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  • Soul

    Nice article, but one thing is nagging me, you always say: “How to get 5 Water energies…”, but Octillery does damage for each energy, it doesn’t matter if it’s water or not.

  • Soul

    Nice article, but one thing is nagging me, you always say: “How to get 5 Water energies…”, but Octillery does damage for each energy, it doesn’t matter if it’s water or not.

    • SMGausch

      Very true, I’m just use to it being water energy since that was all I ran in the deck previously. I originally created this deck thinking there would be a rotation after worlds, thus no special energies from this list. Octillery’s “Water Vein” and Floatzel GL Lv. X’s Energy Cyclone both use any energy so that is why you can use special energies to take care of your search and switching needs. Thanks Soul guess that needed clarification.

    • SMGausch

      Very true, I’m just use to it being water energy since that was all I ran in the deck previously. I originally created this deck thinking there would be a rotation after worlds, thus no special energies from this list. Octillery’s “Water Vein” and Floatzel GL Lv. X’s Energy Cyclone both use any energy so that is why you can use special energies to take care of your search and switching needs. Thanks Soul guess that needed clarification.

  • Soul

    Nice article, but one thing is nagging me, you always say: “How to get 5 Water energies…”, but Octillery does damage for each energy, it doesn’t matter if it’s water or not.

    • SMGausch

      Very true, I’m just use to it being water energy since that was all I ran in the deck previously. I originally created this deck thinking there would be a rotation after worlds, thus no special energies from this list. Octillery’s “Water Vein” and Floatzel GL Lv. X’s Energy Cyclone both use any energy so that is why you can use special energies to take care of your search and switching needs. Thanks Soul guess that needed clarification.

  • Soul

    Btw, you habe 28 energies in there, not 32…

  • Soul

    Btw, you habe 28 energies in there, not 32…

  • Soul

    Btw, you habe 28 energies in there, not 32…

  • SMGausch

    Soul I need to hire you as my proof reader. Should be 32 energy like the heading says you could add in any other special you like maybe one for a healing effect or could just add in 4 more water or even 4 rainbow or multi if you would ever consider using Jirachi’s swift attack.

  • SMGausch

    Soul I need to hire you as my proof reader. Should be 32 energy like the heading says you could add in any other special you like maybe one for a healing effect or could just add in 4 more water or even 4 rainbow or multi if you would ever consider using Jirachi’s swift attack.

  • SMGausch

    Soul I need to hire you as my proof reader. Should be 32 energy like the heading says you could add in any other special you like maybe one for a healing effect or could just add in 4 more water or even 4 rainbow or multi if you would ever consider using Jirachi’s swift attack.

  • SMGausch

    Soul- I appreciate the attention to detail and that you read the article.

    Everyone else that’s reading this any constructive criticism on the list would be great, I’m always looking for ways to make it more competitive.

    Let me know what you think, thanks!

  • SMGausch

    Soul- I appreciate the attention to detail and that you read the article.

    Everyone else that’s reading this any constructive criticism on the list would be great, I’m always looking for ways to make it more competitive.

    Let me know what you think, thanks!

  • SMGausch

    Soul- I appreciate the attention to detail and that you read the article.

    Everyone else that’s reading this any constructive criticism on the list would be great, I’m always looking for ways to make it more competitive.

    Let me know what you think, thanks!

  • Nickles

    Have you ever tried running the deck with Staraptor FB Lv. X? His power is pretty useful for pulling all your supporters out quickly. Another card I’ve played in this is Sableye SF, again helps to use supporters early, and there is room for four special dark energy to try for donks.

  • Nickles

    Have you ever tried running the deck with Staraptor FB Lv. X? His power is pretty useful for pulling all your supporters out quickly. Another card I’ve played in this is Sableye SF, again helps to use supporters early, and there is room for four special dark energy to try for donks.

  • SMGausch

    I tried sableye before jirachi, but just feel jirachi thins the deck better. It’s more luck dependent because you need to start with some supporters or draw them, but it works better. An example is you start with sableye imposter for a roseanne’s and pull two basics out. That’s three non-energy cards out of the deck. Now lets say you start with a Jirachi and that roseanne’s pull two basics, detour two more, that’s 4 non-energy cards out plus a fifth in the roseanne’s. Plus when Jirachi gets knocked out you get whatever you want. It also has free retreat, that can come in handy when you are using special energies to remove special conditions, but want to retreat back to main attacker.

  • SMGausch

    I tried sableye before jirachi, but just feel jirachi thins the deck better. It’s more luck dependent because you need to start with some supporters or draw them, but it works better. An example is you start with sableye imposter for a roseanne’s and pull two basics out. That’s three non-energy cards out of the deck. Now lets say you start with a Jirachi and that roseanne’s pull two basics, detour two more, that’s 4 non-energy cards out plus a fifth in the roseanne’s. Plus when Jirachi gets knocked out you get whatever you want. It also has free retreat, that can come in handy when you are using special energies to remove special conditions, but want to retreat back to main attacker.

  • http://www.adamcapriola.com/ Adam Capriola

    This looks like a really fun deck, thanks for sharing it!

    I would run 1 Luxury Ball (no reason not to) and take the Cynthia’s Guidance out. I’m not a big fan of the card.

    I know there is some Dialga (I think from Platinum) that has a power that lets you put 3 Energy on top of your deck…have you considered using him? I think he would be good in this.

    Also, Cynthia’s Feeling combos well with Jirachi. That’s another card to think about, but it does put a ton of cards in you hand which might be bad.

    I’m just curious, how does this do midgame? How are you with draw an everything? Have you considered Claydol?

  • http://www.adamcapriola.com/ Adam Capriola

    This looks like a really fun deck, thanks for sharing it!

    I would run 1 Luxury Ball (no reason not to) and take the Cynthia’s Guidance out. I’m not a big fan of the card.

    I know there is some Dialga (I think from Platinum) that has a power that lets you put 3 Energy on top of your deck…have you considered using him? I think he would be good in this.

    Also, Cynthia’s Feeling combos well with Jirachi. That’s another card to think about, but it does put a ton of cards in you hand which might be bad.

    I’m just curious, how does this do midgame? How are you with draw an everything? Have you considered Claydol?

    • http://www.sixprizes.com/ Ray

      What is wrong with Cynthia’s Guidance? I have found that the card is actually pretty good in situations where you need to pull a trainer or a supporter; there aren’t many cards that do that besides Starpator Lv.X,etc. I know the first thing your gonna say, it only lets you look at the top seven: so what! If you cant find a card to help you win in the top seven cards, that means there is something wrong with your deck. Lol.

    • http://www.sixprizes.com/ Ray

      What is wrong with Cynthia’s Guidance? I have found that the card is actually pretty good in situations where you need to pull a trainer or a supporter; there aren’t many cards that do that besides Starpator Lv.X,etc. I know the first thing your gonna say, it only lets you look at the top seven: so what! If you cant find a card to help you win in the top seven cards, that means there is something wrong with your deck. Lol.

  • http://www.sixprizes.com Adam

    This looks like a really fun deck, thanks for sharing it!

    I would run 1 Luxury Ball (no reason not to) and take the Cynthia’s Guidance out. I’m not a big fan of the card.

    I know there is some Dialga (I think from Platinum) that has a power that lets you put 3 Energy on top of your deck…have you considered using him? I think he would be good in this.

    Also, Cynthia’s Feeling combos well with Jirachi. That’s another card to think about, but it does put a ton of cards in you hand which might be bad.

    I’m just curious, how does this do midgame? How are you with draw an everything? Have you considered Claydol?

    • http://www.sixprizes.com Ray

      What is wrong with Cynthia’s Guidance? I have found that the card is actually pretty good in situations where you need to pull a trainer or a supporter; there aren’t many cards that do that besides Starpator Lv.X,etc. I know the first thing your gonna say, it only lets you look at the top seven: so what! If you cant find a card to help you win in the top seven cards, that means there is something wrong with your deck. Lol.

  • nardd

    I don’t think you’d need to worry about midgame when you have floatzel lv X, since once you have an octillery down it isn’t going away really. Stocking up on supporters also means you will usually have one when you need it, should something happen to your lv X.

    About the deck, it does look fun to play, but I don’t think I’d take it to any tournament I want to win. Flippy cards just aren’t dependable, even if you have 5 flips. Octillery also has very little HP for standing up in front the whole game.

  • nardd

    I don’t think you’d need to worry about midgame when you have floatzel lv X, since once you have an octillery down it isn’t going away really. Stocking up on supporters also means you will usually have one when you need it, should something happen to your lv X.

    About the deck, it does look fun to play, but I don’t think I’d take it to any tournament I want to win. Flippy cards just aren’t dependable, even if you have 5 flips. Octillery also has very little HP for standing up in front the whole game.

  • nardd

    I don’t think you’d need to worry about midgame when you have floatzel lv X, since once you have an octillery down it isn’t going away really. Stocking up on supporters also means you will usually have one when you need it, should something happen to your lv X.

    About the deck, it does look fun to play, but I don’t think I’d take it to any tournament I want to win. Flippy cards just aren’t dependable, even if you have 5 flips. Octillery also has very little HP for standing up in front the whole game.

  • Lamar

    Cynthia’s Guidance is a nice card in this deck because it can pull out trainers and supporters that you would otherwise have to draw into in order to get them out of your deck. Then your deck is left with more sweet nougat (energy)!

  • Lamar

    Cynthia’s Guidance is a nice card in this deck because it can pull out trainers and supporters that you would otherwise have to draw into in order to get them out of your deck. Then your deck is left with more sweet nougat (energy)!

  • Lamar

    Cynthia’s Guidance is a nice card in this deck because it can pull out trainers and supporters that you would otherwise have to draw into in order to get them out of your deck. Then your deck is left with more sweet nougat (energy)!

  • http://www.adamcapriola.com/ Adam Capriola

    Yeah I guess you guys are right. I’d have to play around with it to see what works best.

  • http://www.adamcapriola.com/ Adam Capriola

    Yeah I guess you guys are right. I’d have to play around with it to see what works best.

  • http://www.sixprizes.com Adam

    Yeah I guess you guys are right. I’d have to play around with it to see what works best.

  • SMGausch

    Usually I run my set-up with one jirachi for as long as I can until it gets KO’d then use its power to search out the FLoatzel Gl Lv. X, level up, retreat, and start “Water Vein”(ing). From that point on I average 4 energy flipped per attack, then its all about flips. If you are lucky you then 1 hit the next 6 things your opponent puts out. I usually average about 100 damage a turn. 100 damage is nice for free, but against alot of stage two decks if you don’t get that 1 shot KO your in trouble. This deck set-up consistently, but the damage output is very luck dependant. For example two games I played the other night went completely different. The first was against a Gengar and Gallade 4 spread deck I set up turn 3 and hit everything in one shot except the last Gengar and won by 4 prizes. The following game I played a Swarming Flygon deck with a Nidoqueen tech. I hit all the Flygons he put out for 100 and he just rotated them and healed them and although the prize count was close the game never was. That inconsistency is what probably regulates this to a fun deck. However I’ve found with my younger sister this can be a great deck in Juniors for BR’s and such.

  • SMGausch

    Usually I run my set-up with one jirachi for as long as I can until it gets KO’d then use its power to search out the FLoatzel Gl Lv. X, level up, retreat, and start “Water Vein”(ing). From that point on I average 4 energy flipped per attack, then its all about flips. If you are lucky you then 1 hit the next 6 things your opponent puts out. I usually average about 100 damage a turn. 100 damage is nice for free, but against alot of stage two decks if you don’t get that 1 shot KO your in trouble. This deck set-up consistently, but the damage output is very luck dependant. For example two games I played the other night went completely different. The first was against a Gengar and Gallade 4 spread deck I set up turn 3 and hit everything in one shot except the last Gengar and won by 4 prizes. The following game I played a Swarming Flygon deck with a Nidoqueen tech. I hit all the Flygons he put out for 100 and he just rotated them and healed them and although the prize count was close the game never was. That inconsistency is what probably regulates this to a fun deck. However I’ve found with my younger sister this can be a great deck in Juniors for BR’s and such.

  • SMGausch

    Usually I run my set-up with one jirachi for as long as I can until it gets KO’d then use its power to search out the FLoatzel Gl Lv. X, level up, retreat, and start “Water Vein”(ing). From that point on I average 4 energy flipped per attack, then its all about flips. If you are lucky you then 1 hit the next 6 things your opponent puts out. I usually average about 100 damage a turn. 100 damage is nice for free, but against alot of stage two decks if you don’t get that 1 shot KO your in trouble. This deck set-up consistently, but the damage output is very luck dependant. For example two games I played the other night went completely different. The first was against a Gengar and Gallade 4 spread deck I set up turn 3 and hit everything in one shot except the last Gengar and won by 4 prizes. The following game I played a Swarming Flygon deck with a Nidoqueen tech. I hit all the Flygons he put out for 100 and he just rotated them and healed them and although the prize count was close the game never was. That inconsistency is what probably regulates this to a fun deck. However I’ve found with my younger sister this can be a great deck in Juniors for BR’s and such.

  • poly550

    you should have a bench shield on flotazel gl lv. x, to prevent sniping…

  • poly550

    you should have a bench shield on flotazel gl lv. x, to prevent sniping…

  • poly550

    you should have a bench shield on flotazel gl lv. x, to prevent sniping…

  • poly550

    also, I run a deck like this (going to be used is cities 2 morrow) but I would run a BTS so that if you don’t have another octillery on the bench you can just put down remoraid, evolve, and free retreat with a flotazel or jirachi!

  • poly550

    also, I run a deck like this (going to be used is cities 2 morrow) but I would run a BTS so that if you don’t have another octillery on the bench you can just put down remoraid, evolve, and free retreat with a flotazel or jirachi!

  • poly550

    also, I run a deck like this (going to be used is cities 2 morrow) but I would run a BTS so that if you don’t have another octillery on the bench you can just put down remoraid, evolve, and free retreat with a flotazel or jirachi!

  • cpeterik

    List idea:
    1 Remoraid
    1 Octillery
    57 Water Nrg
    1 Dark Alakazam

    No but really, good article! I never knew water vein got to flip for non water energy… That makes the card viable just because of that

  • cpeterik

    List idea:
    1 Remoraid
    1 Octillery
    57 Water Nrg
    1 Dark Alakazam

    No but really, good article! I never knew water vein got to flip for non water energy… That makes the card viable just because of that

  • cpeterik

    List idea:
    1 Remoraid
    1 Octillery
    57 Water Nrg
    1 Dark Alakazam

    No but really, good article! I never knew water vein got to flip for non water energy… That makes the card viable just because of that

  • poly550

    I used this is cities yesterday and got 4th!

  • poly550

    I used this is cities yesterday and got 4th!

    • SMGausch

      If you see this, just wondering how your list differed from mine?

    • SMGausch

      If you see this, just wondering how your list differed from mine?

  • poly550

    I used this is cities yesterday and got 4th!

    • SMGausch

      If you see this, just wondering how your list differed from mine?

  • tragicmat1

    Hey, I’ve been lurking around this site but this is my first post! Anyways, this is a really cool deck idea. Have you tried cards like leftovers? Extra healing for Octillery and I think it comes back with Flotzel’s lv x effects. Night’s teleporter might be a nice card to get rid of energy cards in your hand, and you get to search you deck for any one card. (If you get heads.)

    Anyways, I just tried this deck out with slightly different cards, and I just want to say, Beware of that stupid Shiftry RR.

  • tragicmat1

    Hey, I’ve been lurking around this site but this is my first post! Anyways, this is a really cool deck idea. Have you tried cards like leftovers? Extra healing for Octillery and I think it comes back with Flotzel’s lv x effects. Night’s teleporter might be a nice card to get rid of energy cards in your hand, and you get to search you deck for any one card. (If you get heads.)

    Anyways, I just tried this deck out with slightly different cards, and I just want to say, Beware of that stupid Shiftry RR.

  • SMGausch

    Left overs is a neat idea, but I’m not a fan of anything I don’t have a high chance of searching out or drawing into when I need it. Also I tried night teleporter, but even if you average the 50/50 with flipping its usually of little help. Bebe’s and Floatzel Gl Lv. X take care of putting energy back well enough, night teleporter in testing just didn’t work. Against Shiftry you gotta use Floatzel or attach energy and hit for 40 while giving yourself a 50% of them not attacking next turn if the cannot warp or retreat. Bad match-up yes, but unbeatable no. Cyclone energy helps here too.

  • SMGausch

    Left overs is a neat idea, but I’m not a fan of anything I don’t have a high chance of searching out or drawing into when I need it. Also I tried night teleporter, but even if you average the 50/50 with flipping its usually of little help. Bebe’s and Floatzel Gl Lv. X take care of putting energy back well enough, night teleporter in testing just didn’t work. Against Shiftry you gotta use Floatzel or attach energy and hit for 40 while giving yourself a 50% of them not attacking next turn if the cannot warp or retreat. Bad match-up yes, but unbeatable no. Cyclone energy helps here too.

  • SMGausch

    also luckily Shiftry is rarely played

  • SMGausch

    also luckily Shiftry is rarely played

  • HunterJ

    great idea!
    you could put some luxury balls in! also you only need a max of 20 energy as midgame you’ll only be getting those whcih could mean you cant turn around a game if losing!
    but great idea!

    • SMGausch

      No need for luxury balls, as they cannot be re-used with jirachi if you start with one, also 28-30 energy seems to work perfect. With less you really need to thin the deck more, and with all the specials you need to make sure you draw into basic water when you need then to attach. Also as long as you get floatzel gl lv. x in play you re-use Octillery all game so late game if its all energy you get to flip 5 times like you want to. This is the most consistent deck set-up wise I’ve every tested if it wasn’t for flipping tails occasionally(50% of the time) this would be BDIF, lol maybe not, but definitely wuld reach tier one then be met with a swarm of shiftry decks.

    • SMGausch

      No need for luxury balls, as they cannot be re-used with jirachi if you start with one, also 28-30 energy seems to work perfect. With less you really need to thin the deck more, and with all the specials you need to make sure you draw into basic water when you need then to attach. Also as long as you get floatzel gl lv. x in play you re-use Octillery all game so late game if its all energy you get to flip 5 times like you want to. This is the most consistent deck set-up wise I’ve every tested if it wasn’t for flipping tails occasionally(50% of the time) this would be BDIF, lol maybe not, but definitely wuld reach tier one then be met with a swarm of shiftry decks.

  • HunterJ

    great idea!
    you could put some luxury balls in! also you only need a max of 20 energy as midgame you’ll only be getting those whcih could mean you cant turn around a game if losing!
    but great idea!

    • SMGausch

      No need for luxury balls, as they cannot be re-used with jirachi if you start with one, also 28-30 energy seems to work perfect. With less you really need to thin the deck more, and with all the specials you need to make sure you draw into basic water when you need then to attach. Also as long as you get floatzel gl lv. x in play you re-use Octillery all game so late game if its all energy you get to flip 5 times like you want to. This is the most consistent deck set-up wise I’ve every tested if it wasn’t for flipping tails occasionally(50% of the time) this would be BDIF, lol maybe not, but definitely wuld reach tier one then be met with a swarm of shiftry decks.

  • SMGausch

    Been play testing this heavily the last few days with a few metal energy to attack with jirachi when you don’t have a supporter, and a Azelf LA and Uxie LA. The results have been good 3-0 against T-tar Darkrai x, 5-0 against GG, 1-1 against Speedrill, 2-2 against a Flygon/Nidoqueen Flytrap variant, 3-0 against HippoGon, 0-2 against Shuppet, 0-1 LuxChomp, 2-1 against Gengar. My 15 year old sister just started playing and I think I’ll have her play this for CC’s as its so easy to use. I may have add a 2nd Floatzel Gl Lv. X if I get it in time then drop the Azelf LA for a mesprit LA and Azelf “downer Material”, to try to help against SP and Shuppet. Will have to test that idea to see if it works or distracts from the strategy.

  • SMGausch

    Been play testing this heavily the last few days with a few metal energy to attack with jirachi when you don’t have a supporter, and a Azelf LA and Uxie LA. The results have been good 3-0 against T-tar Darkrai x, 5-0 against GG, 1-1 against Speedrill, 2-2 against a Flygon/Nidoqueen Flytrap variant, 3-0 against HippoGon, 0-2 against Shuppet, 0-1 LuxChomp, 2-1 against Gengar. My 15 year old sister just started playing and I think I’ll have her play this for CC’s as its so easy to use. I may have add a 2nd Floatzel Gl Lv. X if I get it in time then drop the Azelf LA for a mesprit LA and Azelf “downer Material”, to try to help against SP and Shuppet. Will have to test that idea to see if it works or distracts from the strategy.

  • SMGausch

    Been play testing this heavily the last few days with a few metal energy to attack with jirachi when you don’t have a supporter, and a Azelf LA and Uxie LA. The results have been good 3-0 against T-tar Darkrai x, 5-0 against GG, 1-1 against Speedrill, 2-2 against a Flygon/Nidoqueen Flytrap variant, 3-0 against HippoGon, 0-2 against Shuppet, 0-1 LuxChomp, 2-1 against Gengar. My 15 year old sister just started playing and I think I’ll have her play this for CC’s as its so easy to use. I may have add a 2nd Floatzel Gl Lv. X if I get it in time then drop the Azelf LA for a mesprit LA and Azelf “downer Material”, to try to help against SP and Shuppet. Will have to test that idea to see if it works or distracts from the strategy.

  • SMGausch

    Just play tested against shuppet again while searching the web, and with cyclone energies(i was testing without them the first couple games) Octillery won by a prize card. Cyclone’s allows you to take prizes by working around Mr. Mime, very helpful with this match-up. Now if only Luxray GL was not such a bother.

  • SMGausch

    Just play tested against shuppet again while searching the web, and with cyclone energies(i was testing without them the first couple games) Octillery won by a prize card. Cyclone’s allows you to take prizes by working around Mr. Mime, very helpful with this match-up. Now if only Luxray GL was not such a bother.

  • SMGausch

    Just play tested against shuppet again while searching the web, and with cyclone energies(i was testing without them the first couple games) Octillery won by a prize card. Cyclone’s allows you to take prizes by working around Mr. Mime, very helpful with this match-up. Now if only Luxray GL was not such a bother.

  • Guest

    I think you have a little to many energys and not enough T/T/S and pokemon and what if your oppenent plays lightning you have NO defense

  • http://www.myspace.com/michaelmasacre Michael Scot Masacre

    If I where you I would almost certainly play 4 quickball, seeing as how the number of pokemon in your deck is small.

  • Guest

    I think you have a little to many energys and not enough T/T/S and pokemon and what if your oppenent plays lightning you have NO defense

  • http://www.myspace.com/michaelmasacre Michael Scot Masacre

    If I where you I would almost certainly play 4 quickball, seeing as how the number of pokemon in your deck is small.

  • Noyb

    am i really dumm or is this really an 56-cards deck? people sorry to say but why are you really responding to this deck thats not even be allowed at an official tournament!

    • 2decktom

      You really are a noob, it’s 60 just count!

    • 2decktom

      You really are a noob, it’s 60 just count!

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