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  • JPN-Gallade

    And look at that! This article marks another coincidence! Someone I know from the Chicago league happens to run a deck very similar to this, but the only difference I seem to know thus far is that he runs a few Cyrus’s to nab some supporters.

    Otherwise, you have a pretty well written article! Great job writing it! You provided a very good analysis of the deck overall, as well as a solid list. Looking at this deck, it looks like it can do pretty well in today’s metagame.

    • http://www.facebook.com/people/Bradley-McCarey/100001046255065 Bradley McCarey

      That would be me cause I am from chicago.. Can I have your name? I might know you! Oh yeah and I played cyrus as well for a while. I decided to take them out for the copycats and contributions

      • http://www.adamcapriola.com/ Adam Capriola

        Small world!

  • Anonymous

    Not a bad decklist. I think you may have too many Collectors and Elm’s especially with 3 call nrg. I also don’t see why you need 12 psychic nrg. I would take out a few for some warp or even cyclone. Also, I would definitely have some lookers so you know what your opponent has before you use poltergeist.

  • Anonymous

    Not a bad decklist. I think you may have too many Collectors and Elm’s especially with 3 call nrg. I also don’t see why you need 12 psychic nrg. I would take out a few for some warp or even cyclone. Also, I would definitely have some lookers so you know what your opponent has before you use poltergeist.

  • Anonymous

    Couple flaws- you’ll never need 3 Palmer’s, 1 should do it. If you really want Calls, add the 4th. You need need need at the very least 2 Warp Enegy and probably even another Unown Q as well. 13 Psychic energy is way too much, (Poltergeist only requires 1?!?!) Here’s a better energy line that every is seeming to adapt:
    4 Call
    3 Wap
    6 Psychic
    You essentially have 7 Bebe’s search, which is… Strange. Add in 3 Looker’s in place of 3 Elm’s. Cheerleader’s is an interesting choice. I’m assuming it’s so your opponent will be tempted to draw a card even though it might be a TSS. Very interesting idea there!!

  • Anonymous

    I actually like this combo, also thought of it when I saw Mismagius and Vileplume

    how about this

    -1 Palmers
    -1 Pokemon Collector
    -4 Prof Elm

    +1 Bebe
    +3 Cyrus Conspiracy
    +1 Unown Q
    +1 Uxie

  • Anonymous

    I like this deck concept but i believe that although misgagius has the 1 turn faster attack than gengar Sf i find gengar a much nicer combo, firstly, the more hp the better, also the fainting spell is a real pain, in addition to this, gengar has a really nice alternative attack if your opponent topdecks a judge or something, to ruin your potergiest finally, gengar provides a counter to dialga G level X with gengar lv.x as it can just shuffle it away everytime it comes into play. but thats just me haha, at times the 1 turn faster can be the difference in winning or losing so good luck!

    • http://www.youtube.com/user/pgmcsskater pgmcsskater

      i definitely agree gengar has the upperhand in the overall game, where mismagius may be a little faster.

      • http://profiles.yahoo.com/u/ZETUB3TM3ZC4KJULZ4PYPEJR7I Tony

        hear! hear! I agree 100%

      • Anonymous

        So why not tech in a 1-1 or 2-2 Mismagius into a VileToom/Gengar deck?

      • http://www.youtube.com/user/pgmcsskater pgmcsskater

        good luck trying to find space for the mismagius… there is no real need for it.

    • Anonymous

      mmm i dont undestand how Mismagius is faster…Both attack with 2 energies. The only positive thing in mismagius are the 4 free spaces, but gengar is much better

  • http://www.youtube.com/user/pgmcsskater pgmcsskater

    the one think i dont like about mismagius is it can easily be OHKOed and doesnt have the advantage of fainting spell. also this may not seem like a big deal but have a retreat cost could hurt late game.

  • http://www.facebook.com/people/Sebastian-Larramendy/1221642842 Sebastian Larramendy

    it’s a good idea, similar like the viletomb with geengar.. However, i think that geengar is better than mismagius, so i would put geengar instead mismagius and some changes in the list.. but the idea is good

  • http://www.facebook.com/adriansaunderspwns Adrian Saunders

    I liked this a lot! Thanks!

  • http://www.facebook.com/pokeyreturns Pokeyx Returns

    Gengar is far more superior than Mismagius unless it’s a putting to sleep contest. Mismagius is x2 weak to darkness, 30 less hp, has a retreat cost, and lacks the Fainting spell power that makes Gengar that annoying.
    4 less spaces isn’t going to make this deck better than using Gengar, even if it could bring back a 2-2 Claydol line, which obviously can’t.

  • Anonymous

    I like this deck idea very much and i believe that this deck will see much more play once gengar sf gets rotated out. Also, i would take out bts for miasma valley to spread the dmg arnd, considering the fact that you are only running only 2 vileplume lines. Also, warp energy is a must in this deck in case ur vileplume gets dragged out. 3 palmers is a little excessive and i suggest running one or two rare candies in case u dun start out with tomb or sad cases where they brightlook ur vileplume out and ohko it, rare candies allow you to set up a plume the next turn and lock him again, effectively STILL preventing him from running any trainers.

    I suggest:
    -1 palmer’s
    -1 bts
    -4 psychic energy

    +2 rare candies
    +4 psychic energy

    Optional:
    -2 bts

    +2 miasma valley

  • http://pulse.yahoo.com/_XEXG74FIFSEULXSCCUA735ONTQ David Brooks

    i am trying something like this its pretty good!!!