DialgaChomp used to be one of the most popular SP decks, but it slowly started to die out, and finally stopped going downward somewhere in-between not a popular deck and not very well known. DialgaChomp is still a really good deck in the 2010-2011 MD-On format, so why do people not use it as much as they used to? Is it Because it’s expensive? Luxchomp is waaaay more expensive than DialgaChomp, and it’s the most popular SP deck in the format!
So why exactly do people not use DialgaChomp? Truthfully, I don’t know the answer to that question. Is it because it’s not as well known as it used to be? Well, I’m going to do the best I can to change that with this article which contains a basic DialgaChomp deck list, all of the most important cards in the deck and their uses, and the best techs to put in! Let’s begin with the most important cards in the deck and their uses.
Important Cards
First up is Dialga G/Dialga G LV.X Dialga G’s first attack, Deafen, which for 1 Metal Energy and an TGI Energy Gain will do 10 damage and prevents your opponent from using and Trainers or Stadiums during their turn. This can single handedly shut down decks like Shuppet because they won’t be able to use anything that will add damage to Fade Out. Dialga G has a -20 resistance to Psychic attacks, and if you have a special metal energy attached to Dialga, Shuppet can’t do any damage to Dialga.
His second attack Second Strike, for a Metal energy, a Colorless energy, and an Energy Gain, will do 50 damage and if the the defending Pokemon has at least 20 damage on it, it will do 70. This attack is great for doing a decent amount of damage while you set up Dialga.
Dialga G LV.X’s Poke-Body, Time Crystal, makes all non-SP Pokemon Poke-Body’s useless. His second attack, Remove Lost, for two Metal Energy, a Colorless energy, and an Energy Gain, will do 80 damage, and you flip a coin until you get tails. For each heads, you take an energy from the defending Pokemon and put it in the Lost Zone.
This can be devastating to low energy decks like Jumpluff and Gyrados that run low energy because you’re getting rid of their precious energy and making it un-recoverable, and with a Crobat G, you can OHKO low energy Pokemon like Jumpluff or SP cards that haven’t been leveled up. Now, onto Garchomp C.
In this deck, Garchomp C is primarily used for it’s Healing Breath Poke-Power. The strategy is that when Dialga is about to be KO’d, attach a Warp Energy to Dialga to switch Dialga with Garchomp, level up Garchomp and use his Healing Breath Poke-Power to heal Dialga, Galactic Switch over the Warp Energy to Garchomp, then Poketurn Garchomp back into your hand, and promote your now fully healed Dialga to do all of the damage. In a time of need, you can use Garchomp’s Dragon Rush attack to snipe a benched Pokemon, but it’s only a last resort.
Warp Energy is used to switch out Dialga for free. Warp Energy is by far the best thing to use in this deck to retreat Dialga because if you use Bronzong G’s Galactic Switch, you can move it from Dialga to Garchomp before you Poketurn Garchomp so you can use the energy over and over again.
Uxie and Uxie LV.X are used for draw power and as a Machamp counter. Machamp’s first attack, take out, will OHKO every Pokemon in this deck. With Unown G gone, Uxie LV.X is the best way to counter Machamp. With a DCE, a Crobat G, Lucario GL, and Uxie LV.X, you can OHKO Machamp by using Lucario GL’s Boundary Aura which will make Machamps weakness x2 to Psychic, use Crobat’s Flash Bite, and Uxie’s Zen Blade to OHKO Machamp.
The SP Engine consists of Poketurn, Energy Gain, Power Spray, SP Radar, and Cyrus’s Conapiracy. These cards are the heart and soul of all SP decks.
Techs
Some people think that you need to tech out DialgaChomp, and some believe that consistency is what is best. Personally, I disagree with both. I think that they are both equally important in the deck. So instead of putting in only techs and having no consistency, or having the most consistent lines possible, you should have a balance between the two.
I call this the Yin-Yang, which represents half light, and half dark. The representation is that the Yin-Yang symbol represents an even amount of light and darkness, and the DialgaChomp deck you make should be like the Yin-Yang, an equal amount of techs, and an equal amount of consistency.
Blaziken FB/Blaziken FB LV.X
This is a very important tech in the deck for a mirror match-up. Simply use Jet Shoot for a fire energy and energy gain to OHKO any opposing Dialga G. It’s fast and easy to use. What a great tech.
Ambipom G
When there is an opposing Garchomp C with no energy, OHKO it with Snap Attack! Easy to use and fast like Blaziken. Another great tech.
Toxicroak G Promo
Seen in many SP decks, it is used to OHKO Luxray GL LV.X.
Consistency
Now I will explain what cards you should have consistency in and what cards not to.
Cyrus’s Conspiracy
You should aways have four of these in the deck. Once you draw one Cyrus, you’ve drawn them all! When you get a Cyrus’s Conspiracy, use it to get another Cyrus’s Conspiracy a TGI, and a basic Energy so you can Cyrus all over again!
Poke Turn
It’s basically a guaranteed Super Scoop Up for SP’s. There should always be 4 in every SP deck.
SP Radar
The Bebe’s Search for SP Pokemon. You should have at least 3 in the deck for easy accessibility to all of your Pokemon.
Warp Energy
Always have four of these in your DialgaChomp deck! Without them, it makes the deck x10 less powerful.
A Basic DialgaChomp Deck
Now that I’ve gone over all of the cards you need in the deck and the ones that are good to have in it, it’s time to take a look at a basic deck list.
|
Pokemon: 17
3 Dialga G (PL 7) |
T/S/S: 25
1 Aaron’s Collection |
Energy: 18
4 Special Metal Energy |
My DialgaChomp deck has some different cards in it than this one, but this is a competitive DialgaChomp, so feel free to copy the list if you want.
DialgaChomp is a very powerful deck that stands out on top of many decks, and it could be YOUR winning deck!














