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  • Scnappy

    Wow what an excellent observation, I would highly recommend a Dialga G tech though as it seriously damages the deck (unless you simply use amphros to battle and abuse resistance)
    Teching a Garchomp Lv X and felicity's and a 0-0-1 Line of dusknoir would be awesome to see Xp

  • michaelmasacre

    Nice article except Gengar's Poke Power is “Feinting Spell” not Shadow Room, thats his first attack lol.

  • http://www.adamcapriola.com/ Adam Capriola

    Thanks for the article David! I have to say that I am not completely on board with the strategy. Your opponent can easily drop a Crobat G to shut off your Claydol if you have Ampharos PL in play. I don't think that Ampharos is the best option for the deck.

    I do think Ampharos HS seems ok though. If you could get a couple in play, your opponent would be receive some serious backlash from having to attach all those energy.

    So I'd say just focus on Ampharos HS and Garchomp, I don't even think I'd play Amphy SW either.

  • Bakasoldier

    i really like the felicity and dusknoir techs haha

  • Bakasoldier

    thanks and yeah i messed up

  • Bakasoldier

    ill probably take out ampharos Sw once i get my garchomp lvx but for the ampharos pl i could just add in manetric pl or unown g i guess. I would take him out, but he saved me so many times.

  • Scnappy

    xP I saw someone else suggest it first but its such a good idea. machamp could also work.

  • tragicmat1

    While Ampharos SW could go, I think PL really could stay. You have an Ampharos line anyways and you get to choose when to play it or not. If its not advantageous, than jsut set down another Ampharos HS. The Felicity's mentioned by Scnappy is a GREAT idea imo. Not only could it bring out a dusknoir like he said, but you can felicity to discard Ampharos PL, lvl up garchomp and use dragon pulse, than proceed to using restoring for power lock.

    As for a counter f or Dialga, I just don't see how Heat Rotom will be all that effective honestly. If anything, Fire Arceus would be better IMO since it can most likely OHKO Dialga. Anyways, I tried looking around for some stage 2 fire types ^(To follow the whole Felicity/tech thing), the only one I found was maybe Blaziken PL that can do 40 for 2 colorless and blocking their retreat.

  • http://www.myspace.com/michaelmasacre Michael Scot Masacre

    No worries dewd, happends to the best of us, and for what it's worth i think you did a bang up job on the article!

  • just me

    im not totally an from the deck i would try it out this way:

    3x gible (sv)
    2x gabite(sv)
    3x garchomp(sv)
    1x garchomp lv. X (sv)
    1x mareep(pl)
    1x flaafy(sw)
    1x ampharos(pl)
    2x baltoy(ge)
    2x claydol(ge)
    1x uxie(la)
    1x azelf(la)
    1x wishmur(sv)
    1x exploud(sv)
    20 pokemon

    4x roseanne's
    3x bebe's
    1x luxury ball
    2x premier ball
    4x broken time-space
    3x potion(if they try to block your claydol power you can heal him)
    2x rare candy
    3x looker's(you can block gyarados in the beginning or shuffle a luxray lvl. X back later in the game)
    4x poke drawer
    2x expert belt
    28 trainers

    4x dubble colorless
    4x call
    4x lightning energy
    12 energy's

  • just me

    please give me some hanging tips they might help me at thw worlds

  • just me

    im not totally an from the deck i would try it out this way:

    3x gible (sv)
    2x gabite(sv)
    3x garchomp(sv)
    1x garchomp lv. X (sv)
    1x mareep(pl)
    1x flaafy(sw)
    1x ampharos(pl)
    2x baltoy(ge)
    2x claydol(ge)
    1x uxie(la)
    1x azelf(la)
    1x wishmur(sv)
    1x exploud(sv)
    20 pokemon

    4x roseanne's
    3x bebe's
    1x luxury ball
    2x premier ball
    4x broken time-space
    3x potion(if they try to block your claydol power you can heal him)
    2x rare candy
    3x looker's(you can block gyarados in the beginning or shuffle a luxray lvl. X back later in the game)
    4x poke drawer
    2x expert belt
    28 trainers

    4x dubble colorless
    4x call
    4x lightning energy
    12 energy's

  • just me

    please give me some hanging tips they might help me at thw worlds

  • Eddie North

    I think ampharos prime would work alot better, seeing as garchomps ability makes an energy go back to the hand. So either they will attach it back to their active and make it take 10 more damage, or they'll try to set up the backfield, making that pokemon take damage already. I wanted to make this deck for forever

  • Eddie North

    So my idea would be something like
    3-2-3-1 Garchomp (Garchomp X power is amazing, and its attack too)
    3-2-3 Ampharos (1 prime, 2 jamming)
    1-1 Claydol (stacking ampharos is better than 2 claydol)
    1-1 Uxie (You'll have D.C. energy, so it can 1 turn attack and use its power)
    1-0-1 Exploud

    23 pokemon

    4 Roseanne
    4 Communication
    2 Bebe
    3 Candy
    1 Lux Ball
    1 Night Maintenance
    2 B.T.S
    2 Ex Belts
    1 Premier Ball
    2 Lookers or judge (Hand disruption rules)
    3 Super Scoop (B.T.S sets it right back up)
    2 Pokemon Reversal (Swing at what you want)

    27 T/S/S

    4 Double Colorless
    2 Call
    4 Lightning

    10 Energy

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  • Anonymous

    Why do you even need Ampharos Prime when you have Crobat G? Doesn’t Crobat G effectively shut off powers better than Ampharos Prime?

    • Anonymous

      whoops wrong article…had both open at the same time. My bad.