Hey, this Deck Analysis is about Gengar Prime and the Lost World Stadium. This deck focuses on ending the game quickly but not donking. Enjoy!
|
Pokemon: 23
3 Spiritomb AR |
T/S/S: 29
4 Rare Candy |
Energy: 14
11 Psychic |
Gengar Prime
Gengar Prime is the main Pokemon in this deck. Used for its Plunge Into Darkness attack, allowing you to look at your opponent’s hand and choose a number of Pokemon up to the number of energy attached to Gengar Prime and put those Pokemon in the Lost Zone. Here is the translation of the card:
Poke-Body: Catastrophe
As long as this Pokemon is your Active Pokemon, if an opponent’s Pokemon is Knocked Out, that Pokemon is placed in the Lost Zone. (All cards other than Pokemon cards are discarded.)
[P] Plunge Into Darkness: Look at your opponent’s hand, choose a number of Pokemon up to the number of Psychic Energy attached to this Pokemon, and place them in the Lost Zone.
[P][C] Cursed Droplets: Place 4 damage counters on your opponent’s Pokemon in any way you like.
Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 0
Magnezone Prime
Really just a Stage 2 Claydol, allows you to draw cards until you have 6 in your hand. But this also has a heavy retreat cost of 3 so you should have a Switch or 2 up your sleeve. Here’s its translation:
Poke-Power: Electromagnetic Draw:You can use this power once during your turn. Draw cards from your deck until you have 6 cards in your hand. This power can’t be used if this Pokemon is affected by a Special Condition.
[L][C] Lost Burn: 50x damage. Place any number of Energy attached to your Pokemon in play into the Lost Zone. This attack does 50 damage for each of those Energy cards.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 3
Lost World
This is your winning ticket. Before you play this Stadium, check that your opponent has at least 6 Pokemon cards in their Lost Zone. If they do, play this Stadium then announce that you’ve won the game (you have).
This card reads: “Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone.”
Now that you know the importance of this card, you have to get one out has fast as possible and don’t, I repeat, don’t play this as soon as you get it, play Broken Time-Space instead (if you have it).
Hunter
Makes both you and your opponent return a Pokemon and all cards attached to it back to their hand. Here’s the text: “Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. You return your cards first.”
Remember, this is a Supporter, so you can only play one each turn. Now, this is where Gengar Prime comes in. Now that you have just returned one of your opponents Pokemon use Gengar Primes attack, Plunge Into Darkness, and you’ve just put one of your opponent’s Pokemon in the Lost Zone.
Black Belt
This card is for when you use Cursed Droplets. When you do, you can do 80 damage for 2 energy. Useful for some quick knock outs, in my opinion. This is what it says: “You can only use this card when you have more Prize cards remaining than your opponent. On this turn, your Pokemon’s attacks do an additional 40 damage to your opponent’s Active Pokemon.” This is another Supporter, so you can’t play 2 or 3 at once (although that would be awesome).
Rescue Energy
When you attach this to a Pokemon, if the Pokemon is knocked out, then return this Pokemon back to your hand instead of going to the discard pile. Here’s what’s written: “This card provides 1 unit of Colorless Energy. If the Pokemon this card is attached to is Knocked Out by damage from an attack, return that Pokemon to your hand. (All cards other than Pokemon cards are discarded.)”
Hope you guys liked this and I like comments, positive or negative! Thanks for reading!














