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  • Anonymous

    Looks really nice. Nice to see an eeveelution deck that can possibly play to the meta.
    Will probably be a potential play for Battle Roads with all the gengars floating about :)

  • Anonymous

    I rather play prof oak over feelings

  • Anonymous

    I would prefer a Spiritomb start in this build, since it is essentially a lock deck and you aren’t playing many trainers anyway. Take out the SSU’s, add the 4th Tomb. Also I beleive a 2-2 Mewtwo Lv.X in this build would be pro.

    • http://www.facebook.com/people/Martin-Garcia/676689170 Martin Garcia

      I like the changes, nut i would also take out the UD espeon (the common, not the prime) and maybe 1 UD umbreon, you have 7 evo cards for just 4 eevees, thats just not gonna work.
      2 palmer´s is too much, take one out, and get a vs seeker, since you already have 2 pkmn rescue.
      Also, take out the SSU, and the 4th tomb as Cpeterik said, and maybe a 3rd rescue.
      Finally, take the 4 psychic, you really dont need them, and you have 4 slots to add something, like maybe a third BTS, a 3rd uxie, unown Q, and a warp energy, they can get you out of a tight spot..

  • Anonymous

    I would prefer a Spiritomb start in this build, since it is essentially a lock deck and you aren’t playing many trainers anyway. Take out the SSU’s, add the 4th Tomb. Also I beleive a 2-2 Mewtwo Lv.X in this build would be pro.

  • James Hall

    Joe,

    Awesome article! I have these and was wondering if anyone was going to look at this setup. I might have to run a test deck this weekend at Battle Roads.

    Adam,

    I like what you are doing with the layout of the site. Sweet upgrades!

  • http://www.facebook.com/people/Jake-Tan/1592420566 Jake Tan

    Jumpluff is certainly not dead

  • http://www.facebook.com/people/Jake-Tan/1592420566 Jake Tan

    Jumpluff is certainly not dead

  • Papa_Mash

    I made a version of this deck that is pretty fun. It wins alot but good players can play around it pretty easily, especially if they have played it before. I would stress your point of having Umbreon MD in the deck. For instance, if you don’t run it or get it into play, Donphan is no longer an easy game because a simple Phanpy is a problem unless you can get at least 2 special darkness energies and a belt on your Umbreon (even then the Donphan player can simply belt the Phanpy). Also without the weakness protection a simple Relicanth could be devastating to this deck.

    Machamp could still be an issue. Although I have not seen too many straight Machamp decks running around, I have seen Machamp being teched into alot of decks.

    Though you have to worry about Judge or a Looker’s, I found that a couple of Eevee RR (Signs of Evolution) can be helpful. Also, I use Sableye as a starter in my deck. Spiritomb would also be a good starter but I went with Sableye… since the evolutions in the deck are primarily Stage 1s, Spiritomb/Darkness Grace did not seem as helpful and my deck is a more disruptive build running Weavile UD/Cyrus Intiative.

  • http://www.facebook.com/jordandbaker Jordan Baker

    Umbreon and Mighteyna both have scary first attacks. There is a lot of potential here, although I don’t think Eeveelutions is the way to go.

  • http://www.facebook.com/apenandamuse Evan Baker

    I don’t know about the concept as a deck idea, but I just teched a 1-1 Umbreon UD line into my deck last night. It’s a built-in VileTomb counter, hitting Gengar for weakness. Gengar can’t hit back, and must attempt to snipe around Umbreon with “Shadow Room”. The best part is that when the Gengar player levels-up, 2 hits from Umbreon puts him at 120 damage. That’s the perfect amount of damage needed for Uxie to come in and finish the job, getting around fainting spell (or 2 Crobat drops, though you’d need to bench spaces since PokeTurn won’t work under trainer lock).

    Umbreon UD is also a great tech against Donphan, Charizard, Scizor Prime, Flygon, Kingdra Prime, etc.

    • Anonymous

      Great now everyone knows to tech Relicanth and Rainbow NRG into VileGar….

      • Walrus

        Relicanth does what…there are no tools in play if you are under trainer lock

      • Papa_Mash

        True, Relicanth would be useless if the lock has been in place since the beginning, never broken and the opponent has not played any stadiums. Instead, the Gengar Vileplume player could drop in a Mismagius/Misdreavus UL tech for its Poltergeist. If not something like that… I guess they could always rely on Hoodwink or Stinky Nectar FTW!?!

      • Anonymous

        Unown Q is not a trainer and is in the top 5 most used tools.

      • http://www.facebook.com/jordandbaker Jordan Baker

        usually there is only one unown q in play. That would only be 60 damage even with the x2 weakness.

      • http://www.facebook.com/jordandbaker Jordan Baker

        usually there is only one unown q in play. That would only be 60 damage even with the x2 weakness.

  • Travis

    Played this deck with my charizard deck a while ago. Warp points and Infernape 4 lv x are umbreon’s enemy. So are bright look and dragon rush because all of them make the effect of umbreons first attack null. I lost to this deck once when I was running switches instead of warp points, and I couldn’t get infernape out. This might kick but with the new amount of trainer lock out there. I like it, let’s see if it becomes a strong deck.

  • Anonymous

    Im not that impressed with that umbreon, but it will be interesting to see if it works. The low damage output and hp is a big turnoff for me.

    Btw, I disagree that jumpluff is dead after the rotation.

  • Anonymous

    LuxChomp and most SP decks will be able to attack around this deck easily. The only deck this is good against is Gengar, and a Phanpy or Mismagius counters that. Maybe in Juniors this would work, but not in Masters.

  • Anonymous

    Interesting idea…but the easy counter is just to attack with the basic. Garchomp C hits for 50, Dialga hits for 50-70, Luxray hits for 70….I’ll stop there, but my point is, this makes matchups even easier since they can do more damage to you than you can do to them and it is easier for your opponent to attack since they never have to level up/evolve. Mightyena is too easy to get around as well.

  • Anonymous

    well you have the idea on how to play it. There are things you need to consider. Flareon undevelop for 1 colorless energy and a belt will hit for 100 on dialga, steelix, and scissor. That is a good tech because if you put a dark energy on it you can attack then pick it up and evolve to umbreon next turn. I would run 2 umbreon primes, 2 of the other umbreons, and 1 umbreon from MD so your umbreons have free retreat and no weakness , making all fighting matchups a breeze. Run with it lucario gl to double their weakness so you can kill gengar without trying, no need for belts then so if you get hit by fainting spell its not a biggy. Now hear me out on this next one, its a bit of a push but will exponentially make this deck viable. Keckleon from RR I believe is all types at once. So you can play this deck like its 2 decks. With keckleon for 3 energies it does 10+. The 60 more damage with flips is nice but this thing usually hits high enough without them. A special dark raises it to a base 20 then a DCE on it lets you be able to attack. A belt is a base 40 and it ALWAYS hits the enemies weakness for 2x so you will hit for a minimum of 80. with one heads you hit – 120, with 2 -160, with 3 – 200. This deck idea I share is what I’m running and i just went undefeated at my first battle roads. I think this will be a meta game deck because against everything it wins, by a lot. I’m trying to tech in a glaceon but It’s not working

  • http://pulse.yahoo.com/_FA25D4KH3SUGWTYDHAAAFDZLYE Mason

    nice deck! i dont know if mightyena is a good choice though.