I’m here to talk about what you can do to win the mirror match up (or the match up against ReshiBoar since it is very similar). There will be lists and explanations. I hope that some nugget in here finds a home in your deck.
I will also comment on how to turn some of the other game in your favor.
I will not go in depth on how to play the deck in general. I have already addressed this a few times. Also, PokemanDan just put out an article about how to play this deck.
Unfortunately, I am not going to Worlds. I did not get an invite and I do not have the money to risk on trying to grind in. However, I have done quite a bit of playtesting with people. I am just fascinated by the game right now, and a Junior from our league is going to Worlds. So, I’ve been working with him to get ready.
Remember, I am not perfect in any way. Some of the lists and techs that I will be posting are a little farfetched. I know this. I am just sharing with all of you my ideas on this.
First and foremost, let’s start with a couple of basic lists.
My 9-0 Swiss List
| Pokemon – 184 Reshiram 3 Cyndaquil HGSS 2 Quilava HGSS 3 Typhlosion Prime HGSS 2 Vulpix UL 2 Ninetales HGSS 1 Cleffa CL 1 Tyrogue CL |
Trainers – 284 Pokémon Collector 4 Pokémon Communication 4 Professor Oak’s New Theory 2 Engineer’s Adjustment 4 Junk Arm 2 Rare Candy 3 Pokémon Reversal 2 Defender 3 PlusPower |
Energy – 1412 Fire Energy 2 Double Colorless Energy |
I know that my list is unorthodox, but it works. I actually have received quite a bit of grief over this list since nationals. On forums and private message boards across the internet people have felt obliged to call me a scrub, n00b, the luckiest person in the history of Pokémon to go 9-0 with this list, an idiot, stupid, a liar (they didn’t believe that this was the actual list from Nats, apparently it was too crappy), etc.
They have critiqued everything from the Defenders, to no Energy Retrieval, to no Revive, to only two Rare Candy, to Engineer’s Adjustment. Take from their complaints what you will. I just wanted to put it out there that a sizable number of people do not like my decklist. That’s cool. It’s all fine by me.
I’m going to start by commenting on some interesting things that I have been doing with this list. I have been playing with the idea of taking the Engineer’s Adjustment out. It is an extremely strong card in the mid-game, but it can be too unreliable in the early-game.
I have experimented with Cheerleader’s Cheer, Copycat, and Judge in its place. I think my favorite is Judge. If my hand is so bad that I cannot do anything early in the game, getting four different cards is better than sitting on the dead hand. Also, while it is not the speediest card in the format (read Sage’s or Juniper), it slows down your opponent. So, you are trading accelerating your set up for slowing down your opponents. In my book, they are roughly equal.
I will never, ever run Juniper in tyRam. I have tested this quite a bit. The resources in this deck are just too important to discard. Against bigger decks you literally need every single Reversal, Junk Arm, and PlusPower. I will not risk losing one of those resources early in the game. I have similar, but less strong, feelings about Sage’s Training in this deck.
Another Standard List
| Pokemon – 184 Reshiram 3 Cyndaquil HGSS 2 Quilava HGSS 3 Typhlosion Prime HGSS 2 Vulpix UL 2 Ninetales HGSS 1 Cleffa CL 1 Tyrogue CL |
Trainers – 294 Pokémon Collector 4 Pokémon Communication 4 Professor Oak’s New Theory 2 Professor Juniper 4 Junk Arm 3 Rare Candy 3 Pokémon Reversal 3 PlusPower 1 Energy Retrieval 1 Revive |
Energy – 1313 Fire Energy |
This list is a little bit closer to what most people are playing. I have taken out the DCE and added one more Fire Energy. I also removed the Defenders and added another Rare Candy. I also added a single Revive and a single Energy Retrieval to make your resources go further.
Also, Engineer’s has been replaced with Juniper. Most players are running Juniper in this deck (except Pram according to his comments on TheTopCut testing videos). I do not agree with it, but hey, to each their own.
These two lists are designed for speed and consistency. The purpose of these lists are to get your Pokémon out quickly and produce continuous pressure with streaming Reshiram. The deck has ample access to PlusPower and Reversal to get OHKOs on big Pokémon or take cheap prizes from the bench.
This deck has become extremely popular since US Nats. It has an extremely good match up against MEGAZORD (stage 1: Yanmega/Donphan/Zoroark), and a favorable match up against Primetime (MegaJudge: Yanmega/Magnezone). It has a 50/50 match up against pretty much everything else save water.
Many people are likely going to show up at World’s running this deck. So, learning the mirror match is going to be extremely important. Normally the mirror match is decided by who can take the first prize or who has the last Reshiram standing.
So, the key to the mirror match is disrupting he Reshiram exchange in your favor, i.e. getting a OHKO while forcing your opponent into a 2HKO at least once during the game. The other option is to Reversal up their Typhlosions and take out their energy acceleration. There are a few ways to accomplish this.
Idea #1: A Thicker Typhlosion Line
| Pokemon – 204 Reshiram 4 Cyndaquil HGSS 2 Quilava HGSS 4 Typhlosion Prime HGSS 2 Vulpix UL 2 Ninetales HGSS 1 Cleffa CL 1 Tyrogue CL |
Trainers – 284 Pokémon Collector 4 Pokémon Communication 3 Sage’s Training 3 Professor Juniper 3 Junk Arm 3 Rare Candy 3 Pokémon Reversal 3 PlusPower 1 Energy Retrieval 1 Revive |
Energy – 12 12 Fire Energy |
Granted many people see this as less of a tech option, but as more of a standard play now. The point of this idea is to make your deck less susceptible to losing your energy accelerator. You can consistently be building a third Typhlosion. That way the loss of one Typhlosion is not the end of the world. This option also makes things easier against other decks that aim to take out your support Pokémon.
To be honest I have split feelings about this line up for Worlds. I think this is a very solid idea for post Worlds when Catcher is out. However, right now Reversal is so hit or miss, that I would prefer to take the gamble of playing just three Typhlosion for more flexibility in the rest of my list. I do not think that it is a bad way to go, it is just not my favorite way to do it.
Idea #2: Samurott
| Pokemon – 194 Reshiram 3 Cyndaquil HGSS 2 Quilava HGSS 3 Typhlosion Prime HGSS 2 Vulpix UL 2 Ninetales HGSS 1 Cleffa CL 1 Oshawatt BW 1 Samurott Ability BW |
Trainers – 274 Pokémon Collector 4 Pokémon Communication 4 Professor Oak’s New Theory 2 Engineer’s Adjustment/Judge/Cheerleader’s Cheer 3 Junk Arm 3 Rare Candy 3 Pokémon Reversal 3 PlusPower 1 Energy Retrieval |
Energy – 1412 Fire Energy 2 DCE |
This is a much more proactive approach to the mirror match. Samurott is Reshiram’s worst nightmare. The goal here is to get out a Samurott, power it up manually with DCE and a Fire Energy, and start wailing away. Reshiram 2HKOs Samurott and Typhlosion 4HKOs Samurott.
I have played around with this quite a bit. It is very hit or miss. In this format a 1-0-1 line is always inconsistent. There is just so much that can go wrong with that. A part can be prized, the basic can get Reversaled up (However, this is not the worst thing in the World. This normally means that you will get to take out a Reshiram when they just took out an Oshawatt and used up a Reversal. I would say that you definitely got the upper hand through that exchange.), etc.
If you do get it out it works very well if you can power it up manually. This is the key. If you have to use Afterburner on this to make it work, you have just turned Samurott into the equivalent of a 120 HP Pokémon that is KOd way too easily.
If you can get it out, this also works well against basically everything else in the format except Magnezone. It 2HKOs Yanmega, Yanmega 4HKOs it back. It OHKOs Donphan Prime and is 2HKOd back. It 2HKOs Zoroark, Zoroark 4HKOs it back. You get the idea.
Overall, I think that is a touch to inconsistent for my blood. Mad props if you make this work out well.
Idea #4: Increase the Recovery
I am not giving a list for this because it could come in so many different forms. The main point is to add Rescue Energy, Revive, or Flower Shop Lady to essentially increase the number of Reshiram you have to utilize over the course of the game.
To be honest, the best option here is Revive. Not only can it get back Reshiram, it can get back other basics that might have been KOd earlier in the game.
Idea #5: Zoroark
| Pokemon – 214 Reshiram 3 Cyndaquil HGSS 2 Quilava HGSS 3 Typhlosion Prime HGSS 2 Vulpix UL 2 Ninetales HGSS 1 Cleffa CL 2 Zorua BW 2 Zoroark BW |
Trainers – 254 Pokémon Collector 4 Pokémon Communication 4 Professor Oak’s New Theory 2 Engineer’s Adjustment/Judge/Cheerleader’s Cheer 3 Junk Arm 3 Rare Candy 3 Pokémon Reversal 2 PlusPower |
Energy – 1412 Fire Energy 2 DCE |
This idea is also gaining a decent amount of traction in some circles. The point is to utilize Zoroark’s Foul Play to copy Blue Flare and score revenge KOs.
I completely understand this idea, but I also completely do not like it. It just has not worked out for me. There are plenty of people who will tell you different. My advice is to try it out. I hope that it works for you.
Zoroark is just too frail for my tastes to be a tech, and make the deck to clunky.
It does work against other decks. It certainly helps out in the Magnezone match up because you can use Foul Play to Lost Burn three measly fire energy to OHKO Magnezone. This helps reduce the dependence on PlusPower.
Idea #6: Magcargo
If you remember back to my National’s report, I am borrowing this idea directly from Sidney. It was possibly the coolest tech in the whole tournament (in my opinion of course). I cannot take credit for it.
| Pokemon – 214 Reshiram 3 Cyndaquil HGSS 2 Quilava HGSS 3 Typhlosion Prime HGSS 2 Vulpix UL 2 Ninetales HGSS 1 Cleffa CL 2 Slugma UD 2 Magcargo UD |
Trainers – 254 Pokémon Collector 4 Pokémon Communication 4 Professor Oak’s New Theory 2 Engineer’s Adjustment/Judge/Cheerleader’s Cheer 3 Junk Arm 3 Rare Candy 3 Pokémon Reversal 2 PlusPower |
Energy – 1412 Fire Energy 2 DCE |
The point here is to use Magcargo’s Lava Flow attack. This attack has a base of 60 damage, but it does 20 more for each Fire Energy attached. So, for four Fire Energy it does 140 damage. That 140 damage can OHKO most things in this format including Magnezone, Yanmega, and Donphan Prime. If you use five Fire Energy it does 160 damage, which will take out those pesky Samurott and Tyranitar Primes in one hit.
Admittedly, this does not work in tyRam as well as it does in ReshiBoar. In ReshiBoar, you can drop as many energy as you want in a single turn onto Magcargo and OHKO anything you want. However, in tyRam it will force you to make some very difficult decisions about which Pokémon you should use your energy drops on.
I have only tested this a little bit. Overall, I do like it in tyRam. It offers you just another way to score OHKOs against most of the field.
Idea #7: Zekrom
| Pokemon – 184 Reshiram 3 Cyndaquil HGSS 2 Quilava HGSS 3 Typhlosion Prime HGSS 2 Vulpix UL 2 Ninetales HGSS 1 Cleffa CL 1 Zekrom BW |
Trainers – 294 Pokémon Collector 4 Pokémon Communication 4 Professor Oak’s New Theory 2 Professor Juniper 4 Junk Arm 3 Rare Candy 3 Pokémon Reversal 3 PlusPower 1 Energy Retrieval 1 Revive |
Energy – 1313 Fire Energy |
This tech does not offer tyRam too much in the mirror match up. You can always use it for Outrage, but that will not happen a lot without Defenders in this deck.
This tech is for flipping the water.dec match up in your favor. All of the major water attackers can OHKO Reshiram, but all of the main water attackers can be OHKOd by Reshiram with a single or double PlusPower drop, except Samurott.
The idea here is that you can drop Zekrom, promote it active, and let it take a shot from Samurott. Then you can attach two energy and OHKO that Samurott right back. This essentially buys you one turn per game. It forces the Samurott player into accepting a 2HKO on Zekrom versus a OHKO from Zekrom on Samurott.
It also can be used against Yanmega since Yanmega is weak to lightning.
Overall, I like this idea if Samurott is going to see a lot of play. However, I’m not sure how many Samurott will show up at Worlds. So, be careful if you want to use this idea.
Idea #8: Defender
This is in my normal list, but many people have left it in the rear view mirror. I still think that it is very good. It can keep you alive for one more turn.
Final Thoughts on tyRam
I honestly feel that tyRam is a great play for the Last Chance Qualifier and Worlds. Right now it really does not have an unfavorable match up against the best decks in the format. It is definitely favorable against Megazord (Yanmega/Donphan/Zoroark). It is even to favorable against MegaZord.
I think that Professor Juniper is NOT a good play in this deck. I know that a lot of people will argue that it is the best Supporter in here. In my opinion, there are just too many valuable pieces that risk being discarded. I can slightly see the argument if you play a 4-2-4 Typhlosion line.
I think that DCE and Defender are good plays in this deck, especially Defender. A lot of people complain that Defender is too easy to play around with Pokémon Reversal. However, I think that this line of thinking is missing the boat. The key is resource management. If you are making your opponent waste their Reversals on moving Reshiram’s out of the way, that is one less Reversal to worry about later.
This deck is very fast, and consistent. If you play it at Worlds, I hope that it treats you well and you treat it well.
Let me remind everyone that these lists are not perfect. There are plenty of other people who have other lists. So, please try to not flame the article for the lists. Instead, focus your comments on the techs.












