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  • http://www.facebook.com/people/Peter-Bae/583235222 Peter Bae

    it’s a cool deck but I dont know why you believe that Crobat Prime is a bad card against Gyarados. Surprisingly it does very well. I faced a Magnezone Prime/Crobat Prime deck at my league and man was it annoying. They could poison my high retreat Gyarados and I would be forced to either overextend my hand to get a Warp Energy (like using PONT to get rid of my good hand). even when you overextend your hand and warp energy, heal (or promote back with 4 damage counters), you will be knocked out regardless by Magnezone PRime because by next turn, they have enough energies to OHKO you. However, liked your analysis. I would suggest trying to fit 1 more Pokemon Collector tho

  • http://www.facebook.com/people/Peter-Bae/583235222 Peter Bae

    it’s a cool deck but I dont know why you believe that Crobat Prime is a bad card against Gyarados. Surprisingly it does very well. I faced a Magnezone Prime/Crobat Prime deck at my league and man was it annoying. They could poison my high retreat Gyarados and I would be forced to either overextend my hand to get a Warp Energy (like using PONT to get rid of my good hand). even when you overextend your hand and warp energy, heal (or promote back with 4 damage counters), you will be knocked out regardless by Magnezone PRime because by next turn, they have enough energies to OHKO you. However, liked your analysis. I would suggest trying to fit 1 more Pokemon Collector tho

    • http://www.facebook.com/profile.php?id=100001734489773 Dakota Streck

      It is bad against Gyarados. Sure, you can do that, look at it this way:

      If your opponent uses a Warp Energy to get rid of the Poison, you’re 2HKOing Gyarados, which isn’t that great. If your opponent uses SSU or Warp Energy and Seeker, your efforts were wasted. Gyarados, like SP Pokemon, 2HKOing it rarely works because they have so many ways to save/recover their Pokemon.

      Also, on one other note, I had never tested out Magnezone and Crobat, only Crobat and Machamp, which is an auto-loss to Gyarados as it can’t even 2HKO Gyarados (not counting Machamp’s last two attacks, which aren’t that great).

  • http://www.facebook.com/SkyAoiSora Chris Barrieau

    Wow! Really great work on this article, Dakota! :) The length and detail of this article was really cool. Much appreciated. =]

    Your G-Dos analysis also makes me appreciate the high amount of Warp Point/Warp Energy I play in my deck. :P

  • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

    This is a really interesting deck idea! It’s basically a metagame counter deck. Here are a few things I would consider….

    Starter pokemon- Your only good starting pokemon is Smeargle and perhaps ditto to copy a sableye or spiritomb. I personally like to have at least 4-5 good “starter” pokemon in my builds, some combination of sableye, spiritomb and smeargle. But, this would potentially slow down your Machamp line. I just personally hate getting donked, and this is one way to avoid. Just realize that it’s a risk, but somewhat mitigated by your call energies (which I like).

    I would find a way to max out your Judges as these are fabulous with Magnezone Prime.

    I was surprised that you didn’t run any seeker with the # of warp energies you run. This just seems to be really important, especially with Stage 2 decks.

    Great article, and hopefully it will do really well for you.

  • Anonymous

    Very interesting combination, and excellently detailed analysis!

  • Anonymous

    Played a deck similar to this at CC’s today. Made top 8. It rolls through G-Dos and Vilegar… which is usually it’s worst matchups. That being said, with less emphasis on a speedy Machamp SF setup, it turns the SP matchup from an auto-win to only favorable. With no room for DCE, I found myself never using Machamp Prime, when the Lv.X would have been more helpful. All in all, I love the deck.. Judge makes Magnezone beast, and the synergy involved with Regice and Magnezone is hot. Mini-Report:
    R1: vs PokeDad w/ random deck full of basics
    .. 1-0
    R2: Joel Moskow w/ VileGar
    I open decent and go 2nd w/ Smeargle to his ‘Tomb. I Collect for Ditto, Chop, Q. I Portrait for more goodies, Quick Smeargle, promote Ditto and D.G. for Machoke (I had Machamp in hand). I get 2 Take Outs on 2 Spiritombs while he sets up. From there I discard trainers with Regice forcing him to snipe it off, and take the rest of my prizes with Ditto. 2-0
    R3: Jason Klaczynski w/ DialgaChomp
    Toxitank does some major work here. Would have won this one if I had drawn into a BTS to counter his Stadium late game. GG. 2-1.
    R4: Antonio Salinas w/ VileGar
    He opens lone Gastly to my Smeargle and Pitch Darks. I drop BTS, Collect for Q, Uxie, and Machop. I Quick Smeargle, Portrait his Bebe’s to pick up Machamp. I lay the line, and need a fighting for the donk which I top off the Set Up. 3-1.
    R5: ??? w/ Machamp
    Yeah this game went downhill for him after I Lost Burned a Belted Machamp Prime for 200. GG. 4-1.
    Top 8: Jeremy Adams w/ LuxChomp
    Round 1: He opens Misdreavius to his dismay, (one of his only Champ outs). I get the t2 Take Out on it and after contemplating his options he scoops.
    Round 2: This game is very ridiculous and had my deck doing what is made to do. Constant Judging + Magnetic Drawing + Trade Off-ing. Unfortunately I was forced to Judge away his dismal hand early game for him to draw a much better one. This game goes back and forth and lasts a full 45+ minutes. This is where Rainbow Energy bit me in the ass, putting me in OHKO range for Uxie Lv.X + Lucario GL. He took 2 Champs down in this fashion. Time is called and I have 2 Prizes to his 1. I have myself in a good position where Magnezone can OHKO for the last 2 Prizes while he is setting up a Dragon Rush FTW. I Judge him away from his Chomp C X he got the previous turn, only for him to rip it off the 1st card from Judge. GG. On to Sudden Death.
    Sudden Death: I open ridiculous and have the win granted I go 2nd. Unfortunately I win the flip and draw pass with Machop active. He opens Chomp C X, Collectors for 2 Bats and a Q, SP Radar for Lucario GL. He Quicks up Garchomp, double Flash Bites Machop, benches Lucario GL, drops Uxie to draw into the Call he needs FTW.
    4-2
    In hind-sight, even though game 2 was winnable, it took way too long and cost me the tournament. I should have scooped while there was still time in the match so that I could opt to go second and have a better chance of taking the 3rd game.

  • Anonymous

    I look at your deck name, flip the portmanteau around, and get something you pop.

    Aside from that, I felt it was an interesting rogue idea.

  • Jeremy Wauchek

    Needs More Staryu!!

  • Anonymous

    I’m really surprised that you chose to not use Magnezone Lvl X. Being able to drop it on a Luring Flame’d Zone to both get access to your Magnetic Draw power, but also to be able to move your Rainbow Energy around at will which could allow you to OHKO it if you can’t Warp Energy out to a Machamp. Getting rid of the Fighting Weakness can be a huge help as well. I’d also suggest testing with one Superconnectivity Magnezone to help with powering up your pokemon. While we are on the subject of tweaking the lines out a Machamp Prime adds a whole new dimension to what the deck can do and it helps with the terrible Magnezone retreat costs against LuxChomp.

    I’m a bit curious how much the 2-1 Uxie really helps you. With access to so much draw with Magnezone I would think swapping these out for Azelf, Spiritomb, or a second Smeargle might help you get set up a bit better. There is a lot of ways you can go here, but finding the best way to get set up consistently seems like the best way to go to me.

    • http://www.facebook.com/profile.php?id=100001734489773 Dakota Streck

      I had originally used 1 Magnezone SF and 1 Machamp Prime, but found they just bogged down consistency and didn’t contribute as much to the deck as you would think. I haven’t tried out Magnezone Lv.X, but I imagine it would be a somewhat similar situation.

      The Uxie really help to get out a Magnezone Prime. Also, the X is necessary for the Machamp match up as without it, I’m always a tad short of victory.

    • http://www.facebook.com/profile.php?id=100001734489773 Dakota Streck

      I had originally used 1 Magnezone SF and 1 Machamp Prime, but found they just bogged down consistency and didn’t contribute as much to the deck as you would think. I haven’t tried out Magnezone Lv.X, but I imagine it would be a somewhat similar situation.

      The Uxie really help to get out a Magnezone Prime. Also, the X is necessary for the Machamp match up as without it, I’m always a tad short of victory.

  • http://twitter.com/yohenry17 henry gomez

    nidoking beats it and its not quite a brilliant idea anyway… it doesnt take a genius to see that machamp needs consistent draw power which magnezone gives.

  • http://twitter.com/yohenry17 henry gomez

    nidoking beats it and its not quite a brilliant idea anyway… it doesnt take a genius to see that machamp needs consistent draw power which magnezone gives.

    • http://www.facebook.com/profile.php?id=100001734489773 Dakota Streck

      There is a lot more to it than Magnezone giving Machamp drawpower…

  • the sidewalk

    Wow. I really admire how detailed your match-up synopsis are. Much respect to you for caring enough to include thorough explanations of that caliber.

    • http://www.facebook.com/profile.php?id=100001734489773 Dakota Streck

      Thanks! (I think, only 99% sure that isn’t sarcasm)

  • Anonymous

    Something that you forgot Dakota Streck is that during the dialgachomp matchups, they could “deafen” you and you would have to wait to get to a machamp. After they “deafen” for sometime they could just warp out and snipe away and machoke/machop.

  • http://pulse.yahoo.com/_GYBBUU7AUZFZBXSZ6IPGLMDVEY Frank P

    Another great deck idea! Thanks again. I also commented on your Metagross deck. I had been running straight Machamp so I like my blend of supporters/trainers. I made these changes and finished 3rd in tournament that my daugter won playing Metagross. Second place finisher, a local league leader and very good competitive players — KO’d a couple of my starters, I drew bad, and he portraited a seeker out of my hand and that was it. Anyway – made these changes and had a good day . .

    -1 champ SF
    +1 champ prime
    -1 magnemite
    - magnezone prime (just played a 2/2/2 line)
    -1 uxie X, crobat G, ditto LA, Froslass GL
    +1 regice, regirock, azelf

    -1 bebes, judge
    +1 collector, warp point
    +2 seeker, junk arm

    -4 call
    -1 warp energy
    +3 DCE
    +2 fighting

    Anyway, great deck, and can obviously tweak changes to suit individual style of play. Seriously thinking about this for States, so will test it between now and then. Don’t have a lot of time for building, testing, so these articles are awesome!

  • http://pulse.yahoo.com/_GYBBUU7AUZFZBXSZ6IPGLMDVEY Frank P

    Another great deck idea! Thanks again. I also commented on your Metagross deck. I had been running straight Machamp so I like my blend of supporters/trainers. I made these changes and finished 3rd in tournament that my daugter won playing Metagross. Second place finisher, a local league leader and very good competitive players — KO’d a couple of my starters, I drew bad, and he portraited a seeker out of my hand and that was it. Anyway – made these changes and had a good day . .

    -1 champ SF
    +1 champ prime
    -1 magnemite
    - magnezone prime (just played a 2/2/2 line)
    -1 uxie X, crobat G, ditto LA, Froslass GL
    +1 regice, regirock, azelf

    -1 bebes, judge
    +1 collector, warp point
    +2 seeker, junk arm

    -4 call
    -1 warp energy
    +3 DCE
    +2 fighting

    Anyway, great deck, and can obviously tweak changes to suit individual style of play. Seriously thinking about this for States, so will test it between now and then. Don’t have a lot of time for building, testing, so these articles are awesome!