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  • Anonymous

    Does defender really prevent self damage? If so, than that’s pretty cool. Also, I believe the idea of confusing with Roserade is not only good for attack prevention, but it also over rides sleeping babies.

    • Anonymous

      yes it does prevent self damage. they errata’d the card so that it would be like the old one.

    • http://pulse.yahoo.com/_J2T7HJHQST6OPEJX62DC6C5QKY Ryan

      Yeah it does prevent damage to itself, I played ZPS for Nats and got asked that question about every round lol.

  • Anonymous

    and BTW thanks for the shoutout and feedback on my article! :D

    • Anonymous

      Your welcome! It really was a good article. :)

    • Anonymous

      Your welcome! It really was a good article. :)

  • http://adamcap.com/ Adam Capriola

    Nice article Dane!

    • Anonymous

      Thanks! :D

  • http://pulse.yahoo.com/_MDFBEX2BW2W7GAEWAVU5B2DVFY Lee

    Just curious, do most MegaZone decks run Rare Candy? I was under the impression since you want to get Yanmega up and running by T2 you dont need to bother making room for Rare Candy as Magnezone is there for late game damage. Perhaps it is just personal prefrence. Curious what people think of Rare Candy now as I find the more and more I test with it, I play more games where it takes up room rather than really helping me as much as a 3-4 card slot should. I recently switched it with defenders to use for my babies (MY BABIES!) and oddish so that I could actually set up my Vileplume slowly but surely before Yanmega sniped the poor lad out.

    • Anonymous

      Depends on the variant.  I’m currently testing out King MagMega (Or some other creative name) and the Rare Candy is necessary.  Also, with Catcher coming out and Magneton having 80HP, all that is necessary is a Sonicboom and a PlusPower to KO your draw power.  Even though Rare Candy has been weakened, it’s still a major force.

      • http://pulse.yahoo.com/_MDFBEX2BW2W7GAEWAVU5B2DVFY Lee

        Agreed. If I am running more than one stage two, I run ‘em. However, if Yanmega stays huge and sniping remains an issue (not to mention Catcher will be with us!), I find Defender a good solution to a deck that does not want to run Rare Candy as it is a more versatile and useful trainer. For example it would keep your above-mentioned Magneton alive for another turn to evolve, albeit slowing the deck down slightly if otherwise you were actually lucky enough to get the Rare Candy in (perhaps my luck is just terrible).

    • Anonymous

      Just putting it out there, you NEED 2, maybe 3, rarely 4. 

      Magnezone is not for late game damage. His use is early game deck engine and hand equalizing. His lategame killing powers are only a part of his usage.