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  • Anonymous

     The correct way to win with this strategy is to kill absolutely everything they have. Firstly, you can’t kill your own forretress with your booming; and secondly, Emboar has a stupid amount of HP. If you flip the 8th coin (15 and 16th damage counter) and it’s tails, then surely everything else will have died (140 hp or lower)… and if not, your emboar will die at the same time as their… tyranitar prime? machamp prime? This deck sets up stupidly fast. Turn 2 massive donk. I think Pokemon Collector x4 would be a good card in this deck, as well as an unown Q. If you get spiritomb stuck in the active and no basics to evolve (you run 26 pokemon, and 4 basics that evolve) then you will be far behind.

    Lastly, if prizes permit, don’t feel bad to kill off all of your benched uxies and spiritombs so you can play more uxies. As long as your opponent doesn’t take 6 prizes before you knock out all of their pokemon, you should be fine. (Remember, 2 uxies = 140 hp, so make sure you calculate how many flips you’ll need to kill them before playing uxie (for instance, uxie dies in 4 flips – so make sure to wait until they only need 3 flips to play your uxie if you can)

    I tried to play this deck with Smeargle from secret wonders and blastoise (wash out? attach a lot of water energies) but it never worked. This, on the other hand…

    • Anonymous

      Also, if you’re worried about sabledonk… don’t. You run 20 basics; 4 of which are spiritomb. 

  • Anonymous

     I heard about this deck once before…and it’s sick.  I really hope it wins some battle roads.  KABOOM

  • kathyobrien

    for 8 tails, you K.O. your own emboar… and what if they play the same deck/ Everyone Explode now foretress?

    • Anonymous

      If they run emboar, you just get 8 flips.

      If more than one person is running a forretress deck at league… be scared. Anyway, it would be a win for the player who attaches. Knock out all your pokemon except emboar; they will be forced to put their forretress active. When they do, send up your inferno fandango emboar.

      If they have emboar out, just explode all the pokemon on the field. Neither of you can hurt each other if you don’t have any metal energy :P

  • Anonymous

    I played a deck like this, but it was before triumphant was even released so Emboar wasn’t around.  I don’t remember how he attached the energies. I got destroyed because he got like 15 tails in my battle against him. 

    I don’t think you really need the spiritombs because you all ready have tons of basics.  This would add space to put in techs, which could help in getting the KABOOM out quicker.  I just don’t see you pulling the KABOOM off turn 2 or 3, while having spiritomb as a starter.  You could replace the spiritombs with some rare candies and pokedrawer+. 

    This is just my idea, if you don’t like it thats fine.

  • Anonymous

    Being the first one to post the idea up on the gym way back when emboar was featured in a commercial in japan, I think you have the right idea, but your list is off. I really don’t think the juniper, or uxie are necessary at all to the deck. Also I’m on and off about SSU. I love and hate that card so much in this deck. It can be stupid broken, but also just stupid. Truth be told, with RETURN, you don’t really have to run SSU. Without uxie, etc. clogging your bench, you have room to drop a couple of them in one turn. As jahikoi said, your goal is to knock out everything in one turn, no exceptions. Finally, we named it “Do the Fandango” over here, I thought that name was a little more fun. xD  

  • Roarkiller Master

     I actually played this deck in Battle Roads, albeit a more conservative build.

    My style of play, however, is different from yours. The idea is to have 4-5 energy in your hand minimum, depnding on board’s max HP. Drop everything down, that’s 5 flips. Seeker/SSU, that’s another five. Unown return, another five. Oh, and unown is KOed. No matter, POKEMON RESCUE!!! For yet another five.

    You don’t need stupid amounts of energy in your hand, just ways to get it back when it leaves. You DO, however, have to watch out for judge. That card screws up your game royally.

    But regarding Sabledonk, well… I got donked TWICE in that BR. The other two games, I won one from game strategy, lost the other one due to a severe msplay on my part, but both times I hit only 4-5 tails out of the double digits I threw.

    So, yeah. If you trust your coin/dice, go ahead. If they decide to give you heads all the way like they did to me, good luck.

  • Anonymous

    I really like the idea of this deck and I honestly hope it sees some success at BR’s.

  • Anonymous

    A guy played this at a BR I went to today. I don’t believe he won, but I know he made top 4.

  • http://pulse.yahoo.com/_XUUNX7VMZ4VU2VXABXPFNYONJQ Edgar F

    Funny how this didn’t get rated so high and yet turned out to be the clear BDIF, winning every single BR I saw it played in.