In this article I will be disscussing in my opinion the best and safest choices for Nationals 2010. I will give a run down of what techs should be in the deck and what cards you can tech into the decks.
1) The number 1 deck to choose, which to no surprise is LuxChomp.
LuxChomp uses a combo of Luxray GL LV.X and Garchomp C LV.X. Luxray GL LV.X has one of the best Poke-Powers in our current format. His Poke-Power, Bright Look allows you to switch any of your opponent’s benched Pokemon into the active position when you put Luxray GL LV.X ontop of Luxray GL. Luxray GL LV.X’s attack does 60 for 1 Electric Energy and an Energy Gain.
Garchomp C LV.X also has the Power to take out one of your opponent’s benched Pokemon with his attack Dragon Rush for a Double Colorless Energy and an Energy Gain you can do 80 damage to any of your opponent’s Pokemon in play at the cost of discarding 2 Energy attached to Garchomp C LV.X. These abilities allow you to disrupt your opponent’s set up to never let them set up or slow their set up by taking out essential Pokemon for their set up.
Techs that should be in the deck:
Bronzong G
Toxicroak G Promo
Crobat G
Lucario GL
Ambipom G
Possible techs:
A Mewtwo Counter (Banette PL, Mismagius SF)
Honchkrow G
Dragonite FB
Dragonite FB, in my opinion is an extremely overlooked tech. The SP mirror match is extremely rough and it usually comes down to whoever gets the early advantage, Dragonite FB’s attack, Mach Blow for a Double Colorless Energy and an Energy Gain does 20 damage, but if the defending Pokemon is an SP Pokemon it does 80 Damage instead. Dragonite FB can knock out Luxray GL, Garchomp C, Garchomp C LV.X, Ambipom G, Crobat G and many other Pokemon in one hit.
2) LuxPluff
LuxPluff is an extremely speedy deck which features Jumpluff and Luxray GL. Jumpluff for 1 Energy can use his attack, Mass Attack, which does 10 damage times the number of Pokemon in play, both yours and your opponent’s. This can do between 20-120 damage for 1 energy. Like LuxChomp, LuxPluff focuses on using Luxray GL LV.X’s Poke-Power to bring up your opponent’s key Pokemon and knock them out with Jumpluff.
Techs that should be in the deck:
Possible techs:
3) CurseGar
CurseGar is a slow deck that also slows your opponent down. It features Gengar from Arceus and Spiritomb from Arceus to get a continuous trainer lock on your opponent. Gengar’s attack Shadow Skip allows you to hit your opponent’s active Pokemon for 60 and one of their benched Pokemon for 10 and then switch Gengar with one of your benched Pokemon. You will switch with Spiritomb usually. Spiritomb’s Poke-Body blocks off all of both yours and your opponent’s trainers while Spiritomb is the your active Pokemon.
Techs that should be in the deck:
Mewtwo LA & Mewtwo LV.X (Usually a 2-1 line)
1 or 2 Gengar SF
Possible techs:
Wobbuffet Promo


















