I have been trying some different variants of Gengar my last few testing sessions and haven’t had much success with it. I was able to beat Flygon/Machamp a few games just by out-speeding it, but have struggled mightily against Luxray GL/Blaziken FB. Here are a couple lists I have been tinkering with:
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Pokemon-23 4 Gastly SF 2 Haunter SF 4 Gengar SF 2 Baltoy GE 2 Claydol GE 2 Unown G GE 2 Crobat G PL 2 Relicanth SV 1 Chatot MD 1 Unown Q MD 1 Uxie LA |
Trainers-27 4 Roseanne’s Research 3 Bebe’s Search 2 Luxury Ball 3 Cynthia’s Feelings 2 Cyrus’s Conspiracy 4 Rare Candy 4 TGI Poke Turn 3 Great Ball 2 Night Maintenance |
Energy-10 7 Psychic 3 Fighting
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Pokemon-26 4 Gastly SF 2 Haunter SF 4 Gengar SF 2 Machop SF 1 Machoke SF 2 Machamp SF 1 Machamp LV.X SF 2 Relicanth SV 2 Baltoy GE 2 Claydol GE 1 Unown G GE 1 Unown Q MD 1 Chatot MD 1 Uxie LA |
Trainers-21 4 Roseanne’s Research 3 Bebe’s Search 2 Luxury Ball 4 Cynthia’s Feelings 2 Warp Point 4 Rare Candy 2 Night Maintenance |
Energy-13 5 Psychic 4 Call 4 Fighting
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In the first list, I originally had Honchkrow G PL and Call Energies, but after my last game I played I switched to Relicanth SV and Great Balls. Honchkrow was good, but requiring either 2 Energy or 1 Energy and a TGI Energy Gain make it just slightly too difficult to use effectively. It was helpful however, so Relicanth should serve the same purpose, but be more Energy efficient. I also originally had Toxicroak G Promo in the first list, but again found it arduous to pick spots where I could use it to its full potential.
I took the Call Energy out because I found Gastly’s “Pitch Dark” to be way too important. I would want to Call, but sometimes I needed to Pitch Dark instead just to slow down my opponent. Great Ball still gives the deck the ability to get basics out and Pitch Dark early on, albeit not going first on turn 1.
The Machamp list felt incredibly clunky to me. If my Claydol was taken out, which most SP decks can hinder in some way, I was drawing dead. It was not easy to get all my Pokemon out, attach Energies, and sustain draw.
I think I’ll try fitting in some Broken Time-Space in each list to try to aid in consistency and speed. I know it’s a card that is terrible against Flygon, but that’s supposed to be a terrible matchup anyway.
The main problem I am finding with Gengar is that it is difficult to draw prizes if your opponent knows what they are doing. You can only do so much; your opponent is in control of a lot of what Gengar can do. If they intelligently place Unown G’s and use TGI Poke Turns at opportune times, you can do nothing to knock out their Pokemon. If you get behind, it is nearly impossible to mount a comeback.
I am still going to mess around with Gengar a little more just to see if I can make anything work. If you are wondering, I chose not to use Nidoqueen RR in either list just because I feel the Gengar needs to have room for other attackers. Trying to rely on “Fainting Spell” is not the best strategy; if possible, you want to legitimately draw 6 prizes.
What do you guys think about Gengar? Am I wasting my time with it or does it still have some potential? Do you have any suggestions for my lists? Let me know!





















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