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  • http://www.facebook.com/VileplumeL0ck Nick McKinney

    I like this deck idea–In fact, when I first saw Bellsprout/Victreebell, I thought “WOW, attach a Memory Berry and this thing is awesome.”–But I think this deck could use a 1-1 Dodrio UD tech instead of 2 Warp Energy. Dodrio ensures all the Pokemon in your deck have free retreat, so you don’t have to worry if they get active.

    • http://www.facebook.com/people/Anthony-Desiata/100001090365250 Anthony Desiata

      it should be active all game unless in certain situations. never should have to retreat it 30 heal 30 + burn and poison no reason to not just let it get KO’d it will take even a luxray 3 turns to ko 1.

    • http://www.facebook.com/people/Anthony-Desiata/100001090365250 Anthony Desiata

      it should be active all game unless in certain situations. never should have to retreat it 30 heal 30 + burn and poison no reason to not just let it get KO’d it will take even a luxray 3 turns to ko 1.

  • http://www.facebook.com/people/Anthony-Desiata/100001090365250 Anthony Desiata

    there is no way you can attach memory berry with tomb starts and plume…. need to fix this problem or this wont work. already tested.

    ALSO palmers over flower shop lady and no expert belt.

    • http://www.facebook.com/people/James-Dickson/609069347 James Dickson

      “Before evolving into Vileplume, attach Unown Q to Spiritomb and retreat it to Bellsprout, Weepinbell, or Victreebel. Attach the Tool and Warp Energy to switch back to Spiritomb. Finally, evolve into Vileplume with either Darkness Grace or from your hand.”

      Reading Decklists without analysis is just plain lazy….

      Good Deck btw, but I agree that 2 more bebe’s>>>>>expert belts.

      • Anonymous

        that play requires alot of work to simply attach a tool… the warp energy and memory berry plus unown q in hand that early is not consistent or reliable at all. 2 warp energy and 2 tools and 2 unown q in the deck, and you have to have one of each wont happen before your opponent gets going.

        i like the idea, but i bet he’ll find getting the memory berry on his victreebels consistently will be problematic IMO

      • Anonymous

        that play requires alot of work to simply attach a tool… the warp energy and memory berry plus unown q in hand that early is not consistent or reliable at all. 2 warp energy and 2 tools and 2 unown q in the deck, and you have to have one of each wont happen before your opponent gets going.

        i like the idea, but i bet he’ll find getting the memory berry on his victreebels consistently will be problematic IMO

      • http://www.facebook.com/people/Anthony-Desiata/100001090365250 Anthony Desiata

        there is absolutely no way to get memory berry out late game and its even hard for you to get it out early game think it through a little more and put certain decks in front of you and it should show you that you really dont have that many options.

      • http://www.facebook.com/people/Anthony-Desiata/100001090365250 Anthony Desiata

        there is absolutely no way to get memory berry out late game and its even hard for you to get it out early game think it through a little more and put certain decks in front of you and it should show you that you really dont have that many options.

  • Anonymous

    I see this deck as being more of speed Victrebell with a 1-1-1 Vileplume line. You setup and then in the right time drop a vileplume.

    The traditional lock deck build won’t work here because you need memory berry’s.

    You have a decent deck here, but need a little more work on it.

    • http://www.facebook.com/profile.php?id=100001734489773 Dakota Streck

      I don’t know if that’d work as you’d have a lot worse match via SP, wouldn’t you? No trainer lock would hurt, I’d imagine.

      I think this idea seems pretty good, but something needs to be tweaked to be the best it can be.

  • Anonymous

    Saw someone playing around with a deck like this at the Triumphant Prerelease I went to. Hadn’t seen that Victreebell yet, but it has some serious potential. Might be a serious rogue deck for cities.

  • Anonymous

    Saw someone playing around with a deck like this at the Triumphant Prerelease I went to. Hadn’t seen that Victreebell yet, but it has some serious potential. Might be a serious rogue deck for cities.

  • Anonymous

    Ok, I see a lot of people saying it will be impossible to attach Memory Berry with Spiritomb out and late game. What happens is if the Warp Energy trick isn’t applicable I either retreat Spiritomb with Unown Q into Victreebel, attach the Memory Berry, then evolve into vileplume from my hand or if I need to play a tool later, I can use Seeker to pick up Vileplume (only with Broken Time-Space out or with Rare Candy in hand). 1-2 more Bebe’s Search wouldn’t hurt, but there’s simply no room for them in the list I prefer. I’m not saying you have to play this exact list, this is just the build that works for me and is able to set up most of the time in a timely manner. Expert Belt is an important alternative to Memory Berry because otherwise the damage output against efficient decks like Machamp, Kingdra, and Donphan is relatively poor, even with the special conditions. The increased survability is worth it and 1 Victreebel can tank through several Donphan/Kingdra/Machamp, made even more effective when their recovery and set up are limited through Trainer lock.

    • Anonymous

      Won’t you have Vileplume out by late game? If you really are looking to rely on Memory Berry and Expert Belt, a 3rd or so Seeker would be the play so you can have a greater chance at picking it up and dropping it again after attaching your tools with Broken Time-Space.

    • Rocket Prof

      Pokemon Contest Hall? just try to have a way to get rid of it vs. sp matchups… E-gains love pch…

  • http://www.facebook.com/people/Peter-Bae/583235222 Peter Bae

    scrap the memory berry idea. go with cyrus’s initiative or Weavile UD

  • Anonymous

    interesting.. very interesting

    i love the idea. keep ideas like this coming, dude

  • http://www.facebook.com/profile.php?id=543741636 Jason Windham

    wheres the sunflora love.

    • bittyboy72

      I agree. I think Sunflora would be good in something like this, a 2-2 maybe considering most your deck I grass Pokemon. It also works well in Jumpluff/Vileplume so I don’t see why it wouldn’t work in here.

      • 2decktom

        Yea, Sunflora could help a lot.

  • http://www.youtube.com/user/pgmcsskater pgmcsskater

    umbreon= wall. you need to put in an LA victreebel.
    It has an awesome free attack

  • Anonymous

    I like the idea, is just that dialga g lv x is really popular. I mean, most luxchomp run it, dialgachomp is based around it. Sablelock usually runs blaziken. However I supposed it will do really good against stage 2 decks.

  • Anonymous

    why not run cherrim sf to boost dmg and heal? =D

  • http://www.facebook.com/bohdeezy Bohdan Pelekh

    You’re saying that it can go either way against Gyarados? Sorry, but I really don’t see it. As you mentioned most Gyarados players will be running warp energy. There are also some players who run Blissey Prime, and since you dont do anywhere near enough damage to 1 or even possibly 2HKO, theyll just reheal every couple of turns. In my case, I run a Mesprit, and I use to lock the beginning of the game against unwanted Uxies/Azelfs.(In your case that would thwart the Unown Q plan). My Regice will ALWAYS keep my hand free of useless cards. I sometimes even use his power twice by picking him up. The Regice will also let me use trainers at the beginning of the game by switching Spiritomb. (You’d have to have two, but at that point youre not grabbing other needed cards). If you dont have a Vileplume by turn 2 or 3, there will be a BELTED Gyarados who will 1HKO the Victreebel. And even an unbelted one will 1HKO the Victreebel even as it heals.This isn’t meant to be a bash btw. I like this deck idea in general. I love lock decks. But Gyarados WILL kill this deck. Too much damage too quickly

  • http://www.facebook.com/people/Jonathan-Wiley/100000806028921 Jonathan Wiley

    Deck looks extremely and I honestly love the unique-ness. I can see this being a Hinder in Gengar Decks. I personally play VileGar and currently looking into Gengar Prime for the rest of this format and so-on. Reason i say that is because I exploit Gengars Retreat of 0 quite a bit. Specially with Seeker in the format now. Take damage, retreat seak, BTS and get it back out.

    One deck I see overpowering this deck though is Machamp Prime. With his power, basically giving any pokemon on their side a free retreat could seriously be a huge down fall to this deck, specially sense Machamp Prime would easily be able to OHKO V-Bell with 110 hp.

    To keep speed consistency, you may want to think about running Rescue Energy? May be a stupid suggestion but maybe trying to fit in 2 may not be a bad idea. If your V-Bell is gonna die, just have it and the evo line return to your hand and evolve it as turns go on. It only requires 2 energy, so It could be tough to do.

    Hope this helped :) and once again, I appreciate the deck uniqueness.

  • http://www.facebook.com/profile.php?id=1083819532 Jack Snell

    Great article dude, props on the concept, I have a few suggestions. I would certainly include another Memory Berry or a Department Store Girl given how important Inviting Scent is to the deck. I would drop 1 TR Victreebel for the LA version which has an excellent first attack. Vileplume LA is also an option but only if you are going to run Rainbow Energy. I would drop the Call Energy and increase the Warp Energy count. Add another Bebes for consistency.
    Lastly I would recommend Metapod HS and Shaymin Lv.X but I see your point about DGX shutting off their Bodies

  • http://pulse.yahoo.com/_PQQQTCP46JB5KIYZAMCCWLB6IA Jimmy

    Love this Deck and its strat….but I would keep an Eye out for Blaziken FB and Charizard AR….it would be good to run Dialga G Lv X….well done again keep on writing bro…peace :)

  • Anonymous

    -Cyrus’s Initiative and/or Weavile UD wouldn’t work in this deck because it can’t explode with big damage once they run out of resources.
    -Cherrim SF can boost damage, but doesn’t increase healing, which is set at 30 HP in the text. I don’t think it warrants the bench space.
    -Umbreon is a problem. I suppose you can attack with Gloom? lol It’s too rare of an encounter. Victreebel LA kind of combines Victreebel TM’s and Bellsprout’s attacks into one, but the second attack cost and lack of the helpful Poke-Body really limits its options after using Burning Scent. Certainly something to try.
    -Sad to say, but Machamp Prime (if run in 2 or more) destroys this deck. Nothing can be locked active and it can potentially OHKO a Victreebel.
    -I would say Gyarados is an unfavorable match-up, especially with Warp Energy + Seeker giving it a perfect out against this deck.
    -Sunflora works in a Jumpluff deck because you need to recover very quickly. Not the case here with Victreebel stalling for many turns, giving you time to get more of them out.

  • http://www.facebook.com/people/Sasha-Carter/100000061766329 Sasha Carter

    Really like this idea!! Thinking about trying this out. I love grass type decks.