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  • Anonymous

    Nice article, but IMO, the Spiritomb is vastly uneeded. Tangela COL’s attack lets you attach a Grass Energy to Tangela for a Grass Energy. Next Turn evolve, attach a DCE and do 80. Next Turn “LV.X” up and start tanking. Thats how I’d play it.

    • Anonymous

      Awesome. Thanks for the advice! I just cannot seem to get past how important a one or turn turn trainer lock is against the SP decks. I’ll test it with out the Tomb.

      • Anonymous

        Nice article, I was actually running Tangrowth at Missouri States (only for practice games though), so it might’ve been me you saw playing it. This is definitely a different angle than I took though. I used a 2-2 Sunflora HS line as it greatly improves consistency, and eliminates the need for Spiritomb or a pokemon that accelerates evolution. Like Genguy, I believe that Spiritomb isn’t necessary. You could drop the Spiritombs and the Blissey Prime line, as Blissey makes you discard any Rescues or DCE’s. Also, have you considered using Shaymin Land Form Lv. X? It adds 40 maximum HP to All of your grass types even from the bench (barring any Shaymin), making Tangrowth even more of a tank, but also making it very difficult for LuxChomp to snipe anything more than pixies, and making Magnezone use 3 energies to KO any grass pokemon with above 60 HP (provided they aren’t belted). Also, I ran a heavier trainer line and included Junk Arm to discard Grass Energies (I run 11) which made recovery very easy (provided you had a rescue attached to the previously KO’ed Tangrowth X or run Premier Ball).

        Anyway, that’s my take on Tangrowth, you can run whatever you find most effective. Also, sorry for the length of the post, I just had a lot to say (since I tested the deck quite a bit). Keep working on that list, I think it would be awesome to see a deck other than LuxChomp, Gyarados, or VileGar do well in our area.

      • Anonymous

        Thanks! Those sound like awesome ideas.

  • Anonymous

    wouldnt dialgachomp at least be even. i mean remove lost has a potential to remove a ton or ALL of your energy. and this time tangrowth lv x cant get em back.

    • Anonymous

      Yeah.

      A push match up is the same as even. So, I am calling it an even match up.

      That being said, I tested against non-expert SP players. So, I am going off my testing results, and those results could be skewed towards Tangrowth because the players using the SP decks are not experts at running those decks.

    • Anonymous

      Remove lost destroys any energy intensive deck that can’t one shot dialga….its not even, it heavily favors Dialga, especially if it runs a toxitank line and shuts down Tangrowth’s healing.

      • Anonymous

        I understand what you are saying, but it just does not work that way often.

        1) DGX relies on the flip. So, it can never be said that it is completely reliable.
        2) It takes AT LEAST 3 turns to get DGX up and running. Tangrowth can easily swing for 60 on turn two. Thus turn 3 is the KO. If they try to retreat DGX, they are set back two turns due to retreat cost. If they poketurn DGX, they are set back 3 turns. If they warp enery to something else, you should be in position to KO whatever is left active in DGX’s place.

        I could be mistaken, but I just do not think that DGX steam rolls this.

      • Anonymous

        @chrataxe: I’ve tested quite a bit against DialgaChomp actually. In nearly all cases, Dialga G Lv X isn’t able to remove more than 2 energy from Tangrowth in an attack. Tangrowth can also set up faster even under the deafen lock usually, and swinging for 80 turn two happened over 2/3rd’s of the time. Dialga can’t kill a Tangrowth fast enough provided it is leveled up and the Healing Growth flips aren’t terrible. It usually turns into an even if not somewhat favorable matchup if the Dialga player doesn’t get a very good start, and by turn 4, which is usually about the time DGX is fully loaded, it isn’t uncommon to have a Tangrowth X dealing 120-140 damage per turn, which, even with a multiple energy lost zone through Remove Lost, is too much damage for a DGX to handle. And get realistic, no one runs ToxiTank lines in SP anymore, Uxie Lv X has almost completely taken over for a Machamp counter, which is all ToxiTank is ever used for. Please consider your comments before you use words like “destroys” in regards to a matchup.

        @Adrian Saunders: I haven’t thought about using Sage’s Training, but it is definitely something to consider. I question the use of 4 Jirachi RR as it can actually slow down Tangrowth by not allowing a Tangela CL to use Nutritional Support T1, but two of them could provide an alternative option early game from Nutritional Support, depending on the Tangrowth player’s options. Also, depending on the opening hand, Jirachi may be a great option instead of Tangela (In cases such as 2 DCE in the opening hand) to start with. Great suggestions, I’ll definitely have to test them out.

  • http://teamwhitetiger.wordpress.com Adrian Saunders

    I would probably play this with Jirachi RR as a starter and run 4 Sage’s Training. On your first turn, play Sage, discard energy, then Detour it to do it again, and get more energy in the discard. Then hopefully you can next turn evolve, attach, and attack, then next turn, level up, Use big growth and if they can’t knock you out, they’re done.

  • Anonymous

    I loves me my Tangrowth (played the SF one throughout cities) and I have to say Tangela AR isn’t that good of a basic. Granted it allows you to draw a card, but it won’t help you accelerate your energy. Tangela SF and Tangela CL are the better choices here, in my opinion.

  • Anonymous

    Would Serperior be a good partner for Tangrowth in the next season?

  • http://pulse.yahoo.com/_65CWBOCG6OFUCESHYYKJ3IKRWE Eloy

    I actually just Built a VilegrowthLock. It runs pretty good with no trainers because i use Spiritomb and Sunflora. Vileplume slows everyone down. I use Shaymin for Energy movement and the extra 40hp. It runs pretty good. Played Sp decks a few times and i won more then i lost. Still need a few modifications before Regionals..Like you said Double Colorless is great .If is only good for now because next season I will lose the Warp Energies and Shaymin

  • Anonymous

    At a Prerelease, EJ’s whole 40-card deck consisted of 3 things: 1 Tangrowth, 1 Tangela, 38 Grass Energy. He won every single battle. (EJ is a friend of mine)