INTRODUCTION:
Hey guys – Woodstock reporting here again, with a new article concerning Typhlosion (PRIME) and Ninetales HG/SS.
First off, since my latest article (Dialga G LV.X CotD review), I’ve looked at the comments you guys posted about what you liked/didn’t like and tried to write this article based on those suggestions. Also, it’s good to proof-read your creations before you post them I unfortunately realized after posting last time. ^_^
Anyways, today I will be discussing some of the new cards from our latest TCG Expansion – HeartGold/SoulSilver!
DECK LIST:
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Pokemon – 24 4-2-3 Typhlosion (2 PRIME, 1 Regular Rare – ALL HG/SS) 3-3 Ninetales HG/SS (2 HG/SS, 1 MT) 2-1-2 Nidoqueen RR 2 Unown G GE 1 Uxie LA 1 Chatot MD |
T/S/S: 23 3 Roseanne’s Research 4 Rare Candy 4 Poke-Drawer + 2 Bebe’s Search 2 Professor Elm’s Training Method 2 Warp Point 2 Expert Belt 1 Professor Oak’s New Theory 2 Night Maintenance |
Energy: 13 4 Call Energy 6 Fire Energy 3 Psychic Energy |
Before people start getting excited about how their going to shoot this article down in the comments, I HAVE NOT PLAY-TESTED THIS DECK AT ALL. I just realized this afternoon that 6P is getting less and less articles contributed, so I thought I’d put together an idea that hasn’t been posted about and share it with the community. Next, I would not classify this deck as a Tier 1 deck either, probably a Tier 1.5 or 2. It’s just too slow for this format (unless someone thinks of an amazing combo that speeds it up). With the abundance of decks able to power lock and attack for 1 energy (or an energy and an e-gain), they’ll slaughter you before you can even set-up. Anyhow, without further ado, enjoy! :)
NOW, the moment we’ve all been waiting for… The strategy!
- Typhlosion (PRIME). The main attacker of this deck, and every card revolves around it for the strategy to be implemented. By first glance, Typhlosion is a Stage 2 with 140 HP which is decent and a x2 Weakness to Water which isn’t the worst, but not the best either. It’s 2 star retreat cost is not so pleasant, but it really doesn’t matter too much for the strategy to be fully executed. Where this card truly shines is it’s Poke-Power ‘Afterburner’ – allowing you to pick an energy from the discard pile and attach it to one Pokemon on your side of the field, also putting a damage counter on that Pokemon. It’s one attack ‘Flare Destroy’ is decent as well, which does 70 damage for 2 Fire Energy and a Colorless and discards an energy from both active Pokemon.
Ninetales. This card is Typhlosion’s main sidekick and the only card that can actually make Typhlosion viable in my opinion. It is a Stage 1 with the same weakness as our main attacker, one star retreat cost, and a suitable 90 HP. It will mostly be on the bench though and has 10 HP more than Claydol, which makes it much better when being dragged out. Speaking of Claydol, this Pokemon’s Poke-Power ‘Roast Reveal’ (For which this deck is appropriately named, and sounded a lot better than Ninephlosion in my opinon) allows the player to discard a Fire Energy and draw 3 cards. It works as a deck’s engine as Claydol does, but is newer and for that reason will not be cut from the format in September. Nevertheless, it works perfectly for this deck. Ninetales’ attack is horrible though, and only under dire circumstances should you eve have to use it. I added one Ninetales MT for the ability to OHKO a Flygon RR and a Mewtwo LV.X with it’s Poke-Power ‘Color Shift.’- Nidoqueen. This card is really a situational choice. I enjoy having a little diversity in decks, not just sticking to one energy choice, and that’s primarily the reason I added it here. It’s Poke-Power ‘Maternal Comfort’ allows for you to take 1 damage counter off all your Pokemon between turns (this works with Typhlosion’s Poke-Power which adds a damage counter each time you take an energy from the discard). In addition to this, it is a Psychic Pokemon and can do 40 damage for one Psychic energy. Psychic Pokemon usually have Psychic weaknesses, so this card can come in handy in these circumstances (Uxie LV.X, Mewtwo LV.X, as well as Machamp SF).
I don’t really want to discuss my T/S/S choices too much because I’m the type of person who can type for hours to justify myself. If you have a question or a counter to something I added in that section though, feel free to leave a comment and I’ll discuss it with you. Broadly though, I wanted to incorporate some of the new Supporters and Trainers that I think will replace common staples in decks once the format is changed.
As for the energy, I always consider adding in 3-4 Call Energy just for the instance that I could get T-2 Donked. They also supply a colorless energy which Typhlosion needs anyhow. The 6 Fire Energy could be bumped up more because of the constant discarding of Fire Energy’s, but like I said, I haven’t playtested so I think 6-8 should be fine. The 3 Psychic Energy are specifically for Nidoqueen in case I have to use her. 2 Psychic Energy is entirely reasonable as well.
+/- (You could add these cards if you chose to…)
Moo Moo Milk (2-3)
-Has the ability to heal your Pokemon by 6 if you land 2 heads, or 3 if you land one heads. Like I said earlier though, not a big fan of flipping, maybe that’s just my luck though. These could replace Nidoqueen RR entirely if you chose to use them.
Poke Healer + (4)
-This was another trainer I was thinking about, but the inability to search them out and the chance that you’ll not have them at the right time is disheartening. On the positive side though, they do heal 1 damage counter and a special condition if you play 1 at a time, and heal 8 and all special conditions if you play them in pairs. This would be my second choice to Nidoqueen.
Pokemon Reversal (2-4)
- I actually really like this card. It’s ability can be used just like Luxray GL’s ‘Bright Look’ which comes in handy A LOT. It’s also a trainer, which allows you to play as many as you’d like during your turn. The only problem I have with it though is the flipping. As I described before, my coin flipping skills are HORRIBLE. All in all though, expect to see a lot more of this card in decks that cannot bring up the opponent’s bench.
Fisherman (1)
-I thought about this possibility when I was establishing a deck list, but ruled against it when I decided to add in 2 Night Maintenance instead. It’s a great card overall, basically a Palmer’s Contribution with 1 less Pokemon, but the ability to bring the cards to your hand rather than your deck from the discard pile. In the end though, I decided to have the option of Pokemon/Energy rather than just Energy. If I do play-test this deck though, I will highly consider it because of this deck’s energy-needed strategy.
CONCLUSION:
Alright guys, that’s my fun deck idea using Typhlosion PRIME and Ninetales HG/SS to discard and re-attach energy through energy acceleration. Although it most likely won’t be first at World’s, it’s always entertaining to take what you get from the new sets and have fun with the game! I’m sure I need to grammar check this article as well as make sure I haven’t missed anything, but I’m staring at the daunting 1230 word Count I just typed and realize also that I just put off homework for the past hour. Oops!
Hope you guys enjoyed, leave any type of comment below! I love reading constructive criticism.
-Woodstock



















