The idea behind this deck is pretty simple- Get Raticate set up and use his attack, Super Fang, with Hypnotoxic Laser for an OHKO on any Pokemon, and use Sableye to get the Hypnotoxic Lasers back from the discard pile when necessary. Pokemon - 16 4 Rattata 4 Raticate 3 Sableye 2 Tynamo 2 Eelectrik 1 Victini Trainers - 29 4 Hypnotoxic Laser 4 Level Balls 2 Ultra Balls 1 Energy Search 2 Random Receivers 1 Computer Search 2 Pokemon Catcher 2 Super Rod 4 Juniper 3 N 2 Colress 2 Skyarrow Bridge Energy - 15 4 Double Colorless Energy 4 Darkness Energy 7 Lightning Energy So the idea is to get Raticate set up by T2 with with a hypnotoxic laser for an OHKO on any Pokemon, and then keep the momentum going with the Eels and DCE providing energy acceleration, and Sableye getting the hypnotoxic lasers or anything else useful like level ball or random receiver back from the discard pile. Victini is basically there to stall if the deck loses momentum for a turn or two -- both Tynamo and Rattata have a single-energy coin-flip paralysis attack. The Ultra Balls are there to help get out Pokemon as well as to ensure that there are Lightning energy cards in the discard pile for Dynamotor to work. The lack of Skyla is two-fold -- the first reason is that I didn't want to run her with random receiver. The second is that I find it very necessary for an evolution deck like mine to play a card-getting supporter like Juniper or N every turn in the beginning of the game for it to work right. Not only would using Skyla screw that up, but by the time a supporter-every-turn is no longer necessary, there are enough cards in my discard pile for Sableye to get most of the cards I want. Skyarrow Bridge is there because not only does it knock out potential opponent Stadium cards like Virbank City, but with it all of my Pokemon have a free retreat except Eelectrik, and that means I don't need any switches. I don't run any EX's, like Mew or even Mewtwo, or any HP increasing cards like giant cape or Aspertia City, because the idea of this deck is that my opponent will kill my Raticate after almost every turn I attack with him, but I will still win by drawing more prize cards than my opponent. The prevalence of level balls, ultra balls, and super rods insure that I will almost always have a benched Rattata/Raticate, so the Raticate's automatic KO won't set me back that much. Since I can kill any Pokemon with one attack, I will be drawing more prize cards than my opponent, because I can catcher and kill their EX with one attack, and then they kill my normal Pokemon with one attack. This deck is built with the assumption that trying to stop my opponent from OHKOing my Raticates is pointless, especially with the prevalence of tool scrapper, but that I can still win by taking more prize cards per KO than my opponent. That's pretty much it -- any advice or thoughts would be appreciated.