Hello all, this is my first article and I hope to have more for you in the future. Jumpluff and Gengar may appear to have very little in common at first glance. However, both are low-energy and free-retreating attackers with the potential to deal massive damage. Since they both have the same requirements, combining them into a single deck is actually pretty wicked.
The basic strategy is similar to that of a traditional Jumpluff deck, which is to trade prizes faster than your opponent. Gengar is ideal since you can often get 2 prizes in exchange for 1 Gengar.
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Pokemon – 21
4 Gastly SF |
Trainers – 30
4 Pokemon Collector |
Energy – 9 |
The first thing to note are the Pokemon lines. Why 4 Gastlys? Because they evolve into the best early-game attackers in this deck, Gengar SF. You want a Gengar SF as your active ASAP to start sniping targets and disrupting your opponent’s attacking flow (a la Fainting Spell).
The 2-2-2 Jumpluff line used because of Trainer Lock which is becoming very popular as can be seen from recently concluded Battle Roads. A Jumpluff or Gengar can be set-up quickly even under Trainer lock with Bebe’s Search and Broken Time-Space.
The combo with Gengar SF and Crobat G should be well-known. A “Flash Bite” on an opponent’s Uxie followed by Gengar’s “Shadow Room” ensures a quick prize as virtually all decks run the little pixie.
The key trainers in this deck are Pokemon Collector and Cynthia’s Feelings. Because this deck is very speed oriented and runs little set-up Pokemon, 4 Pokemon Collector gives the deck much needed consistency. Cynthia’s Feelings serve as an ideal mid-game recovery card as your main attackers get knocked out fairly quickly. Cyrus’s Conspiracy are an insurance policy against energy droughts and are very useful for deck thinning in late-game.
I use Copycat because most decks tend to get a decent hand-size after an Uxie, especially when you have them pitch-darked.
Techs:
Professor Oak’s New Theory can replace Copycat if your metagame has heavy usage of cards like Judge which trim down hand sizes.
An Expert Belt can be very useful to draw your last prize after all your Crobat Gs have been used.
A 1-1 or 1-1-1 Machamp SF line greatly helps in the SP matchup, but fitting the one or two Fighting Energy in your deck may mess up the already fragile consistency of this deck.














