium card in play, you can gust their Claydol, Poison it via Skuntank, do Flash Impact for 60, which brings Claydol up to 70 damage. Now that Claydol is Poisoned, it can’t use Cosmic Power, so they may have trouble drawing into a Warp Point to get Claydol out of this sticky situation. At the end of their turn, the poison knocks out Claydol, so you get a free hit on the next Pokemon they bring up.

Obviously you’ll want to include 4 Poketurn cards with any Luxray GL deck. Pick up your damaged Luxray GL LV.X, move up a regular Luxray GL, level it up, and Bright Look another Pokemon for free!

Flash Impact’s 30 damage drawback isn’t that severe. There are a few ways to mitigate or shut it off totally:

Quagsire GL – Target the 30 damage onto Quagsire GL and it won’t take any damage due to its Submerge Pokemon Body.

Manectric PL – Won’t take the recoil damage due to its Electric Barrier Pokemon Body.

Unown G – Do 30 damage to your Unown G, then use its Guard Pokemon Power and attach it to a Pokemon, erasing all damage.

Or just do the 30 recoil damage to a Pokemon that will never go Active, like Claydol (just watch out for bench hitting attacks).

Energy Gain is almost a must for Luxray GL LV.X. It makes its attacks very energy efficient.

There are a couple popular Pokemon to watch out for when using Luxray:

Machamp SF – It knocks out Luxray for only 1 energy. Unown G won’t help; Luxray is weak to fighting so all they’ll need is 2 heads on Hurricane Punch to knock it out. Toxicroak G PL may not be a bad idea to counter this guy.

Toxicroak G Promo – It can knock out Luxray for only 1 Energy and an Energy Gain. Though to get the extra 40 damage from Poison Revenge, one of the Pokemon needs to get knocked out by damage. This is avoidable by KOing the opponent’s Pokemon with something other than damage, like Skuntank G’s poison, or Crobat G’s Flash Bite Pokemon Power.

If you have any thoughts about this card, please comment! We want to hear from you.

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  • Soul
    You should mention Mankey, as it OHKO's Luxray.
  • Chaotictorrent
    From my point of view Luxray Gl Lv. X was never really an attacker, he is almost always a tech for the "Gust of wind" Power, the attack is also good against kingdra if that matchup arrises, but I see most, if not all the top decks at worlds use him in the next format/ possibly worlds. Heck, almost any deck can use 2-1 line tech, especially since it's basic *2-1line +3 Poketurn could also be teched into stage 2 decks, who said you had to use him specifiacally with SP decks?
  • yoyofsho16
    I was skeptical of using this in a deck by itself when I first saw this card...

    Man, was I wrong.
    I knew it was good, but not in a deck by itself. Warping up Claydol is just crazy... and it combos so well with Infernape 4's first attack.

    20 (Infernape)+30 (from Luxray GL's Bite) is a KO on Baltoy...

    and 20+60 (Flash Impact) is a KO on Claydol.
  • Seeing all this discussion is so gnarly, I didn't know we would be getting this much going!

    Luxray also gets the edge of being able to use all the SP Trainers which are a little more than decent.
  • jermy101
    Thanks for all the comments!

    I was using just straight Luxray GL with a few techs. I'll get the decklist and my testing results posted here within a couple days.

    I think an entire deck based around Luxray may be able to work. It doesn't have a lot of firepower, but usually the opponent will have something benched with relatively low HP, like Claydol, Azelf, Uxie, etc. With a few uses of its Bright Look Pokemon Power and Poketurn you can gust up one of those low HP Pokemon and KO it to take 1 prize each turn.

    Ninetales I like as a tech. But since it needs 2 Fire energy to attack it would probably only fit in the "LuxApe" deck. That combined with Lucario GL's Pokemon Body can OHKO Flygon and Mewtwo LV.X, a couple of the cards a Pokemon SP deck could have trouble with. But I'm not sure whether I like Lucario GL or Lake Boundary better to change everyone's weakness to x2. Lucario GL can be gotten with Roseanne's Research so it's searchable, but Lake Boundary doesn't take up a bench space and it can counter a Stadium that's giving the opponent an advantage, like Broken Time-Space.
  • rokman
    I don't think 60 per turn is enough, especially not in this format. That's why I feel Luxray is a good complementary pokemon.
  • Michael, you'd be surprised with how brutal that can be early game.
  • rokman
    Yeah it's just like Kingdra, I know. But Kingdra has so much more mid or late game potential because it hits the bench for 20 also. Luxray doesn't have that. Plus you're doing 30 to yourself every turn.
  • The main thing, I believe, that gives Luxray a little edge over King is that it can pull out possible/Claydols early game, which benefits you majorly in the long run. I mean, King could run a 2-1 Luxray line with it if you wanted to, it just wouldn't be as effective as a straight Luxray build would be.
  • bendingspoons1
    In order to use luxray g lv.x effectively you have to attack early as possible. Ninetails is a nice partner with the deck, and lucario sp, it worked nicely in pooka's national deck. I think golem 4 seems like a great way to put the damage to use. Adam how many golem did you find effective?
  • Rokman
    I don't feel Luxray does enough damage to warrant an entire deck based around it.

    I think it's a great compliment to strong single cards like Infernape, beedrill, kingdra, machamp, gengar, etc.
  • jermy101
    Agreed BiskitFoo, I'm still kicking myself for using Palkia G at Nationals. Sunyshore City Gym does help a lot, especially against all the promo Toxicroaks running around in random Pokemon SP decks. In fact I used a Luxray GL deck just like that yesterday versus Adam. Though I find myself using Flash Impact a lot. It's annoying having to discard energy with Trash Bolt and then not having enough energy later in the game.
  • Qua
    Jeremy,
    I agree, discarding an energy was very annoying... I tried teching in a 1-1 Starmie RR and 2 Water energies to use it's power to bring water energies back from discard pile back to your hand. It worked for a while, but I then couldn't attach energies to other Pokemon... It worked when I got Luxray X and Starmie out turn 2...but how often does that happen? lol

    I wish I could build this deck...but Luxray X is soooooo expensive D:
  • Very true. In the build I was going to run, it only had 11 Energy, because that's all you really needed to secure your early game lead the deck usually promises. Jeremy, were you running the deck with Golem 4s in there, or STRAIGHT Luxray GL?
  • Straight Luxray GL is a VERY viable deck. It was actually my first choice for Nationals, before I chickened out after seeing all the Infernape/Luxray running about. Flash Impacting your Crobats isn't detrimental at all, recommended at that. You don't use Flash Impact as often as you may think. Against Machamp, you have a great match-up, assuming you have 4 Sunyshore City Gym, and a Toxicroak G PT teched in. Along with a 2-1 Uxie line and 2 Unown G, you are more than equipped to take out Machamp.
  • Qua my dude, what a coincidence because that is the very deck used against Jeremy last night when we tested! Check within the next day or two for a post about it.
  • Qua
    Cool :) I'll keep a lookout!
  • Qua
    I had no idea you could target Quagsire...I just assumed that since it took no damage while on the bench you couldn't target it!

    When I tested a Luxray deck, I used Golem 4 and targeted it, and when things got sticky I Poketurned Luxray to heal it and then brought out Golem 4 with a Fighting energy and an upper energy to do 110. Not an amazing combo, but it worked at the time.
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