Many of you probably remember myself reporting such a deck winning the first Autumn Battle Road in Mexico with an undefeated record. Now I was never able to get the winning list, but I also have a few ideas of my own on how to improve it, which I will share with you guys right now.
First off is the concept of taking easy prizes. This has become a popular game-winning strategy, as cards such as Luxray GL LV.X RR, Garchomp C LV.X SV or the Gengar SF / Metagross SV deck allow you to nab easy prizes to get ahead and disrupt your opponent. This is how you combine Gyarados SF and Palkia Lv.X GE
. You disrupt your opponent while you stock up on TGI Poke Turn’s to OHKO the big guys.
I have always been a fan of Warp Energy, ever since the old Blaziken / Slaking days. I was hard pressed to find a deck in which these type of energy’s would work, as attaching the energy in the correct places has never been so important in my opinion. This energies though can function with Gyarados SF 100% guaranteed, given how it takes zero energy to attack with, hence attaching energy becomes a non issue. Now here is the list I have come up with, after seeing the deck in action, and some thought and testing of my own.
|
Pokemon-25 4 Sableye PL 4 Magikarp SF 4 Gyarados SF 2 Palkia MD 2 Palkia LV.X GE 1 Baltoy GE 1 Claydol GE 2 Crobat G PL 1 Uxie LA 1 Azelf LA 1 Regice LA 2 Unown G |
T/S/S-29 4 Roseanne’s Research 4 Bebe’s Search 4 Felicity’s Drawing 4 Switch 4 TGI Poke Turn 4 Pokemon Rescue 3 Broken Time-Space 2 Luxury Ball |
Energy-5 1 Darkness Energy (basic) 4 Warp Energy |
+1 Broken Time-Space / Claydol GE / Uxie LA / Premier Ball
Using 4 Warp Energy and 4 Switch, allows Palkia LV.X GE abuse to the maximum, and being able to control who you deal damage to almost every single turn is sure to disrupt your opponent’s strategy.
I use a 2-2 line of Palkia LV.X GE as it becomes an integral part of the deck, and with 8 Switching cards available to you, you will very easily access one when you need it.
Another advantage of using Warp Energy is that after attaching them the energy stays, so eventually something like Claydol GE could have 2 energy attached already and so you wouldn’t have to waste a Switch or Warp Energy to retreat it.
So what do you think? Is Palkia LV.X GE a better option than Infernape 4 LV.X RR or 4 Warp Point / 4 Cyclone energy? How important is board control for this deck?





















Pingback: will some trade me the starters from gold and silver plz i do not care what level i will give you a legendary?
Pingback: Sixprizes