LuxPluff is one of the best decks in our current format. It utilizes incredible speed and high damage output for low energy costs. Jumpluff is the decks main attacker, and you use Luxray Gl LV.X‘s Poke-Power, Bright Look to bring up your opponents essential Pokemon so you can get knock outs on them with Jumpluff.
| Pokemon 4 Hoppip HS 2 Skiploom SW 4 Jumpluff HS 3 Baltoy GE 3 Claydol GE 2 Uxie LA 1 Azelf LA 1 Regice LA 2 Crobat G PL 1 Luxray GL RR 1 Luxray GL LV.X RR 1 Unown Q MD |
Trainer/Supporter/Stadium 3 Roseanne’s Research 2 Pokemon Collector 3 Bebe’s Search 1 Luxury Ball 4 Pokemon Communicator 4 Rare Candy 4 Broken Time-Space 4 TGI Poke Turn 1 Expert Belt 2 Warp Point 1 Night Maintenance |
Energy 4 Grass 2 Multi |
The list above is exactly like Chris Fulop’s list besides the absence of Chatot MD in my list. I substituted Chatot MD for a fourth Rare Candy simply for the fact that it increases your chances of getting a turn 1 Jumpluff. One of the decks weaknesses is being under a Trainer lock, which is why the deck incorporates multiple ways to get a Spiritomb of your opponents out of the active position.
Jumpluff
The main attacker in the deck. Jumpluff can hit between 20-120 damage for 1 energy by using Mass Attack. Jumpluff’s biggest weakness is simply the fact that he has 90 HP and can be knocked out by a lot of the format in 1 hit once they set up.
Luxray GL LV.X is a perfect partner for Jumpluff because it allows Jumpluff to utilize his speed by bringing up your opponents benched Pokemon they are trying to set up using Luxray GL LV.X’s Poke-Power, Bright Look. You can use Bright Look when you level up your active Luxray GL to Luxray GL LV.X, Bright Look lets you pick one of your opponent’s benched Pokemon and switch it with their active. Then you can Poke Turn Luxray GL LV.X and knock out that Pokemon with Jumpluff to get ahead in prizes early and not let your opponent set up.
Jumpluff has free retreat which makes this combo much more likely to happen. Luxray GL LV.X can also pull up another Pokemon to get you out of the Spiritomb lock.
Regice
Regice using his Poke-Power, Regi Move allows you to discard two cards from your hand and then your opponent has to switch their active Pokemon if their a basic Pokemon with one of their benched Pokemon. This is another way to get you out of the Spiritomb lock.
Crobat G
The deck uses Crobat G to add additional damage with his Poke-Power, Flash Bite to ensure a knock out. Flash Bite allows you to place a damage counter on any of your opponents Pokemon when you put Crobat G from your hand onto your bench. Crobat G is a perfect fit for the deck because you already use Poke Turns for the reuse of Luxray GL LV.X.
Heavy Claydol Line
Claydol is commonly used in almost any deck, thus I’m not going to go in depth about Claydol. However, this deck utilizes a heavy Claydol line to get out a Jumpluff on turn 1 as much as possible. You usually want to have 2 Claydols in play.
There are also some more techs you can use in Jumpluff that are not in my list, the techs you use differ among your meta game.
Azelf MT and Mesprit LA
This tech was used in John Kettler’s Regionals deck. This tech is great in an SP heavy meta game. Azelf’s Poke-Body increases the cost of attacks for all of your opponents basic Pokemon by 1 if you have Azelf, Mesprit, and Uxie in play. Mesprit’s Poke-Power, Psychic Bind locks off your opponents Poke-Powers the turn you play Mesprit.
Chatot MD
Chatot MD can simply refresh your hand during a Power lock. For 0 energy Chatot can use his attack Mimic to shuffle your hand in your deck and draw the same number of cards your opponent has in their hand. This tech is a great option for a meta game that has a lot of PLox, Palkia Lock, or SP to refresh your hand through a power lock.

















