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  • Anonymous

    RDL and Bad boar are both in trouble against ”Torment” until they get to 100 or less then krook rolls right over them… DonChamp and ZPS shouldn’t be too tough of match ups, but both are significantly faster then this (so expect to fall behind early… Twins? -or Black Belt to OHKO a Machamp Prime that has only 1 counter on it, haha) …. I see this deck as being very interesting and has good type match ups, but needs something for the early game 

    • miguelvic23

      I would suggest twins too

  • Anonymous

    krrokodile is 1hko’d by badboar or rdl why don’t you try zoroark for return ko’s

    • Travis

      Either can be ohKOd by Krookodile, assuming theres 1 or two ampharos down.

  • the sidewalk

    This is a very interesting deck that I can see being difficult to deal with in the later game… But I have one question… Why no Junk Arm?

    • Travis

      I don’t have any, and I just can’t fit them in there.

      • the sidewalk

        Wut>? How do you not have any Junk Arm’s? On paper, it would seem like 2 Cleffa and 2 Junk Arm would be a better play, especially if you’re running Juniper.

      • Travis

        I like the idea of lowering the cleffa count. My friend has shown me that starting with one is not always a good thing, it’s mostly for consistency.

      • Travis

        I like the idea of lowering the cleffa count. My friend has shown me that starting with one is not always a good thing, it’s mostly for consistency.

  • Anonymous

    Finally someone who thinks this isn’t bad.

  • Anonymous

    I like this idea, and I’m glad you finally found a decent partner for Ampharos, but I feel like it’s still missing something.

  • Anonymous

    Isn’t the idea of torment avoided through getting it to the bench and the back active. A lot of lists are running a Switch or two and a lot of Junk Arm. So getting it to the bench and back should not be too hard.

    • Travis

      You’re right on switches, but why use all of your resources to keep switching. 2 switch and 4 junk arm is still only 3 turns of guaranteed attacking.

      Sure they can attack first, but if they do it wrong any player and revenge KO for 2 prizes.

      Multiple attackers who need multiple energy to attack efficiently.

      Nope, just against emboar/floatzel

      Thank you, but it’s because it’s so rough around the edges that this deck won’t see play by me.

  • Anonymous

    Interesting deck. It does seem to have an advantage VS MagneBoar, but how will you KO the BadBoar and RDL’s easily? You run 4 DCE, so why not Bouffalant? Zoroark? They doesn’t afraed of anything when it comes to RDL. Zoroark laughs at BadBor and then Krookodile beats Magnezone in a 1-on-1.
    Love the deck though.

    • Travis

      To attack with either they need 4 energy. That’s 4 damage, or if you play it right, 8 or 12 damage., which is Krookoroll range

      • Anonymous

        This is very true, but Zoroark is such an easy tech when you already run double colorless. I have seen it help out so many times.

  • Anonymous

    this deck is too easy to play around in my opinion

    • salvysaurus42

      yea i noticed that too

  • http://twitter.com/mr619lol Ethan M.

    Pretty decent deck I must say. It’s a pain to play against if you’re using Magneboar, but it’s not really a 90-10 I feel.

    Overall, I don’t see this deck doing too hot in Masters, but it seems like a great deck in Juniors and maybe Seniors will do good with it too.

  • Anonymous

    surprised. no rainbow.

  • Anonymous

    What happens when they send out RDL? Or, pokemon reversal? 

  • http://pulse.yahoo.com/_M7WA3WUB4PCIFTREI6CODDPJ5Q Patrick

    I play this deck and built it around early june after learning about the rotation and after constant playtesting, you were right about the problems with other decks. I racked my brain on what to use to deal with donchamp, cinccino, rdl, and various other decks and in the last week, I’ve added two techs to the deck. Mandibuzz and Bouffalant. Mandibuzz for 1 darkness can turn donchamp’s strategy against it and claim cheap prizes by taking out damaged basics and keep them from building up and it helps that it resists fighting. Bouffalant OHKO’s RDL and in one playtest battle, it took down both winning the game thanks to revenge. Like the guys before me, I believe twins is great for this deck and I am happy to see that someone made an article for this deck.

  • http://pulse.yahoo.com/_M7WA3WUB4PCIFTREI6CODDPJ5Q Patrick

    I play this deck and built it around early june after learning about the rotation and after constant playtesting, you were right about the problems with other decks. I racked my brain on what to use to deal with donchamp, cinccino, rdl, and various other decks and in the last week, I’ve added two techs to the deck. Mandibuzz and Bouffalant. Mandibuzz for 1 darkness can turn donchamp’s strategy against it and claim cheap prizes by taking out damaged basics and keep them from building up and it helps that it resists fighting. Bouffalant OHKO’s RDL and in one playtest battle, it took down both winning the game thanks to revenge. Like the guys before me, I believe twins is great for this deck and I am happy to see that someone made an article for this deck.

  • http://pulse.yahoo.com/_X4OXDLQAYHY6LMMZP2SE5GWW4U MAC15

    THANK YOU. So happy someone isn’t giving up on Ampharos prime. He’s my favorite card in the card and I read on another article that you shouldn’t circle a deck around a favorite card and stay competitive, but I think he is disregarded quickly. I think with the energy raining that is going on now, ampharos can be really useful. I am currently running him with mandibuzz, but I think I will give this deck a shot as well. Thanks for the idea. :)

  • Grant O’Brien

    You should call it Mcdonald’s Strawberry Lemonade!