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  • J Humphrey

    Hey mike! Its me garrett!!

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      Hey, man!

  • Anonymous

    The lost world should never have existed; but it does. I might have to test this, I think that this deck could be tier 2… maybe tier 1. The loss to magneboar and reshiboar/typhlosion makes it questionable, though… Especially if people start running switch as well.

    I would almost suggest a 2-1-2 vileplume for the last slots…

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      It is definetly not an  auto-loss to magneboar and reshiboar/typhlosion (there is no such thing), they aren’t that bad, i mean come on, 1-2 stage two lines to set up before they can start attacking, and for magneboar it takes 2 energy from Magnezone to ko a Mew. so what i do is just try and keep energy away from them with slowking and seeker/hurl with Mew.

      Vileplume could be worth a shot, totally destroyes any chance of trainer recovery for you and your opponent, so Flower Shop Lady would be needed, might be aittle slow, too, but cool idea!

  • Anonymous

    an excellent combo is jirachi/shaymin to load mew with multiple psychic energy… which if your doing, juniper and junk arm become more useful to drop psychic energy to the discard pile… and seeker makes them re-usable

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      Interesting idea, another tech option along those lines would be Palkia and Dialga Legend, if they start evolving on the bench make them put the whole evo line back in their hand next turn they can’t evolve and it leaves you free switch and to hurl their stage 1s and 2s into the lost zone.

      • Anonymous

        true, but being a LEGEND it costs you 2 prizes on KO… just depends how fast your deck sets up, both halves of LEGEND + 1 water and  DCE (or 2 psychic which can be done with jirachi/shaymin combo to set up in 1 turn) to pay for its attack, on top of setting up mew’s for “hurling” and thats only for putting a stage 2 back into their hand … could work though and worth testing

      • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

        Fair enough. Do you think we could agree that Mew/Jirachi/Shaymin is an entirely different deck than Mew Jr. and that DPL could be a reasonable tech in M/J/S?

      • Anonymous

        yea i can totally agree with that, but that being said jirachi/shaymin can still be used in mew jr. (or in any psychic deck for that matter, like gothitelle when it comes out) … oh and if you test the DPL idea and find it works well don’t hesitate to pass on that knowledge, as the community is still waiting for someone to truly break a lost world combo, though the mew jr. idea is really cool but with your attackers having 60hp and 30hp they are easily 1-shotted (especially if mime jr. wakes up after it attacks)

      • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

        Yeah, i’ll try and test out the DPL in M/P/J once I get the cards for it and if it is good I will report back with my findings.

  • Dave W

    I run a deck like this for fun and I have to say those switch are CRITICAL. I’ve had slowking dragged out once without a switch and it was not pretty.

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      Yeah, that could be pretty nasty, but if you get a lock down you can prevent that from ever happening, which is why i prefer 2 and not 3-4. I really just put them in there in case of slowpoke starts, cause my personal build is really speedy, it usually gets a turn 2 or 3 lock.

  • Travis

    I don’t like the way the matchups are listed. A Deck with alot of pokemon can beat this deck if it sets up first and KOs the Mews (Almost too easy btw) faster than the mews can lost zone pokemon. Basically, any deck that can do 60 damage stands a chance against this deck, given they can set up at a decent speed.

    Matchups aside, the list is pretty sweet. It looks great on paper, and even has some tech spots for some junk arms and maybe some VS seekers to re-use seeker every turn. Great article, I’d like to see this deck get some play next rotation.

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      Whoa, whoa, whoa, slow down. True a deck with lots of Pokemon, such as Donchamp, can set up just as fast as Mew Jr. and it only needs one energy to ko a Mew, but that is why you then rely on Mime Jr. unitl you are ahead by one or two pokemon in the lost zone to prizes taken ratio, then you can start using Mew to put things in the lost zone.

      With no way of placing damage or setting special conditions, if you flip tails consecutively with Jr. after you use Sleepy Lost you can win the game.

      Also if you get the first turn See Off for Gengar, and your opponent dosen’t hide the pokemon back in their deck or discard, you pretty much get a free evolution in the lost zone.

      I remember multiple times against my SpeedPhanTank deck where i used Mime Jr. and Slowking to put 4 Pokemon into the lost zone and seeker/hurl 2 turn in a row with the Mew i had on my bench and won with lost world.

       You just have to identify what deck you are playing against and fit your play style to that deck.

      VS. Seeker is going to be out of the format in HS-on, but yeah i’m hopin’ for a reprint.

  • Anonymous

    “DonChamp: very, very, very favorable”
    Not trying to be biased or anything since I play this) but Donphan will 1-shot you for one Energy. I agree the deck has a lot of Pokémon to LZ, but the 3 ‘very’s make it seem extremely hard for the DonChamp player to win.

    Other than that, nice article. I played against a Mime Jr. / Slowking Deck on the TCGO once and it went really bad for me. It’s a solid deck that ca set up pretty fast. Only weakness is Mew’s HP.

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      Yeah 3 “Verys” is sorta unfair, i guess i was just exagerating,  but you can’t one shot a sleeping Mime Jr. with Donphan, and that is what Jr. is really in there for, to stall and hopefully get tails so it doesn’t get kod while you struggle to set up. It is a hard match up but, every time i played against it if i get Mime Jr. swarming and a Slowking benched, it changes from auto loss to favorable.

  • RPFR17

    Anyone else notice that in the list it says Slowking UD? It’s supposed to be HS/CL, unless you mean Slowking Prime, for some very odd reason.

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      Yeah, that is sorta odd, it is supposed to be HS/CL.

  • Anonymous

    Its a cool deck, but I dont think slowking and mime jr will get what you need as fast you like maybe the mime jr. more than slowking until u get your mew active. I do like the spiritomb a lot tho, and with seeker to reuse, so when you hurl with your mew, you’ll get 1-6 pokemon.

    Instead of the slowking, try the Ditto that lets your opponent only use 4 benched pokemon, to keep there hand clogged with pokemons. Instead of collectors try Dual balls so you can seeker or twins or juniper instead for the turn. Put in stantlers to grab your mews in replace for slowpoke. 

    Just a test you can try out, see if it works.

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      I think you misunderstand the deck, mew is for early game disruption focousing on getting as many evolution cards into the lost zone, slowking and mime jr are there for later game when you opponent has built up a heavy hitter and can ohko mew. this deck is already really vulnerable to yanmega snipes, ditto would just be suicide (and im the guy who thinks Mime Jr is viable and im saying that). dual ball is worth a shot, but this is a deck that needs to be super cosistent, stantlers would lessen my chances of getting the t1 seeoff and slow down down my set up by 2 or 3 turns, might have been good if unown q was in hs on.

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      I think you misunderstand the deck, mew is for early game disruption focousing on getting as many evolution cards into the lost zone, slowking and mime jr are there for later game when you opponent has built up a heavy hitter and can ohko mew. this deck is already really vulnerable to yanmega snipes, ditto would just be suicide (and im the guy who thinks Mime Jr is viable and im saying that). dual ball is worth a shot, but this is a deck that needs to be super cosistent, stantlers would lessen my chances of getting the t1 seeoff and slow down down my set up by 2 or 3 turns, might have been good if unown q was in hs on.

      • Anonymous

        I prolly don’t know your deck but i know some lost world decks, ditto is only suicide when pokemon catcher is out other than that your just cluttering there hand.  Ditto reminds me of Palkia G Lv. X but weaker.

        So yea its just 1 ditto you’ll most likely need to just bench and chill, just a try out, if you have done it before and it don’t work than allright.

  • Adam Bigott

    Why are you running 3 gengar prime if you only need to lost zone one? Feel like 2 is plenty. 
    Also why don’t you mention shaymin/jirachi as techs for energy acceleration???

    • http://profiles.google.com/gallaher.spooky.michael Michael Gallaher

      “The number for this one in the list is tricky, I prefer 2 just so I can have more tech space, but other people prefer 3 for its consistency.” This is what i said in my aritcle about putting 3 Gengar in the deck, when i posted a variant of this article in the forums i got two people reccomending adding a third Gengar to my 2 Gengar list. I didn’t mention the shaymin/jirachi combo because i honestly (a) haden’t heard of it and (b) i would need to run a different trainer engine, such as 4 junk arm probably more Revive, energy search, switch and the engine i had was working really well (c) i think 9 energy is really a little low for the need of acceleration, especially when you only really need to attach 2 energy to each Mew, cause your opponent will usually not have more than that amount of pokemon in their hand once they catch on to the point of the deck.

  • icy11893

    Steelix: favorable to laughably easily won, you lose this match.

    • Anonymous

      why do you lose this match? Steelix takes 5 energy or 2 energy stream to KO Mew… sure it resists you but its not like your actually attacking it

      • icy11893

        not enough pokemon for you to lost zone. 4-3 steelix and about 4-5 other pokemon tops. thats alot less pokemon than you can handle. you will never get 6 pokemon in the lostzone in that match.

      • Anonymous

        4-3 steelix line, 4 skarmory for starting, 2-1-2 (or something like that) klinklang line and 2-2 blissey prime for healing… anything less than 15 pokemon is hard for lost zoning but also hard for that deck to set up unless its speed zekrom 

      • Anonymous

        why 4-3? I don’t get that just like I don’t get 4-3 Gyarados. Except this is MORE stupid.

      • Anonymous

        in a deck that has 1 main attacker of stage 1 its either 4-4 or 4-3 anything less just limits your chances of getting it out… but with 4 it can just get clogged up and you end up drawing them when you don’t need them, 4-3 just seems to be the best (or 3-3 if you really need the space, but gyarados does need 4 magikarps to maximize damage)

    • Anonymous

      Steelix: less viable in this format and next one because Reshiboar OHKOes it no matter how many special metals you have

      and steelix is SLOOOOOOOOOOOOOW. Actually more like SLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW. This deck aims for a fast setup and you don’t attack it for the resistance. If it really hurts you you could throw in a crobat prime.

      • Anonymous

        crobat prime does nothing at all to steelix, steelix resists psychic and has a poke-body that prevents status effects

  • Anonymous

    umm, just so you know, there are actually 6 free slots in the decklist

    just saying

  • Anonymous

    umm, just so you know, there are actually 6 free slots in the deck list

    just saying

  • Anonymous

    This deck is very similar to a deck of mine, which I had posted at
    http://pokegym.net/forums/showthread.php?p=1990175
    But you describe Mew as your main attacker; I consider Mew to be my backup attacker, once Slowking and Mime Jr. are in play.  

    I don’t consider this to be a “lock” deck, because as soon as they get an attacker capable of knocking out your active pokemon with one hit, they will be using it to attack every turn for the rest of the game.

    I’m never tried testing Prof. Juniper instead of PONT, but I might give it a try.  I preferred PONT because I wouldn’t want to discard a Slowking or Gengar until the other one was in use.

    Judge could be very useful on the first turn, to delay your opponent from powering up his first attacker.  But later in the game, Judge might not do much for you, and do you more harm than good.

    The main difference between our decks is that I currently include 4 Pokegear in my deck.  I find that I almost always want to play Pokemon Collector on the very first turn, hopefully to See Off with Mew and get Mime Jr. and Slowpoke on the bench.  There is only about a 50% chance of getting a Pokemon Collector in the first 8 cards, but if you have 4 Pokegear in the deck, your odds of playing that first turn Collector are improved nicely.  And later in the game, Pokegear often helps to get the much-needed Twins.

  • Anonymous

    Something that makes decks like this have loads of trouble is Rayquaza Deoxys Legend.  I realize that you could probably lost zone a piece by disrupting but if it hits the field you could be in trouble because even if you get a couple stalls with mime jr., they can still keep up in the prize race.  

    Granted, i dont want to pretend to know if RDL will be huge, but i know anything with emboar could throw it in pretty easliy.  

    Other than that extra thought, this deck seems really cool and a break from all the other hyped cards.  
    Great article!

  • Anonymous

    slowking ud is slowking prime

    just thought i’d point that out

  • http://pulse.yahoo.com/_JFK6QHOCKJK2SIY2CKHZB2G77U Micah

    while running a variation of mime jr. I learned that if they are asleep they can’t attack so I had hypno on my bench