First off I will point out that the name comes from Stephen Silvestro seeing as I adapted this deck off of the one that he is currently playing at battle roads.
Second I would like to point out that there are a few differences to the deck that are abnormal from earlier Machamp decks. The first would be that it is not built with the donk as the primary objective. The second is that it isn’t played with anything other than normal techs, which has become uncommon recently with the options of Gengar SF and Nidoqueen RR.
Before I get to the rest of the article, I would like to mention one thing, Machamp LV.X. This has always been one of the more interesting level X’s available due to its Poke-Body “No Guard”, which adds 60 damage to all attacks to each active Pokemon as long as it is active. When first this card came out nearly a year ago, many people would level up their active Machamp the first chance they got so they could hit for the extra 60 damage. I can’t stress enough how important it is to wait until it is absolutly necessary to drop it to do so as a game changer. On more than one occasion I have seen people lose the game because they leveled up too early.
Now moving on to the next piece of the strategy, Dusknoir DP. Dusknoir serves one sole purpose in this deck, its Poke-Power “Dark Palm.” “Dark Palm” can only be used if your opponent has four or more benched Pokemon, but it is worth the wait since you can then choose any one of your opponent’s benched Pokemon and they have to shuffle that Pokemon into their deck. This works really well with this deck since it runs four Warp Points, as well as lightens the load on Machamp since he prefers the smaller opponents. Dusknoir also severely cripples any deck that requires building stuff up on their bench by giving them less space to do so with.
The biggest part of this deck that really helps with recovery is Regirock LA. He is in here for one major reason, his Poke-Power “Regi Cycle.” “Regi Cycle allows you to discard two cards from your hand if you already have any fighting energy in your discard pile and then attach one of them to Regirock. This can further benefit this deck with the use of Stark Mountain which allows you to move one fire or fighting energy to one of your fire or fighting Pokemon.
The final card that is different in here from other Machamp decks is Relicanth from Supreme Victors. He is a more recent tech that can do 30 damage times the number of your opponents Pokemon tools and stadium cards in play to one of your opponent’s Pokemon for a single fighting energy. This is a card that i expect to see a lot of extra play next set with all of the new poke-tools coming out including Expert Belt. The fact that he is a basic that needs a single basic energy to do good damage ain’t too shabby either.
Now for the list:
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Pokemon 22: 4 Machop SF 2 Machoke SF 3 Machamp SF 1 Machamp LV.X SF 1 Duskull DP 1 Dusknoir DP 2 Baltoy GE 2 Claydol GE 1 Regirock LA 1 Relicanth SV 1 Uxie LA 1 Azelf LA 1 Unown G GE 1 Chatot MD |
Trainer/Supporter/Stadium 27: 4 Roseanne’s Research 4 Bebe’s Search 2 Cynthia’s Feelings 4 Rare Candy 3 Pokedex Handy 910is 1 Luxury Ball 2 Night Maintenance 4 Warp Point 3 Stark Mountain |
Energy 11: 4 Call Energy 7 Fighting Energy |















