Please login or register in order to rate this article.

You should write for 6P! Click here to get started...

Like Us!

Commenting Etiquette

Be cool. That's all we ask. The writers and editors put a lot of time into bringing you these articles, so show some respect. It's ok to be critical, but please be civil about it. Don't embarrass yourself in front of everyone by making juvenile remarks because you may regret it later. If you have issue with someone, "Get a room." Nobody wants to see your childish back-and-forth banter. Think twice before commenting, use proper grammar, HAVE FUN, and thanks for adding to the conversation!

  • http://www.facebook.com/people/Martin-Garcia/676689170 Martin Garcia

    Now THIS is a nice magnezone list. I have almost no complaints, except a few little cards i would play differently, but i guess its a matter of preference.
    Have you ever tough of using just 1 uxie? since you have draw power in magnezone, maybe you can use that slot better. Also, how about palying 4BTS/ 3candy?
    I would also play 2 seeker(hunter) and 1 vs seeker, instead of play 3 seeker, just to give you a few more options.
    Im not sure about the match ups tough, some of them seem a bit off, specially the sp one, considering a lone spiritomb will not be enough to hold back luxchomp or even worst, dialgachomp, but i have never actually tested the other matchups, so i will have to take your word for it.
    Great job here Tony, definitly a good read.

    • Anonymous

      I agree on all counts–outstanding description of how the deck works. But all Magnetons are 80 HP, just right for that early Dragon Rush. Makes me wonder whether the SP match isn’t just like Sablelock; if you can’t get Spiritomb up early, will getting Garchomped in the bench set you back for good?

      • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

        Great observation on the Dragon Rush, and that has definitely happened in play testing. My hope is to get spiritomb in play fast enough to perhaps slow the ability to Dragon Rush early game bu blocking energy gain, but it doesn’t always happen. You are right about the Sablelock comparison too- an early Garchomp Lv X or an early Luxray level X be very disruptive and possible screw up the Magnezone setup beyond recovery.

        As far as Umbreon is concerned, I really don’t have any concerns about that. It test play, I’ve been able to get around this by using Magneton to attack, or if I already have fully evolved Magnezones, I Seeker one of them and just evolve into Magneton and attack with it. But, you are right that an Umbreon will likely buy some time, but time is also on Magnezone’s side as more time = more energy in play = more Cyber Shocks and more Lost Burn attacks.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Thanks Martin! Here are some responses:

      1 Uxie. Hmmm…. certainly a possibility, but I like the consistency that 2 bring, and also that they can be really helpful in a Gengar matchup to KO Gengar without activating feinting spell. But, you are right- with Seeker, it certainly is an option.

      4 BTS/3 Candy. Honestly, this is gets down to one of the biggest decisions I’m trying to make with this deck- to candy or not to candy. I almost all other Stage 2 decks, I would say Rare Candy is absolutely critical. However, with 4 Spiritomb, 4 BTS, and a Search Magnezone, I’m just not so sure… Maybe I’ll try your idea and just run 1 less.

      Seeker/VS Seeker. Certainly a good option! I’m a little partial to 3 Seekers, but I think your idea would work too.

      Matchups. You’re the 3rd one to comment on this! See my earlier response on this, and I do need to expand this. The more I think about it, the more I think a LuxBlaze SP matchup could be an unfavorable matchup.

      Thanks for the feedback!

  • http://www.google.com/profiles/wbeers coreycubed

    I like it. I’ve considered running one of each Magnezone like you’ve listed, but for the time being I’m sticking with 2 Lightning SF, one Prime and one Lv.X. I can usually find what I need with supporters and having another Gyro Baller ready to go is useful. I’ve got DCE for quick Gyro Ball setup and I use Judge pretty consistently too, so I’ve got four of those… other than that, you’ve managed to fit quite a lot into this deck. I need to double-check my deck list and see if I can work in any of these ideas. Thanks!

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Thanks for the feedback! Before Magnezone Prime came out, I definitely was running 2 switch magnezones. Honestly, I was convinced that Magnezone Prime was overhyped and not needed, but I drew one in a prerelease and just started testing it. It’s AWESOME! I don’t think it’s a good draw source for any non-Magnezone deck, but I’ve fallen in love with it (there’s that electromagnetism again…

      I also like your idea of 4 Judges and plan to change my list up to make room for that too. Just so helpful against SPs and other decks.

  • http://www.facebook.com/zlesage Zachary Lesage

    I liked the article, but it has even-favourable match-ups across the field…how is that even possible??? I honestly think they need to be re-evaluated, especially when you group “SP decks” into one category.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Hey- good feedback, and that’s a fair criticism. See my response to Stephen above.

  • Anonymous

    really nice list, the only thing I might do
    is make room for DCE.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Thanks! I like DCE for both Magnezone’s attacks, but it’s hard to fit in so many special energies, and I really want call energy in my deck list. But, it’s a great option.

  • 2decktom

    Why do you have Regice?

  • 2decktom

    Why do you have Regice?

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Here is what is from the article:

      Regice.
      A way to force your opponent to switch Basics when needed and to discard unneeded cards or energy in order to maximize Magnezone Prime’s draw power and Search Magnezone’s energy recycling powers.

  • Papa_Mash

    Good list. Some thoughts….

    Are two Warps enough to ensure you can utilize the Seekers? I usually run 3 in any deck to ensure that I can get them when needed. I can see the Regice being Bright Looked to active and having to “waste” Warps on it. Without Warps your Seekers will be less valuable from a healing standpoint if you can’t retreat the Zones (yes, you can always discard and use SuperConnectivity but discarding 3 or 4 energies to retreat one Zone could set you back awhile).

    Seems like adding Twins would benefit this deck immensely since it usually sacs at least one or two Tombs early (Black Belt is also an option but I am not a big BB fan).

    I have occasionally switched the Lux Ball for a Premier Ball in my decklist. I am on the fence as to which one I like better (I have not been keeping to the standard 1 Lux Ball per deck since Communication was released).

    With the Seekers it seems that you could drop to only one Palmer’s. I have been testing Rescue Energy in my decklist and it is really great if you have one on a Magnezone that you cannot Seeker (especially if you have BTS in play).

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Awesome feedback! Here are my comments:

      Warp Energy- Good point. If Regice is played, then this makes a lot of sense. I also look at Switch Magnezone as kind of a built-in Warp Energy or Warp Point too. Obviously not exactly the same, but does get an injured Switch Magnezone back to the bench so you can Seeker your next turn.

      Twins. For whatever reason, I’m just not sold on Twins yet. I just picture it early game as dead weight in my hand and wishing it was another supporter that I could actually use. I may end up changing my mind though on this, especially since Magnezone will usually get down in prizes early game.

      Luxury Ball. Yeah, I’m on the the fence on this one too. I think communication or premier ball are great options too.

      Palmers. Interesting idea, especially if you play premier ball. The challenge I’m having is the choice between call energy and other specials like warp and rescue. I just feel really strongly that this deck’s biggest struggle/weakness is setup, especially with Sablelock roaming about, and a Spiritomb + Call Energy start is so helpful to counter the hand disruption. But, I do really like Rescue Energy and will give it some thought.

      thanks for the awesome feedback!

      • Papa_Mash

        I do not run any Call in my deck right now…maybe I should. But, for special energies, I run a combination of DCE, Rescue and Warp. For set up I run 4 Collectors. I know alot of players do not like to use that many because they perceive them as dead cards mid to late game (Regice should help with that). It is difficult to say because Call/Spiritomb is great if you open the game…primarily ensures you will not be donked…but if you go second (or if you open and are not donked), Collector/Spiritomb is the play. In your testing, is being donked a major problem?

      • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

        Chenlock was rampant during Cities, so, at least in my area, you have to be ready for donk/lock decks.

        Also, I did want to share 1 very strong argument in favor of call energy over collector. That is, it can count towards the attack cost of your Magnezones, especially Magnezone Prime. In my play testing, if I am using Lost Burn, I feel bad placing metal, lightning or warp energies in the lost zone, but I never feel bad throwing a call energy in the lost zone. So, where collector is truly a dead card mid- to late-game, Call Energy can be great fuel for Lost Burn.

  • Anonymous

    u have 21 pokemon in the pokemon section but it says 20…u may want to recount it again.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      dang it- hate it when that happens! I’m an accountant and CPA , so don’t tell anyone ;). I’m still tweaking my deck list and probably missed that. I would probably pull a lightning energy or an uxie.

  • http://www.facebook.com/platapierule Stephen Liao

    Nice article, but the arrogance displayed by your “even” and “favorable” match ups makes me want to puke.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Whoa! Be careful with the word arrogance. Maybe optimistic, but not arrogant. Honestly, I should have noted more why I felt that way in most matchups. Usually, type weakness is the #1 reason for bad matchups, so in this deck, fire and fighting matchups would normally be REALLY bad. However, the awesome thing is that you can change up your Magnezones in order to avoid weakness.

      With that said, I have done quite a bit of testing with Magnezone, and I’m still convinced it doesn’t have any bad matchups, unless someone comes up with a fighting/fire deck build. This is not saying that even matchups are easy- no way! I also should have noted in the article that Magnezone will typically get down 1-3 prizes before ready to go on offense, and this can be problematic.

      I should have also noted that this could be problematic in the current shorter match format. Since it comes down to who can take prizes the fastest, then Magnezone will struggle against SP and Sablelock. But, in just a pure 6 prize match with full time, I still think Magnezone can do great. Also, Magnezone will almost never donk, and other decks (Luxchomp and Sablelock) can do this consistently. And, if it comes down to the best 2 of 3 in a top cut, Magnezone can struggle as it lacks the early game speed of other decks.

      • Rocket Prof

        if you’re behind in prizes often maybe consider twins…

  • Anonymous

    I love to play rouge decks. I like to prove to the Luxchomp and Dialgchomp ect… that rouge decks work and preform well.

    • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

      Thanks! Though in my article, I’m not sure I’d call it a rouge deck. but certainly not something that should see wide play. Can’t wait to win (and lose) uniquely!

  • Anonymous

    Nice articles, but the matchups seem off. You just sorta feel it when it is not unfavorable against any decks in the meta.

  • Anonymous

    Nice articles, but the matchups seem off. You just sorta feel it when it is not unfavorable against any decks in the meta.

  • http://www.facebook.com/profile.php?id=59102555 Stuart Martin Popagain

    i know that you like the lightning magnemite from SF, but have you considered the magnemite from Triumphant? it could be good in a pinch if you need it to be.