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  • poke fart

    NICE.Great idea,I like the use of a Ambipom MT.

  • poke fart

    NICE.Great idea,I like the use of a Ambipom MT.

  • SMGausch

    expert belt and possibly a cherrim or two could be awesome in this

  • SMGausch

    expert belt and possibly a cherrim or two could be awesome in this

  • Dave Hueglin

    Thanks for the positive feedback guys,

    I have now just recently out the 3 SSUs and added in 1 Expert Belt and 2 more Dusk Balls. I thought of Cherrim and may still try it out. I put in the extra Dusk Balls just to try and set up faster – that seems to be the key. In a way, this deck is kinda like running an SP deck, where you need to get set up early and at the same time stop them from setting up – that’s where Ambipom is really helpful if you get him early with a DCE.

  • Dave Hueglin

    Thanks for the positive feedback guys,

    I have now just recently out the 3 SSUs and added in 1 Expert Belt and 2 more Dusk Balls. I thought of Cherrim and may still try it out. I put in the extra Dusk Balls just to try and set up faster – that seems to be the key. In a way, this deck is kinda like running an SP deck, where you need to get set up early and at the same time stop them from setting up – that’s where Ambipom is really helpful if you get him early with a DCE.

  • tragicmat1

    I really do like Houndoom, although, I feel as though it doesn’t have too much synergy with Ambipom or Aipom.

    A card you may want to consider is Honchkrow (SV). His power allows you to bring back 1 Pokemon from your opponent discard pile onto their bench if their bench isn’t full. GREAT for keeping your opponent filled with cards on their bench.

    Same with the Chatot G, it’s just not good enough of a card to use on it’s own, assuming your opponent will use a supporter their next turn and shuffle their deck, or just Claydol ALL their top cards anyways.

    Take those out, and you have room to fit the whole Honchkrow line in (With the Lvl X and the Myterious Treasures one)

    Also, if you now add Dark Types in, you could consider Houndoom GE that can provide nice disruption or the up coming Houndoom Prime. (Special Darks becomes available as well)

    Adding an Uxie Lvl X might be a good idea for a more permanent draw engine, or just Claydol since its a league promo :)

    As for trainers, I’d drop Professor Rowan and Dusk Balls, and 1 Underground Expedition for 4 Bebe’s Search ( Or Mix and match that with Pokemon Communicator). That should just add even more consistency.

    Anyways, I know this changes the Deck a lot but it’s just my opinion. Anyways, I hope you continue to have fun with this deck ! It just seems like a fun deck :P

  • tragicmat1

    I really do like Houndoom, although, I feel as though it doesn’t have too much synergy with Ambipom or Aipom.

    A card you may want to consider is Honchkrow (SV). His power allows you to bring back 1 Pokemon from your opponent discard pile onto their bench if their bench isn’t full. GREAT for keeping your opponent filled with cards on their bench.

    Same with the Chatot G, it’s just not good enough of a card to use on it’s own, assuming your opponent will use a supporter their next turn and shuffle their deck, or just Claydol ALL their top cards anyways.

    Take those out, and you have room to fit the whole Honchkrow line in (With the Lvl X and the Myterious Treasures one)

    Also, if you now add Dark Types in, you could consider Houndoom GE that can provide nice disruption or the up coming Houndoom Prime. (Special Darks becomes available as well)

    Adding an Uxie Lvl X might be a good idea for a more permanent draw engine, or just Claydol since its a league promo :)

    As for trainers, I’d drop Professor Rowan and Dusk Balls, and 1 Underground Expedition for 4 Bebe’s Search ( Or Mix and match that with Pokemon Communicator). That should just add even more consistency.

    Anyways, I know this changes the Deck a lot but it’s just my opinion. Anyways, I hope you continue to have fun with this deck ! It just seems like a fun deck :P

  • shuppet girl

    I play houndoom/infernape so I can get damage on pokemon early to use the burn. I also have some crobats in my deck to place damage as well. I have never really played this competitively, but it’s a fun league deck! I also play the Uxie lvl X for drawing power.

  • shuppet girl

    I play houndoom/infernape so I can get damage on pokemon early to use the burn. I also have some crobats in my deck to place damage as well. I have never really played this competitively, but it’s a fun league deck! I also play the Uxie lvl X for drawing power.

  • http://www.adamcapriola.com/ Adam Capriola

    I like tragicmat’s Honchkrow idea, that seems like it might be a little better with Houndoom. I don’t really see too much synergy with Ambipom to be honest.

    What do you send active if you bring Ambipom back to your hand? It seems like you have nothing that would be able to stall or take a hit. I’d suggest Mr. Mime or Spiritomb, but they’re counter-intuitive to Houndoom.

    I’d say to try out Honchkrow and see how it works. :)

    Thanks again for the article Dave!

    • HunterJ

      yer your right!

  • http://www.sixprizes.com Adam

    I like tragicmat’s Honchkrow idea, that seems like it might be a little better with Houndoom. I don’t really see too much synergy with Ambipom to be honest.

    What do you send active if you bring Ambipom back to your hand? It seems like you have nothing that would be able to stall or take a hit. I’d suggest Mr. Mime or Spiritomb, but they’re counter-intuitive to Houndoom.

    I’d say to try out Honchkrow and see how it works. :)

    Thanks again for the article Dave!

    • HunterJ

      yer your right!

  • Dave Hueglin

    Thanks again everyone for all the good suggestions.

    Adam, you make a valid point about this deck not really having a staller that can take some hits. You are not always going to be using “Hand Trick” to bring back Ambipom into your hand though. Sometimes it works better that he is the softener, and when he gets KO’d you bring up Houndoom to knock out their big hitter. If I try a staller, then Mr. Mime is probably the best bet (unfortunately I don’t own any).

    One thing to keep in mind is how fast you can recover – with Broken Time Space in play you can have a fully powered Ambipom, or a Houndoom that can do 60 damage, back on the bench in one turn. As long as you get an early prize lead you can trade off prizes and take the win by 1 prize card. It makes for a real nail-biting battle!

  • Dave Hueglin

    Thanks again everyone for all the good suggestions.

    Adam, you make a valid point about this deck not really having a staller that can take some hits. You are not always going to be using “Hand Trick” to bring back Ambipom into your hand though. Sometimes it works better that he is the softener, and when he gets KO’d you bring up Houndoom to knock out their big hitter. If I try a staller, then Mr. Mime is probably the best bet (unfortunately I don’t own any).

    One thing to keep in mind is how fast you can recover – with Broken Time Space in play you can have a fully powered Ambipom, or a Houndoom that can do 60 damage, back on the bench in one turn. As long as you get an early prize lead you can trade off prizes and take the win by 1 prize card. It makes for a real nail-biting battle!

  • Lamar

    I think Houndoom could also be played with Typhlosion Prime. If you do have to discard two Fire Energies from “Bright Flame,” you’re just an “Afterburner” and an energy drop away from another “Bright Flame.”

  • Lamar

    I think Houndoom could also be played with Typhlosion Prime. If you do have to discard two Fire Energies from “Bright Flame,” you’re just an “Afterburner” and an energy drop away from another “Bright Flame.”

  • eondusk

    aaaa a girl Shuppet

  • eondusk

    aaaa a girl Shuppet

  • http://www.myspace.com/michaelmasacre Michael Scot Masacre

    I think it’s a nifty idea and i love the fact that your building a deck out of cards that don’t normally see much play, keep experimenting with it but i honestly think that honchcrow would allow you do devistate allot more then the others. That would make fore a sweet combo.

  • http://www.myspace.com/michaelmasacre Michael Scot Masacre

    I think it’s a nifty idea and i love the fact that your building a deck out of cards that don’t normally see much play, keep experimenting with it but i honestly think that honchcrow would allow you do devistate allot more then the others. That would make fore a sweet combo.

  • Nave

    Awesome article! I really liked some of your original ideas by using cards that see little to no play.

  • Nave

    Awesome article! I really liked some of your original ideas by using cards that see little to no play.

  • Nave

    Awesome article!The fact that you used cards that see little to no play made the deck idea really original!

  • Nave

    Awesome article!The fact that you used cards that see little to no play made the deck idea really original!

  • absolution

    Shuppet girl, is how it’s lulz,
    back to topic Once at a CC last season, someone played those Ambipoms, i got GG but it was a really disruptive strategy, now w dce it’s more eficient, i like rogue decks,
    nice article Dave

  • absolution

    Shuppet girl, is how it’s lulz,
    back to topic Once at a CC last season, someone played those Ambipoms, i got GG but it was a really disruptive strategy, now w dce it’s more eficient, i like rogue decks,
    nice article Dave

  • Lamar

    I think you’d be better off trading in the Ambipom line for Dunsparce GS. You can then get away with using just Fire Energies. That way you wouldn’t have to bank on drawing a Double Colorless Energy. Also DCEs don’t help out with your main attacker, Houndoom.

    If you have an attack that has the condition “if the defending Pokemon has any damage counters on it” you get to do more awesomeness, it screams out Crobat G. I would add one or two bats with 4 Poke Turns. Poke Turns could also pick up a Chatot G and better your chances of having “Revenge Fang” kick in.

  • Lamar

    I think you’d be better off trading in the Ambipom line for Dunsparce GS. You can then get away with using just Fire Energies. That way you wouldn’t have to bank on drawing a Double Colorless Energy. Also DCEs don’t help out with your main attacker, Houndoom.

    If you have an attack that has the condition “if the defending Pokemon has any damage counters on it” you get to do more awesomeness, it screams out Crobat G. I would add one or two bats with 4 Poke Turns. Poke Turns could also pick up a Chatot G and better your chances of having “Revenge Fang” kick in.

  • HunterJ

    maybe a shiftry would help with ambipom!
    love the ambipom tech in here but houndoom could be replaced with a better card like adam said!
    Great idea love it!

  • HunterJ

    maybe a shiftry would help with ambipom!
    love the ambipom tech in here but houndoom could be replaced with a better card like adam said!
    Great idea love it!

  • Gengar 101

    -2 Dusk Ball
    + 2 Unown G

  • Gengar 101

    -2 Dusk Ball
    + 2 Unown G

  • Pikkdogs

    Two cards that I have always liked, but fall just a little short of being really good.

    Is maybe a really good fun deck.

    Yeah that honchkrow trick may be worth trying. You can use the lv.x and make all murkrows use honchkrows attacks (if i remember the card right). Thats pretty cool.

  • Pikkdogs

    Two cards that I have always liked, but fall just a little short of being really good.

    Is maybe a really good fun deck.

    Yeah that honchkrow trick may be worth trying. You can use the lv.x and make all murkrows use honchkrows attacks (if i remember the card right). Thats pretty cool.

  • http://www.myspace.com/colosssus962 Troyb

    Houndoom kills jumpluff.

  • http://www.myspace.com/colosssus962 Troyb

    Houndoom kills jumpluff.

  • Dave Hueglin

    Thanks again everyone. It’s great to have so much constructive criticism – one of the things I love about this site is how respectful everyone is.

    I do like the Honchkrow idea, as a way of manipulating your opponent’s Bench, although I think it would be problematic early on when your opponent does not have any Basics in their discard pile. If I get some Honchkrows, I will try it out. Honchkrow also has to be active to use the Pokepower, which is not so good.

    Even with Honchkrow, the deck still needs some kind of staller, as Adam mentioned. I thought of using Shedinja SV (Poke-body: prevent all effects of attacks, including damage – done by an attacking Pokemon that has any Poke-Powers or Poke-bodies). That covers most of the heavy hitters in the current metagame. He is a Stage 1, but has only 1 retreat cost. I’m going to try running a 2-2 line and see how it works.

  • Dave Hueglin

    Thanks again everyone. It’s great to have so much constructive criticism – one of the things I love about this site is how respectful everyone is.

    I do like the Honchkrow idea, as a way of manipulating your opponent’s Bench, although I think it would be problematic early on when your opponent does not have any Basics in their discard pile. If I get some Honchkrows, I will try it out. Honchkrow also has to be active to use the Pokepower, which is not so good.

    Even with Honchkrow, the deck still needs some kind of staller, as Adam mentioned. I thought of using Shedinja SV (Poke-body: prevent all effects of attacks, including damage – done by an attacking Pokemon that has any Poke-Powers or Poke-bodies). That covers most of the heavy hitters in the current metagame. He is a Stage 1, but has only 1 retreat cost. I’m going to try running a 2-2 line and see how it works.

  • Dave Hueglin

    I tried this deck at league today with a 2-2 Shedinja tech and it really helped out as a mid to late game staller/closer. At several points I was able to completely shut down my opponent’s offense because they only had powered up Pokemon with Poke-powers or Poke-Bodies. That gave Houndoom and Ambipom enough room to come back for the victory, or in one case Shedinja was able to close out by taking out damaged Pokemon. Surprise is a big factor. It’s biggest counter will be having an opponent playing Warp Points or Pokemon Reversal.

  • Dave Hueglin

    I tried this deck at league today with a 2-2 Shedinja tech and it really helped out as a mid to late game staller/closer. At several points I was able to completely shut down my opponent’s offense because they only had powered up Pokemon with Poke-powers or Poke-Bodies. That gave Houndoom and Ambipom enough room to come back for the victory, or in one case Shedinja was able to close out by taking out damaged Pokemon. Surprise is a big factor. It’s biggest counter will be having an opponent playing Warp Points or Pokemon Reversal.

  • http://www.adamcapriola.com/ Adam Capriola

    Nice to hear you had some success with Shedinja! Are you going to try Honchkrow at some point too?

  • http://www.sixprizes.com Adam

    Nice to hear you had some success with Shedinja! Are you going to try Honchkrow at some point too?

  • Dave Hueglin

    Right now I only have 1. If I get a few more I will, although I’m less enthusiastic about it since I read that he needs to be active to use his Power. I only run 1 Unown Q to try and avoid bad starts, so it would be less flexible in being able to move Houndoom active than when using Aipom.

  • Dave Hueglin

    Right now I only have 1. If I get a few more I will, although I’m less enthusiastic about it since I read that he needs to be active to use his Power. I only run 1 Unown Q to try and avoid bad starts, so it would be less flexible in being able to move Houndoom active than when using Aipom.

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