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  • http://www.facebook.com/atachella Anthony Tachella

    Great List, Great article.
    I’ve been running Arceus for a while now, however my list varies a bit from yours, I’ve noticed that it is definitely a deck that depends on the player, you can’t netdeck this at all or you will fail.
    I for instance run Expert Belts instead of Plus Powers. I also run the Meteor Blast Arceus instead of the Psychic Bolt one.
    Have you thought about Rainbow Energy in the deck at all? I run 3 over Call Energy’s and I replace the last one with a 4th DCE.
    Also, I know it will sound crazy, but have you thought of lowering the count of Ripple Swell Arceus? I only run 2 and it is surprisingly consistent.

    I do however, give you props for Unown Q being in the deck, I really realllly like that tech.

    9.5/10 :D

    • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

      Yeah, Arceus is 40% list, 60% player. I think Expert belt may be good, make it 1 Expert Belt and 1 Pluspower.

      I don’t really like Rainbow in this list, the room is very tight. If I decide to add more energy to the deck, I’d probably add a 4th DCE before trying to fit Rainbow in.

      I can try the lower Ripple Swell Arceus to 2-3, but It makes me wary.

      Glad you like the Unown Q tech, it’s really good here. Other cards that may work is Unown R (Believe that’s the draw one) or any other card that can be removed from play. I know Power Spray can be an issue, but rarely is.

    • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

      Yeah, Arceus is 40% list, 60% player. I think Expert belt may be good, make it 1 Expert Belt and 1 Pluspower.

      I don’t really like Rainbow in this list, the room is very tight. If I decide to add more energy to the deck, I’d probably add a 4th DCE before trying to fit Rainbow in.

      I can try the lower Ripple Swell Arceus to 2-3, but It makes me wary.

      Glad you like the Unown Q tech, it’s really good here. Other cards that may work is Unown R (Believe that’s the draw one) or any other card that can be removed from play. I know Power Spray can be an issue, but rarely is.

      • http://www.facebook.com/atachella Anthony Tachella

        I was thinking about Unown R’s just for the extra draw, but ended up deciding against them

  • http://twitter.com/rvikander Ryan Vikander

    Unown Q is interesting. I wouldn’t run it. If it get’s sprayed you can’t ripple swell. Also calls? If you can’t turn 1 ripple swell your deck fails. Definantly need 4 DCE and 3 or 4 Rainbow energies. I have a pretty consistent Arceus build and I am trying to stick in Energy Exchanger because sometimes it’s hard to draw into the DCE or a Rainbow. Also 3 Beginning Door? ish 4 is a must.

    • http://www.facebook.com/atachella Anthony Tachella

      No offence, but if your deck fails because of missing a turn 1 Ripple Swell there is something wrong. You should be able to find ways to get around it, thats one of the things that makes Arceus so great

      • http://twitter.com/rvikander Ryan Vikander

        My deck will 85% of the time get a turn 1 ripple swell. There are factors that can negate that whether its trainer lock or if I go first but I have destroyed most common tier 1 decks by getting turn 1 ripple swell. One main problem with Arceus is Machamp is an auto loss. You can’t hit hard enough and fast enough to avoid the take out. Sure you can try and use the psychic arceus but thats only one (atleast in this deck I run 2 I believe). Also, if Dialga x gets on the bench you are pretty much f’ed unless you want to waste the energies and sky spear him.

      • http://www.facebook.com/Osakawise Jason おさか Wise

        yes absolutely, i play a Arceus deck and if you don’t Ripple swell turn 1 your going to have a hard time, and against most decks nowadays if you go first its gg, there are factors to get threw this *they have bad hand* but in all i agree with you, 100% focus on getting Ripple swell turn 1 or die trying

      • Anonymous

        That’s not entirely true.

        The Deck can survive without a Turn 1 Ripple Swell. There have been times when I’ve forgone a Turn 1 Ripple Swell in favor of Sniping a potential threat on the bench. Now if your really set on getting that Ripple Swell off, do it within the first few turns and you’ll be fine.

        As for going first, that’s why you play Call energy. It gives you something to do turn 1 and prevents possible “Donks”. Not to mention, sets you up for a Ripple Swell the following turn.

    • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

      I know Unown Q can be sprayed, but it helps with saving energy instead of having to use them to retreat. If I added in Rainbow energies, that would be less room for the basic energies, so Ripple Swell will be less effectiveI didn’t run 4 beginning Door because it can be trainer locked. Even though Energy Exchanger can be trainer locked as well, it may be a good add.

      • Anonymous

        Focus on just one or two main attacks from Arceus (Fire and Water). so many different energy cards totally takes away any synergy this deck needs. 4 DCE and 4 Rainbow are a must. There are a ton of trainer lock decks out now with Tomb being a League Promo card now, so twice as many people will start with it now as opposed to last year when it was more scarce. This is such a hard deck to perfect. I’ve been trying since it first came out, and tier 1 decks tear it to shreds. I wish you luck, and if you perfect it, let me know, I love the potential of this deck.

      • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

        Sure, you can try to focus a bit on one or two, but in order for Arceus to work, you need to be hitting for weakness nearly every turn, so you need a wide variety or basic energy.

        Probably the ones I focus on a bit, though, would be the Colorless and Fire due to them being great in the DialgaChomp match.

      • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

        Sure, you can try to focus a bit on one or two, but in order for Arceus to work, you need to be hitting for weakness nearly every turn, so you need a wide variety or basic energy.

        Probably the ones I focus on a bit, though, would be the Colorless and Fire due to them being great in the DialgaChomp match.

  • http://www.youtube.com/user/pgmcsskater pgmcsskater

    i think you should run 2 water arceus the reason being is you want to be able to do some damage to the mewtwo wall, if you cant get the psychic+lv x+water+ plus power combo up quick enough… also Call is very necessary for a consistant T1 or T2 swell. I do agree with your q and i think you should run 2 because its so useful. Also i think you should run a few duall balls because they are awesome in this deck

    • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

      2 Water could work, but I don’t know if I will due to the fact that Mewtwo is the only card it’s attack is good against.

      Beginning Door is better than Dual Ball, because it guarantees 1 Arceus instead of a flip for 0-2

      • http://www.youtube.com/user/pgmcsskater pgmcsskater

        i know i run both dual ball and beginning door.. they are both good

  • Anonymous

    You may want to try Meteor Blast Arceus X instead of Psychic Bolt X. The attck either does 100 or 200 damage (depending on coin flip)(assuming you are hitting for weakness like a good Arceus deck would). Plus, you don’t have a discard, helping conserve energies for later attacks. Just my opinon, but I would try it out

  • Anonymous

    You may want to try Meteor Blast Arceus X instead of Psychic Bolt X. The attck either does 100 or 200 damage (depending on coin flip)(assuming you are hitting for weakness like a good Arceus deck would). Plus, you don’t have a discard, helping conserve energies for later attacks. Just my opinon, but I would try it out

  • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

    Very cool article! I love seeing arceus being played and really hope it continues to do well for you.

    How does it do against machamp? That seems like a tough matchup

    • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

      Machamp will vary a bit on how think of a line they’re running. If they’re running 4-4-4 with a lot of energy with the sole purpose of beating SP and nothing else, then you’re in trouble. However, it seems the problem with Machamp is that it’s a tad slow after the first Machamp dies, so if you can KO it fast, you got a shot. It is the decks toughest match, though.

      • http://pulse.yahoo.com/_C7OQD6BLJCXQBNSHNZWVWLRXHE George

        Machamp can be worked around. The psychic Arceus will do “weakness” damage to Machamp. Plus, even if the psychic Arceus is stuck on the bench, its attack confuses the defending pokemon. That will give you an opportunity against Machamp as well.

  • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

    I also like that arceus seems to do well against donk decks. They have high hp for basics and it’s likely you will start with more than 1 when setting up. Is your experience that it does well against t1 and t2 donk decks

    Nothing is more frustrating in the current format than the u2 donk.

    • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

      Yeah, I’ve found that this deck is probably the best deck in the format to counter donk decks that aren’t Machamp. If they’re Machamp, you still will rarely get donked, so you’re in great shape for that.

  • Pikey

    I’ve been playing around with Arceus for a while with… some success lets say; and I have to say my list looks nothing like this one. In fact apart from having the name Arceus in it, there’s very little similar.

    The trainer line looks nothing like mine (excluding collector and U-Zone) though I think the biggest difference I think is you use 3DCE whereas I use 4 Rainbow.

    Also I think you underestimate the Grass Arceus. Believe it or not i use Leaf Refresh more often than any other attack. Having multiple Omniscients on the field, when one gets damaged you simply switch it to another one and hit for 60 (with weakness of course) and remove a load of damage.

    This kills most things in 2 hits and also heals everything on your bench increasing your survivability. However… it does only work if you get setup pretty sharpish

    • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

      Hmmm, I’ll try it and see what happens.

  • http://www.facebook.com/people/Lancun-Seriuth/100000567867021 Lancun Seriuth

    My honest take on the Arceus line is that you want one Arceus of each, with one energy of each, plus any additions to strengthen your consistency against the metagame. First off, look at what’s on top. Dialga G will obviously warrant another Fire Arceus and Fire Energy. Water Arceus is good not just for the Mewtwo threat, but the Blaziken threat, and more importantly, the Donphan threat, which can wall a little better because of its body, so add one of each for Water. Dark is good for the highly popular Gengar decks. Two Fighting Arceus, with two fighting energy of each, is probably the best option for the Luxray matchup. DCE and CArceus should probably be at four since Garchomp’s the most popular card in the metagame, and you want a turn one swell. Two Psychic Arceus and two Psychic energy are nearly REQUIRED in order to face the Machamp matchup, probably your biggest problem. When Triumphant comes out and Gyarados gets stronger, I’d add another Lightning Energy or Lightning Arceus to counter that. The big thing you’re missing is Lucario GL in order to hit EVERYTHING for 2X weakness, which is nearly required for Arceus to hit as hard as it can against the few decks that aren’t x2.

    • http://pulse.yahoo.com/_7RI3R7YN4GXE4Z7N53MHNEZF7E Dakota Streck

      One problem with Lucario. If you start with it, you instantly loose hope to be able to use Ripple Swell that game. I just don’t like that it takes your bench, just a lot of problems with that.

  • http://www.facebook.com/profile.php?id=1074986461 Kevin Cranberry Murphy

    First off, congrats on trying out Arceus. Ive been using it for a while now, and have had success with it. There was just 1 thing wrong with the Article…Your list. Honestly, the list is terrible. You say you dont have to explain why Luxury Ball is in here….You only have 3 Beginning Door, and you say that those are just like Luxury Ball, but better. Then why not take out the Luxury Ball and max Beginning Door? Also, you need to run 2 of each type except for Lightning, Grass, and never run the Steel. Also, Lucario is a major need in here. Its what keeps your Machamp matchup from being a 100% autoloss. Your energy count is also really wacky. You only run 1 Water when the Water Arceus’ attack is one of your most important. Its what lets you ohko Mewtwo, Steelix, Scizor, Donphan, ect…Also, you run 2 Metal energy….That is probably the most useless attack you could use…Drop both of them immediately for your fourth DCE(4 is a must) and another Water. Drop all 4 calls, your fighting, both Lightning for 2 more water, a grass, and 2 Rainbow. Then also add in atleast 3 Great Balls. Theyre so broken in this deck. I know im really sounding like a jerk riping your list apart, Ive just ran Arceus for a while now, and couldnt stand seeing this.

    • Pikey

      Mine runs max great ball, max door, max collector, max PONT and max Judge. And yeah, great ball is awesome :D
      Which Arceus’ you run though depends entirely on what decks you’ll be facing where you play.

    • Jonathan

      Just one issue… how is it that you recommend taking out Luxury Ball and adding Great Ball when Luxury Ball is strictly better (although in this case basically identical)?

      • http://www.facebook.com/profile.php?id=1074986461 Kevin Cranberry Murphy

        No, I said to take out Luxury Ball for the fourth Beginning Door. And Great Ball puts the pokemon directly onto your bench, and you can use multiple Great Balls, but you can only use 1 Luxury Ball. Please read posts correctly before posting.

      • Jonathan

        Please consider whether or not you will sound like a prick before posting. :/

        It still stands that you recommended removing Luxury Ball and proceeded to recommend adding in 3 Great Ball in the same post, which means that you either failed to mention that he should actually add 1 Luxury Ball and 2 Great Ball, or you actually believe that Great Ball is a superior play. Either way I thought it worth mentioning.

        Yes Great Ball puts it directly on your bench. This is strictly worse in the sense that it provides you with strictly fewer options. and therefore there is absolutely no reason one should ever play Great Balls without first adding a single Luxury Ball (barring the possibility that there is Skarmory FB in your meta :p) But like I said, in the case of Arceus, they’re practically equivalent, since you probably don’t use any ‘coming into play’ powers.

        Regardless, I felt compelled to reexplain what I thought was implied in my previous post based simply on the crass arrogance displayed in your response.

  • http://pulse.yahoo.com/_C7OQD6BLJCXQBNSHNZWVWLRXHE George

    I’m shocked at your comments on Grass Arceus! Grass is the Arceus that allows your pokemon to keep healing and regenerating! And the Lightning Arceus is used to move damaged Arceus to the bench for healing.

    The trick with Arceus is to get a Grass, Lightning, and Colorless Arceus on the Bench while drawing out Arcues that match the weaknesses of your opponent. Adding 1-2 Expert Belts increases the “Weakness” damage and increases your OHKO ratio!

    I don’t even use either of the other Arceus Lv Xs because they are not really necessary.

  • Jonathan

    Unfortunately Arceus will never dominate the format, because if it ever gains any traction, there’s a card called Ditto in the next set that they can grab off their first Collector that says you’ll never user Ripple Swell the entire game.

    • Anonymous

      Good Point.If only Arceus had someway of sniping it on the Bench so it wouldn’t be a problem.Oh,wait…it does.

      • http://www.facebook.com/people/Jonathan-Anderson/5742987 Jonathan Anderson

        Oh come now. Of course you can snipe it. But are you trying to say that having no energy in play on turn 4 because you spent 3 turns setting up to snipe Ditto will be good for your game?

      • http://www.facebook.com/profile.php?id=1074986461 Kevin Cranberry Murphy

        If only there was a magical card that gives you 2 colorless energy when you use it….oh wait…there is.

      • http://www.facebook.com/profile.php?id=1074986461 Kevin Cranberry Murphy

        If only there was a magical card that gives you 2 colorless energy when you use it….oh wait…there is.

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