The Platinum Octillery is a card that has intrigued me since it came out. Its first attack “Water Vein” is a free attack with potential to do 0-250 damage. Yes quite a range, but since it comes down to coin flips the odds are a solid 125 damage if you can flip five water energy from the top of you deck. That’s quite the big hitter if you have some luck with showing energy in the top five cards.
The question then is, “how do you get 5 Water Energy consistently on top of the deck?” This is a question I’ve tried to answer for a while and I tried things like discarding energy and using Delcatty Platinum to put them back on top, but with limited effectiveness. I then realized the key was to thin the deck and recycle your Pokemon back to your hand for continued use.
The pairing that made the most sense was Floatzel GL, Jirachi from RR, and of course Octillery. Basically the idea is to start with at least Jirachi and a supporter and start using that supporter twice with “Detour” to set up and pull out everything that is not an energy from the deck (Call Energy and your supporters can help recover from bad non-Jirachi starts). Jirachi has the added benefit of being a search card when it is knocked out by damage with its “Final Wish” power.
This is great for searching out your LV.X, leveling up, then retreating to attack with Octillery’s “Water Vein”. Octillery with “Water Vein” is your main attacker and Floatzel GL LV.X is to recycle your Octillery/Remoraid and energies back to your hand with “Water Rescue”. It can also serve as a back-up hitter or can recycle supporters with the basics free attack “Incite”. Also, its attacks can either hit for 50 for two energies with “Giant Wave” or possibly much more with “Energy Cyclone”. “Energy Cyclone” also has great synergy with this deck as it puts the energy back in the deck, exactly where you want them. Ideally with this deck you want to set-up ASAP then KO 6 straight Pokemon for the win.
The trainers and supporters I use are as follows: 4 Bebe’s Search for searching out whatever Pokemon I need and putting energy back in the deck. Roseanne’s Research to pull basics out quickly (This will be replaced with the new Pokemon Collector that searches out three basics when it releases). Cynthia’s Guidance to search out any card you need from the top seven cards, and finally 3 Pokemon Rescue to get back any crucial Pokemon knocked out before I have Floatzel Gl LV.X in play or if Floatzel Gl LV.X is knocked out.
The energy is really where you can experiment and tech in cards. You need Water Energy for Floatzel Gl’s requirements, but for its “Energy Cyclone” or Octillery’s “Water Vein” any energy will work. This allows you to max out on Call Energy for consistency and Warp and Cyclone Energy for your switching needs without taking energy spaces away for trainers.
The biggest counters to this deck are just plain bad luck with flips or some sort of card that makes you shuffle your hand back into your deck as this destroys your strategy. This is definitely a fun deck and may one day with the right support or list be a very viable play. Give it a try some time at league if you are at all intrigued. It’s cheap to build as the 10-15 dollar Floatzel GL LV.X costs more that the rest of the cards combined.
Here’s my latest Deck list:
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Pokemon: 13 2 Floatzel GL RR 1 Floatzel GL LV.X RR (would put it two if I had them and drop an energy) 4 Jirachi RR 3 Remoraid PL 3 Octillery PL |
T/S/S: 15 4 Bebe’s Search 4 Roseanne’s Research (will be Pokemon Collector when the release) 4 Cynthia’s Guidance 3 Pokemon Rescue |
Energy: 32 16 Water Energy 4 Call Energy 4 Warp Energy 4 Cyclone Energy |
















