
By now I’m sure most; if not all of you readers will have seen scans from the upcoming Call of Legends expansion. It would be safe to say the set is incredibly underwhelming, which bring almost nothing to the table with regards to new and exciting cards.
In this article, I’m going to go through the few cards in the set that show promise and how they impact on the format.
Secondly I’ll be discussing what techs are underused in various metagame environments and how they could be utilized in order to tackle various matchups.
Finally, I’ll throw in some deck lists that I’ve been experimenting with in testing, including the Machamp/Magnezone Prime build I used at my final City Championship of the season to go 5-0 and win the event. I hope it makes for an interesting read. Enjoy!
Musings on the Current Format and Upcoming Decks
LostGar – believe the hype?
Now that Lost World is going to be introduced into our format, Gengar Prime is certainly more of a force to be reckoned with.
As J-wittz outlined in his article on Sablock, I am of the same opinion we will see a lot of poor quality LostGar builds in the first week of State Championships that don’t address certain problems such as the speedy SP threat, which is prevalent in the format at the moment.
This is not to say that Gengar Prime should not be accounted for in tournament play, as a Lost World victory can creep up on you sooner than you think.
If you’re in the same boat as me, owning zero Gengar Primes and not willing / able to afford to buy them now for $30+ a piece, don’t worry. I’ll be speculating as to which techs & strategies to use so that you may be in an even better standing against the LostGar player later on in the article.

















