Since the inception of Gengar Prime and later the “gift” of Lost World, a lot of players have seen the LostGar meta-game as useless, while others have seen it as a viable competitive deck.
The problem is that it’s JUST TOO SLOW. That is a fact. Too much emphasis has been placed on “Hurl Into Darkness”, perhaps not the greatest move ever conceived, but is doable under the right conditions.
How are we to play a deck with staple cards in it, when we just don’t understand the pairing of Gengar Prime and Lost World? Today, I would like to share with you an answer to the LostGar conundrum. I’ve been using this list for about 2 weeks and is a fairly usable deck. I have been able to set up within a few turns. Now the list:
| Pokemon – 18
2 Gastly TM |
Trainers – 24
3 Judge |
Energy – 18
6 Psychic |
I personally feel that LostGar has been executed all wrong, and coming into the HGSS-on format we need something with a little bit more oomph.
Pokemon:
Sableye
The Undaunted Sableye has been over looked time and again, having only 60 HP. I feel its time to stop overlooking this little guy.
“Dark Hand” allows you to pull off a potential 50 damage if you can keep your hand size larger than your opponent’s. With this you can easily counter a Haunter or Gastly that’s setting up, but the focus isn’t on this attack ladies and gents.
Looking at “Pull Out”, we can take a card that we discarded, or was other wise sent to the discard pile. This attack is also great with Professor Juniper, letting you get back anything you need to play on your next turn.
Darkrai & Cresselia Legend
I know that some of you did not care for my last article on a legend deck, but lets face it – most of them are really playable (Entei & Raikou, Kyogre & Groudon, even Ho-Oh Legend) and yet they are cast aside, mostly due to loosing 2 prizes, but consider Expert Belt.
In the MD-on format, Expert Belt was widely used, when it came out, in all decks for that extra 20 HP and damage. It was played despite the extra prize.
Now that the rant is over, lets take a look here at “Lost Crisis”. Doing 100 damage and Lost Zoning a knocked out Pokemon. Call me stupid, but getting that Pokemon into the Lost Zone AND taking a prize is easy when all you have to do is send your Double Colorless into the Lost Zone. This should net you anywhere between 2-4 Lost Zoned Pokemon before it’s knocked out.
Gengar Prime
This is a card you don’t really want to run more than two of. Being a stage 2 and not doing very much damage, it’s quite susceptible to a knock out by almost anything from an Absol to a Zekrom.
Using the attack Hurl Into Darkness is its only redeeming quality unless you’re looking to spread damage, and if that’s the case, you should be playing Tyranitar Prime.
Zoroark
Lets just take a look at “Nasty Plot” – the real reason this card is in here. For just one energy, we get to take a look through our deck for any card. Teaming this up with Sableye and Smeargle UD and we have a pretty access to everything, excluding the Lost Zone of course.
You can choose to use “Foul Play”, but that is something I just wouldn’t recommend with this particular build unless you have the room to do so.
Judge
Most of the strategy involved with Lostgar is disruption. Going into an HS-on format the only real disruption we have comes in the form of Judge. Not only does this card give you the ability to get rid of a bad hand, it also allows you to slow down the opposition. This is vital for this deck and I feel that the high Judge count of 3 is fully justified.
Tips:
When playing a deck like Lostgar or Vilegar, it’s essential to remember what your focus is. Strategy is nothing without tactic, and tactic is nothing without focus. The same, of course, applies to all decks. In order to help you seize the advantage, here are a few pointers.
Sacrifice and The Mirror Match
Now some of you will see this as a golden list, The LostGar Bible if you will, but its far from perfect. Gengar Prime is a key card, but not the Key. It’s weakness to dark is a hindrance in a lot of cases and will more than likely get you a loss if you try to set it up right away.
The best thing to do in mirror matches is to start off with Sableye or Smeargle and work into Zoroark as early as possible. This gives you access to your deck, and trust me, you WILL need it.
With our Zoroark now out in full effect, searching out deck for what we need, it’s also important to remember that sometimes it’s necessary to let a town fall into enemy hands so that you can take the larger victory in the end.
That said, do not be afraid to let something sit in your hand for you opponent to Lost Zone in a mirror. Chances are it will only be one or two cards that you can afford to lose, so while they are checking out your hand every turn, Zoroark can turn it around and start the damage game on them if that is your only chance to win.
Zekrom and Reshiram – The Challengers…
It’s important to remember that the beasts from Black and White, Zekrom and Reshiram, are going to pretty much be techs in pretty much every deck. Best bet here? Foul play. I know I said not to use this attack unless you have to, but this is an instance where you have to.
Toss on a Special Darkness energy and go to work to one hit the opposing beast to oblivion. If you’re going against the much hyped ReshiBoar deck, just remember that Reshiram is the head of the deck – take that out and the rest will go with it.
Vileplume – The Four Letter Word
Playing Vileplume in a Gengar based deck in the upcoming format, in my opinion is insane. If you want to play trainer lock, do so without Gengar Prime.
A huge problem that I have seen is that Vileplume has become a standard pairing with Gengar Prime (or any Gengar for that fact), taking the focus off of what Gengar actually does and scattering the player’s attention to the four corners of the earth. In order to play a wining deck, don’t play like you don’t know what you’re doing.
With this build, we can now keep up a bit and not have to worry, at least in part, about taking prizes. The slower Black and White format should allow time for a Lost Zone set up and with Pokemon Communication, there should be no reason that you can’t set up a DCL or Gengar Prime within a few turns.
One last thing before end here: Legend Box is a no go. Someone commented on my previous article about leaving it out. It’s not in any of my lists for a reason and that is it just doesn’t work. It takes up too much room that could be used for useful cards and searching will always trump drawing.














