Hello again fellow UG members! I was originally going to write an article entirely on rogue decks, but realized the relevance of such an article to the majority of subscribers of this site may be questionable.
This is because I believe a lot of you guys will be considering Luxchomp as your States deck. Such an assumption is made due to the fact that is the most played deck in the format at the moment, as well as winning the most Cities & Battle Roads.
As a result of this, I have decided to discuss the various problem cards that Luxchomp players may encounter in an increasingly diverse metagame. I will also include a fun, but competitively viable rogue deck list and analysis for them at the end of the article just as a fun alternative to the inundation of States reports that will follow in the coming weeks.
So, first of all I think everyone reading this can agree with me when I say that Luxchomp is the most versatile deck in the format. However, even the debatably best deck in the format has its problems with certain cards / decks that can ruin the Luxchomp player’s tournament run if caught off guard.
Although a number of you may know how to deal with some matchups, a lot of newcomers to the deck may not have the in-depth experience needed to tackle them.
I hope that everyone can take something away from this article, so without further ado; here is my list of what to be prepared for as a Luxchomp player at States:
Problem: Machamp SF
Perhaps the most threatening card for any SP player in the format at the moment. “Take Out” is devastating in almost every situation, KO-ing every basic in your deck for one Fighting Energy. Fortunately, there are ways of dealing with such a problematic card, due to its Psychic Weakness. Exploiting this imperfection is the way to win this matchup consistently.
There are numerous methods of doing this, some more effective than others…














