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  • Anonymous

    Pretty cool article. I would probably run offensive cherrim since it also lets you remove more damage (thus also beign defensive). The problem is the OHKO, which I am pretty unsure on how to deal with.

    Reminds me of the ol’ Turtwig GL deck. I loved that.

  • Anonymous

    You do know that Flint’s only allows you to attach an energy to SP pokemon, right?

  • Anonymous

    flints only attaches to sp pokes. also no spiratomb AR! also a 4-4 cherrim a 2-2- sunflora and a 4-3-4 torterra seems extensive. i would use a 3-3 cherrim(1 offense). a 2-2 SUNFLORA AND A 3-2-3 TORTERRA. THIS ALSO GIVES ROOM FOR 4 SPIRATOMB ar AND 1 UNOWN q. this deck will spike in play probably if format becomes rr-on. healing can finally work(unless charizard takes over)

  • http://www.youtube.com/user/pgmcsskater pgmcsskater

    ahhh there seems to be no speed or consistency in this deck…. 4 spiritomb and another uxie will help…. also you should run 1 SF torterra for faster evolution.

  • Anonymous

    I’m not sure, but maybe you meant to include Bronzong G in the list (as the other part of the “Flintzong” energy acceleration scheme)? As a couple of people have already posted, Flint’s won’t work without SP, but Bronzong G provides a convenient way of moving that Flinted energy onto a non-SP poke–just Flint’s to Bronzong G first, and then Galactic Switch to *any* other Pokemon (at the price of 20 damage on Bronzong).

    Good article otherwise. I will say that Torterra suffers from the same problem that all high-energy Stage 2′s do–the current format has easy evolution acceleration (Rare Candy & Spiritomb), Supporter acceleration (Sableye & Jirachi) and lots of Trainers, but no easy energy acceleration for anything but SP. Sadly, I think that’s the only “slow” part about this deck. Wouldn’t a non-SP energy accelerator Supporter be nice in the next expansion?

  • Lamar

    I think I would choose to use all offensive Cherrims (SF). I understand you wanting to play defensively, but when you make “Giga Drain” about as powerful as “Land Crush” you are more apt to keep using the attack that the deck was made to tank around. Also it helps you heal even more so you are still playing defensively. It’s like how DialgaChomp players try to increase the damage of “Deafen” so they could use it more often to get KOs and then hurt their opponent’s recovery.

  • http://pulse.yahoo.com/_QO4S7QW7T4CSNWCDUSKIWUUAUA Eric

    Reminds me of torrim

  • http://pulse.yahoo.com/_445NRBQJW5UEAJ52HXIIEX5CAM Dominick

    i’m sorry but this is just……..bad. It’s inconsistent, slow, and some cards wont even work in this deck….(Flint’s Willpower -_-)

  • Anonymous

    Whoops my bad, I forgot I had switched the luxury ball for a Brongzong G when I typed this,

  • http://pulse.yahoo.com/_QO4S7QW7T4CSNWCDUSKIWUUAUA Eric

    I’d take out Flint’s willpower, Bronzong g, and add a 1-1 Shaymin line. Also, i’d think that this would do better as a lock deck rather than a speed deck. The 4 Pluspowers seem techy and that’s where i’d slap on 4 Spiritomb AR. Can you imagine a Torterrable tank with 200 hp, can take at least 5 turns of hits and able to heal itself! Torplume? idk sounds like a sadistic missle

  • http://pulse.yahoo.com/_EMCUBR5S6HY3XFWFDM4V44G6FA Mark Sevilla

    i think celebi prime
    is a very good starter for this deck
    it will speed a lot torterra

  • http://pulse.yahoo.com/_EMCUBR5S6HY3XFWFDM4V44G6FA Mark Sevilla

    take out flint
    and
    add 4 celebi prime as starter

  • Anonymous

    It takes 2 energy to attack, do you REALLY need to accelerate that? I say drop Flint and the ‘zong and the Scoop Ups.

    Also, Twins is kind of weird. It is a GREAT card, but do you really plan to have it in hand when you only run 2? Especially since there is no real reason you should be behind. Twins works great in SP because of Cyrus. Twins also works great with Sableye. Twins is also great with Jirachi RR. But, without a way to get it out, the card really struggles.

    And this deck BEGS for offensive Cherrims. In fact, I don’t think there is even an arguement for defensive Cherrims in this.Yes, I generally think reducing is better that healing, but we are generally talking about 20 HP…if you are worried about 20 HP, why aren’t you running Shaymin X? Shaymin X gives you +40 HP, meaning its better than Cherrim, and you can run straight offensive Cherrims, which means you will net less damage taken and net more damage given.

    One other thing you may want to consider: Black Belt, VS Seeker, and Junk Arm. A belted Torterra with 2 Cherrims in play will do 80/heal 80, tack on another 40/40 since you “believe you would already be down in prizes (still not sure why),” I think a few Black Belts in here would be killer late game: Smacking for 120, healing 120? Can’t beat that…

    • Anonymous

      It’s a league deck, it’s not meant to be that great, the whole idea of this torterra is to play it at league for fun, and to play this list at a tournament is a foolish decision. The list was also made with cards I have around my house not in my current Dialgachomp and Charizard at the time.