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  • HunterJ

    sounds like a good deck however there is no PURE power about it besides Sceptile

  • HunterJ

    sounds like a good deck however there is no PURE power about it besides Sceptile

  • The Thunder

    I think you may increase the pokedrawer+ and minus the dep. store girl, its not very useful. Plus i would use an unown g on sceptile to stop blaziken fbs and luring flame and inviting trap, etc moves.

  • The Thunder

    I think you may increase the pokedrawer+ and minus the dep. store girl, its not very useful. Plus i would use an unown g on sceptile to stop blaziken fbs and luring flame and inviting trap, etc moves.

  • poly550

    I would run this deck like octillery… just run lots of energies. use groundmin’s attack to attatch energies, discard an energy to retreat, bring up yanmega and use wind return, repeat.

  • poly550

    I would run this deck like octillery… just run lots of energies. use groundmin’s attack to attatch energies, discard an energy to retreat, bring up yanmega and use wind return, repeat.

  • poly550

    I would run this deck like octillery… just run lots of energies. use groundmin’s attack to attatch energies, discard an energy to retreat, bring up yanmega and use wind return, repeat.

  • http://www.adamcapriola.com/ Adam Capriola

    Sounds like a good fun deck. I’d play 4 Drawers. Not sure Bench Shield and Department Store girl are worth it…maybe.

    Also I’d use 4 Roseanne 3 Bebe.

  • http://www.adamcapriola.com/ Adam Capriola

    Sounds like a good fun deck. I’d play 4 Drawers. Not sure Bench Shield and Department Store girl are worth it…maybe.

    Also I’d use 4 Roseanne 3 Bebe.

  • http://www.sixprizes.com Adam

    Sounds like a good fun deck. I’d play 4 Drawers. Not sure Bench Shield and Department Store girl are worth it…maybe.

    Also I’d use 4 Roseanne 3 Bebe.

  • Soul

    I love Dep.Girl, she’s just epic for a quick Expert Belt. And Bensh Shield is for Claydol to prevent Dragon Rushs on it.

  • Soul

    I love Dep.Girl, she’s just epic for a quick Expert Belt. And Bensh Shield is for Claydol to prevent Dragon Rushs on it.

  • Soul

    I love Dep.Girl, she’s just epic for a quick Expert Belt. And Bensh Shield is for Claydol to prevent Dragon Rushs on it.

  • http://www.adamcapriola.com/ Adam Capriola

    Yeah I guess having 1 Dep. Girl is ok to grab those tools. I’ll still find a way to fit in 4 Drawer tho. :)

  • http://www.adamcapriola.com/ Adam Capriola

    Yeah I guess having 1 Dep. Girl is ok to grab those tools. I’ll still find a way to fit in 4 Drawer tho. :)

  • http://www.sixprizes.com Adam

    Yeah I guess having 1 Dep. Girl is ok to grab those tools. I’ll still find a way to fit in 4 Drawer tho. :)

  • Lamar

    If you’re having touble with SP decks and you’re already running a fighting energy, I would consider adding in a Relicanth SV and another fighting energy for the Spiritombs. It seems like a trainer lock would would hurt you too much if you can’t get it out of the way.

  • Lamar

    If you’re having touble with SP decks and you’re already running a fighting energy, I would consider adding in a Relicanth SV and another fighting energy for the Spiritombs. It seems like a trainer lock would would hurt you too much if you can’t get it out of the way.

  • Lamar

    If you’re having touble with SP decks and you’re already running a fighting energy, I would consider adding in a Relicanth SV and another fighting energy for the Spiritombs. It seems like a trainer lock would would hurt you too much if you can’t get it out of the way.

  • Gelio

    I think you can max out 40 damage per turn without acceleration, not 80 as you said. Or am I missing something?

  • Gelio

    I think you can max out 40 damage per turn without acceleration, not 80 as you said. Or am I missing something?

  • Gelio

    I think you can max out 40 damage per turn without acceleration, not 80 as you said. Or am I missing something?

  • Soul

    Nope, 80.

    20 (Base damage)
    20 (Expert Belt)
    20 (Grass Energy from Hand)
    20 (Grass Energy from Speed Boost)
    TOTAL=80

  • Soul

    Nope, 80.

    20 (Base damage)
    20 (Expert Belt)
    20 (Grass Energy from Hand)
    20 (Grass Energy from Speed Boost)
    TOTAL=80

  • Soul

    Nope, 80.

    20 (Base damage)
    20 (Expert Belt)
    20 (Grass Energy from Hand)
    20 (Grass Energy from Speed Boost)
    TOTAL=80

  • Lamar

    Nope, 80.

    20 (Base damage)
    20 (Expert Belt)
    20 (Grass Energy from Hand)
    20 (Grass Energy from Speed Boost)
    TOTAL=80

    Nice!

  • Lamar

    Nope, 80.

    20 (Base damage)
    20 (Expert Belt)
    20 (Grass Energy from Hand)
    20 (Grass Energy from Speed Boost)
    TOTAL=80

    Nice!

  • Lamar

    Nope, 80.

    20 (Base damage)
    20 (Expert Belt)
    20 (Grass Energy from Hand)
    20 (Grass Energy from Speed Boost)
    TOTAL=80

    Nice!

  • jesus69

    There is no max damage, only what you can deal in a turn.
    This deck should be played with the shaymin the increases hp. First set up the shaymin. For three energy does 40+ the amount of energy you attch to a bench poke. so attach them to yanmega then go swingin with yanmega and bounce the energy back and do it all over.

  • jesus69

    There is no max damage, only what you can deal in a turn.
    This deck should be played with the shaymin the increases hp. First set up the shaymin. For three energy does 40+ the amount of energy you attch to a bench poke. so attach them to yanmega then go swingin with yanmega and bounce the energy back and do it all over.

  • jesus69

    There is no max damage, only what you can deal in a turn.
    This deck should be played with the shaymin the increases hp. First set up the shaymin. For three energy does 40+ the amount of energy you attch to a bench poke. so attach them to yanmega then go swingin with yanmega and bounce the energy back and do it all over.

  • SMGausch

    that shaymin lv. x is annoying to get out, wastes resources and still doesn’t help against bad matchups(sp) Dialga G Lv. X shuts it down then Luxray GL one hits you(with lucario gl). I see this as more of a speed deck and as such if you choose to play it you’ll just try to rush for some quick ko’s then hold on. That’s how I think I’d run it it, setting up as quick as you can with trainers, wtc. to get your essential cards out. Poke healer + may be nice here too, if they don’t KO you you are healed for another turn. Cherrim could do wonders for you as well. This could be like a new age Scizor-cherrim lots of draw power, speed, decently big attack for 2 energy cost.

    • jesus69

      How is a basic level x hard to get out. and you use shaymin for the attack not the body. also there is one that has a growth attack thatattaches extra energy.
      I acctually gave a list of mine to a couple of senoirs that have been doin well with it for about a year now.
      so i guess i just dont know what im talkin about.

    • jesus69

      How is a basic level x hard to get out. and you use shaymin for the attack not the body. also there is one that has a growth attack thatattaches extra energy.
      I acctually gave a list of mine to a couple of senoirs that have been doin well with it for about a year now.
      so i guess i just dont know what im talkin about.

      • nardd

        Supreme victors has been out for about a year now?

      • xFR3AKx

        No.

      • xFR3AKx

        No.

      • nardd

        Supreme victors has been out for about a year now?

  • SMGausch

    that shaymin lv. x is annoying to get out, wastes resources and still doesn’t help against bad matchups(sp) Dialga G Lv. X shuts it down then Luxray GL one hits you(with lucario gl). I see this as more of a speed deck and as such if you choose to play it you’ll just try to rush for some quick ko’s then hold on. That’s how I think I’d run it it, setting up as quick as you can with trainers, wtc. to get your essential cards out. Poke healer + may be nice here too, if they don’t KO you you are healed for another turn. Cherrim could do wonders for you as well. This could be like a new age Scizor-cherrim lots of draw power, speed, decently big attack for 2 energy cost.

  • SMGausch

    that shaymin lv. x is annoying to get out, wastes resources and still doesn’t help against bad matchups(sp) Dialga G Lv. X shuts it down then Luxray GL one hits you(with lucario gl). I see this as more of a speed deck and as such if you choose to play it you’ll just try to rush for some quick ko’s then hold on. That’s how I think I’d run it it, setting up as quick as you can with trainers, wtc. to get your essential cards out. Poke healer + may be nice here too, if they don’t KO you you are healed for another turn. Cherrim could do wonders for you as well. This could be like a new age Scizor-cherrim lots of draw power, speed, decently big attack for 2 energy cost.

    • jesus69

      How is a basic level x hard to get out. and you use shaymin for the attack not the body. also there is one that has a growth attack thatattaches extra energy.
      I acctually gave a list of mine to a couple of senoirs that have been doin well with it for about a year now.
      so i guess i just dont know what im talkin about.

      • nardd

        Supreme victors has been out for about a year now?

      • xFR3AKx

        No.

  • SMGausch

    WOW, lots of bitterness Jesus69, lets try to give opinions and lend help not build up our own egos and dish out personal attacks. I was merely stating that you waste resources searching out the Shaymin and the Lv. X, you need to attach quite a few energies to attack, and then have more in your hand to attach. Difficult in my opinion, and wasted spots in the deck. The author states that ideally he attaches an energy, uses the power, has an expert belt on, and hits for 80 so believing he can do this means the Shaymin is unneeded in this build. I was just suggesting that Cherrim could help in adding to the damage output quickly by being evolved on the bench unlike a Lv. x. Sure they face the same issues with Dialga G. Lv X, but could potentially be out turn 1 or 2 and helping you get a knock out quickly. That’s just my input, everyone is entitled to their own and I’ll never claim mine is the best, just trying to help. Jesus69 never intended anything I said to be a personal attack, just trying to generate a little discussion. After all we’re talking about a card game here, lots of fun indeed, but not worth a fight over.

  • SMGausch

    WOW, lots of bitterness Jesus69, lets try to give opinions and lend help not build up our own egos and dish out personal attacks. I was merely stating that you waste resources searching out the Shaymin and the Lv. X, you need to attach quite a few energies to attack, and then have more in your hand to attach. Difficult in my opinion, and wasted spots in the deck. The author states that ideally he attaches an energy, uses the power, has an expert belt on, and hits for 80 so believing he can do this means the Shaymin is unneeded in this build. I was just suggesting that Cherrim could help in adding to the damage output quickly by being evolved on the bench unlike a Lv. x. Sure they face the same issues with Dialga G. Lv X, but could potentially be out turn 1 or 2 and helping you get a knock out quickly. That’s just my input, everyone is entitled to their own and I’ll never claim mine is the best, just trying to help. Jesus69 never intended anything I said to be a personal attack, just trying to generate a little discussion. After all we’re talking about a card game here, lots of fun indeed, but not worth a fight over.

  • SMGausch

    WOW, lots of bitterness Jesus69, lets try to give opinions and lend help not build up our own egos and dish out personal attacks. I was merely stating that you waste resources searching out the Shaymin and the Lv. X, you need to attach quite a few energies to attack, and then have more in your hand to attach. Difficult in my opinion, and wasted spots in the deck. The author states that ideally he attaches an energy, uses the power, has an expert belt on, and hits for 80 so believing he can do this means the Shaymin is unneeded in this build. I was just suggesting that Cherrim could help in adding to the damage output quickly by being evolved on the bench unlike a Lv. x. Sure they face the same issues with Dialga G. Lv X, but could potentially be out turn 1 or 2 and helping you get a knock out quickly. That’s just my input, everyone is entitled to their own and I’ll never claim mine is the best, just trying to help. Jesus69 never intended anything I said to be a personal attack, just trying to generate a little discussion. After all we’re talking about a card game here, lots of fun indeed, but not worth a fight over.

  • Willy G.

    I think this deck needs a Lunatone (GE) and Leafeon Lv.X combo. This way, you can attach a Grass Energy to Yanmega, discard a Grass Energy with Gravity Change, attach it to Yanmega with Speed Boost, and attach another Grass Energy from your hand to Yanmega with Energy Forcing, for a total of 3 Grass Energies attached per turn.

    • http://pulse.yahoo.com/_C7OQD6BLJCXQBNSHNZWVWLRXHE George

      I have a similar deck build for Yanmega with Leafeon Lv X and Leafeon RR. It also runs 3 Dawn Stadiums. With Leafeon active, attaching Grass from your hand heals 3 each time. The idea I was working on was running Yanmega and Leafeon LvX with Vileplume. Trainer Lock and Tank set-up.

      Doesn’t fit well with Blaze-Chomp and Lux-Chomp in the format though.

  • Willy G.

    I think this deck needs a Lunatone (GE) and Leafeon Lv.X combo. This way, you can attach a Grass Energy to Yanmega, discard a Grass Energy with Gravity Change, attach it to Yanmega with Speed Boost, and attach another Grass Energy from your hand to Yanmega with Energy Forcing, for a total of 3 Grass Energies attached per turn.

  • dannybeast1

    Let me just say that i always am a fan of grass type decks of most kinds. I like yanmega and sceptile. But i do have a little advice on how to change this deck for the better.
    First get rid of claydol what is the point of having it there? Replace it with Tangrowth LV.X. Tangrowths ability to take energy out of the discard pile is very helpful. Then replace this sceptile with the one from arceus. With its attack leaf balast it can do some major dmage when combined with tangrowth lv. x
    attack big growth almost unlimited damage.

  • dannybeast1

    Let me just say that i always am a fan of grass type decks of most kinds. I like yanmega and sceptile. But i do have a little advice on how to change this deck for the better.
    First get rid of claydol what is the point of having it there? Replace it with Tangrowth LV.X. Tangrowths ability to take energy out of the discard pile is very helpful. Then replace this sceptile with the one from arceus. With its attack leaf balast it can do some major dmage when combined with tangrowth lv. x
    attack big growth almost unlimited damage.

  • SkyAoiSora

    As much as I agree that this is a useful combo you have, I believe you're kind of drifting away from the main strategy of the deck completely…

  • SkyAoiSora

    As much as I agree that this is a useful combo you have, I believe you're kind of drifting away from the main strategy of the deck completely…

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