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  • http://pulse.yahoo.com/_3QN5SCPLONI57JVRT3TSTJGNVQ Chris Barrieau

    I was about to say that Magnerock was gonna DOMINATE the format post-rotation… But Regirock will be gone by then. Darn! XD

    But for now… this is freaking beast. :D

  • Anonymous

    I’m

  • Anonymous

    Nice article! I think in the Teching Against it part you should have Included sniping the Regirocks. What I usually do against it is Shadow Room Regirocks and Magnezone SF. I KO the Magnezone Primes with 2 Shadow Rooms and a Psychic Restore.

  • Anonymous

    Nice article! I think in the Teching Against it part you should have Included sniping the Regirocks. What I usually do against it is Shadow Room Regirocks and Magnezone SF. I KO the Magnezone Primes with 2 Shadow Rooms and a Psychic Restore.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Good point about sniping. I wouldn’t call Gengar a tech in most decks, but a way to snipe or drag up a Regirock is a good counter to the deck. So, cards like Relicanth, Froslass and Zangoose could all be helpful.

  • http://www.youtube.com/user/pgmcsskater pgmcsskater

    I played against this deck at States in top 8 and 2 and it gets wrecked by luxchomp… However it does have a favorable matchup against gdos and other top teir decks. Because it has a very inconsistent speed setup. I think Spiritomb is more reliable because it slows down your opponent as well as lets you setup more consistently than sableye. I love the deck. magnetic draw can get very annoying, but post rotation run Feraligatr and this deck should be fine

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Thanks for the good feedback. With babymario’s note above noting how there has to be a fighting energy in the discard pile first to start the discarding, I think you may be right about needing a way to slow down the game play with Spiritomb. And, you’re right- LuxChomp can be very disruptive against this deck.

  • RPFR17

    Might I suggest adding in a few expert belts and possibly a Lucario GL to ohko unbelted gyarados with one energy?

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      You certainly may! I have expert belts in the final deck list, and if you expect a lot of gyarados, a lucario would be great.

  • Anonymous

    Deck needs some way to discard Fighting to get Regirock going (Engineer, Junk Arm, Regice).

    Relying on a retreat/KO discard doesn’t seem like the best option to me.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Thanks Baby Mario! I guess I didn’t pick up on that limitation upon first reading Regirock’s power. With already running 2 Regirocks, seems like having a Regice would be overkill, so Junk Arm and Engineer seem like good options.

  • Anonymous

    Yeah, getting the first couple fighting energy into the discard doesn’t seem possible in your list. Regice or Junk Arm for sure, as baby_mario pointed out. Also, since the Magnezone’s attack lost zones the energy, without Regice I’d figure it would be really tricky to get enough energy every turn into your discard(or even get that much into your hand in the first place). Lastly, the Regirock’s power can only attach the F to himself, so Stark Mountain maybe needed to actually get the energy up to Magnezone.

    it’s an interesting deck idea and a good article, but the synergy needs some tweaking in my opinion.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Good point about the fighting energy with Regirock. I honestly didn’t pick up on that limitation with it and see your point about needing to start the Regirock cycle by having an energy in the discard pile.

  • Anonymous

    I’ve been playing MagneRock for a few weeks now, and after all my playing I have to say Spiritomb is the most ideal starter for this deck. He slows down your opponent considerably, and It almost guarantee’s a T2 Magnezone. And due to his one retreat cost, he provides a decent way to get a Fighting energy into your discard. I’ve also learned that Call Energy works perfectly with Spiritomb in this deck. Put two Magnemites on the bench, and then D-Grace them Next turn for either a Magneton or Magnezone. Call energy also helps for Lost Burn later if you can get him onto the bench.

    Also there is a Tech I run that I’m suprised you didn’t list in your article. A lot of people in my league LOVE to run Umbreon, and I’ve lost many games due to Umbreon-Lock. I teched in a Relicanth SV and it really helps take care of Umbreon-Lock, as It doens’t have a Poke-power and with an Expert belt can OHKO Umbreon with Amnesia (if needed.)

    Another Supporter that has won me a few games is Lucien’s assignment. Shaymin’s a great card, but if your under power-lock, it really slows down Magnerock. Lucien’s can’t be trainer-locked, or power-locked, so that’s just something to consider.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Really great insights! I think you have some great insight about the Spiritomb/Call Energy combo which is a favorite Stage 2 starter package for me as well. In my previous Magnezone decks, I’ve always loved running 4 call energy as they are really helpful for setup and for later Lost Burn attacks.

      The Relicanth tech is a really nice idea- glad you brought it up. Lucians is really interesting too. Just curious- what type of energy count/type do you run, and how do you deal with the Gengar threat?

      • Anonymous

        I try to run around 18 energy for the deck, with 7 fighting, 6 Electric, 2 rescue, 2 Call, and 1 Warp. I’m trying to find room for another Call because I feel 2 just isn’t enough. Running only One warp is annoying as well, but if they ‘Bright Look’ up a Regirock, you’ll want to warp it back.

        To counter Gengar SF, I use a Skuntank G’s ‘Poison Structure’ so i can knock it out between turns, and not activate it’s fainting spell. To counter Gengar Prime, I abuse Regirock as often as possible to get the useless Pokemon out of my hand. Hope that answered your question.

      • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

        That helps- thanks. Interesting idea you have as well with Skuntank G. I like that tech and certainly think it has its uses. The only thing that is tough is that it doesn’t help much in the SP matchups. I’ve used Crobat G with 2-3 Seekers as it can KO a Gengar to avoid ‘Feinting Spell’, but you also have to wait a turn to use it which is a pain. The energy mix is tough with Regirock. I think you could get by with only 5 electric, especially with all the hand drawing/discarding in the deck. Maybe that could free up a space for a call or warp.

      • Anonymous

        I’ve been thinking about using Crobat as well because it would help against SP Matchups as well, Thus far though I’m enjoying the Skuntank because of it’s more immediate result. I also run only a single Seeker so after the second ‘Flash Bite’ he’s virtually useless, where as I can use Skuntank again later.
        Really the Energy requirements in this deck are hard to figure out. I’m going to keep play-testing and see what’s most effective. I’m going to try and write an article around Battleroads about what I’ve found to be most effective energy wise.

  • Anonymous

    Nooooooooooooo… I was planning to do an article on this lol. I guess that you beat me to it. anyway, great article!

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      hey- go ahead and write it! Sounds like there are some other ways to build it, and I especially think I overlooked the need to get fighting in the discard pile first with Regice or Engineers Adjustment. I’d love to see some other decklists on this,

  • Anonymous

    why is everyone forgetting about the power of mesprit lock in g-dos. honestly this deck gets totally crippled form no powers.

  • Anonymous

    oh, btw I run MagneRock with like TWO trainers only lol. they are both expert belt and it runs pretty well. it is based off of a spiritomb start and people say that uxie is complete crap in that deck but I disagree otherwise. anyway, i also like to tech in regice because if you don’t have an engineer’s, then you can discard energy wityh regi move.

  • http://twitter.com/mosherstomper Robby Gill

    Spiritomb is amazing in this deck. as well as ERL. With the ability to take 1-4 prizes in a single turn hes like a god in here. takes out those troublesome mesprits and them lets you get KO’s past umbreon. and if you want to play rainbows then he has another attack as well…that discards energy, and then he retreats for free.

    but even more important, SUNYSHORE GYM. no promocroak KO’s. makes luxchomp so much easier. not to mention machamp.

  • the sidewalk

    Uhhh… Don’t you need energy in the discard in order to activate Regirock’s power?