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  • http://twitter.com/GoodLuckJordan Jordan Baker

    I have a friend who has been playing something similar to this at our weekly tournaments and it has actually done pretty well against top tier decks played by some top tier players (this isn’t just a bunch of scrubs at a league). I would definitely recommend adding in some Mesprits and playing 4 seekers to continue using Mesprits and Weaviles.

    You’ll probably want to add in some Super Scoop Ups too.

  • Anonymous

    Oh god, this with Mesprits would be insane imo. Maybe add some Unown DARK also to search out SP Darks, and some Expert Belts so that Sharpedo can hit for 50 in addition to the 25% chance of discarding your opponent’s entire hand.

  • Anonymous

    i might play this for states

  • Anonymous

    I love this idea..but it just doesn’t hit hard enough. And if you don’t get a quick ‘strip bare’, you’re toast. Tinker around with it and see how consistent you can make it..but i played it for a little while and just couldn’t find the right combo.

    • Anonymous

      Ryan, do you think it will do better next format, or always have the limited damage output be too much of a liability?

  • Anonymous

    I’m definitely going to try this deck out. Its seems fun to play, and the cards to make it are pretty cheap. I also like how most of these cards are HS and on, so this deck will become stronger as time passes.

    I was looking at some cards that might go well with this deck, and I found persian HS–it’s scary how well this card fits into your deck’s strategy. First attack disrupts for one colorless (less potential than sharpedo, but it’s more consistent than cyrus’ initiative!), and second attack involves darkness energy and decent power. The only problem is the fighting weakness; if you can find a way around that problem, more power to this deck.

    • Anonymous

      I didn’t mention it in the article, but I did try Persian. I went with Sharpedo for four reasons. 1. As you mentioned, Persian has Fighting weakness – so you have no Pokemon in the deck without Fighting weakness. 2. Sharpedo has the potential to hit for more damage with “Rage”, and “Strip Bare” does some damage if you whiff on the flips, whereas it’s a wasted attack with Persian if you get 3 tails. 3. It is just really painful to have to put a Special Dark on Persian when you don’t have any regular Dark Energy in your hand. 4. Kind of related to point 2 – DCE is really wasted on Persian, so you need two Energy drops to do 60 damage. Sharpedo with two Energy drops (1 Special Dark and 1 DCE) can do 60+ (depending on how much damage is on Sharpedo.

      I do love Persian and would like to be able to work it into a deck, but so far I have always been able to find a Pokemon that seemed to work better for me.

  • Anonymous

    Thanks for the feedback everyone.

    Jordan, Mesprit is definitely worth testing out, especially if your friend is having success with it. I must admit, I had not thought about any kind of Power lock. Does your friend run into any problems with bench space? I know there is Seeker, but my experience is that Seeker can only be used sparingly when playing this deck. If your opponent managed to get an Uxie in play, or if they have retreated a Pokemon with high damage, you generally don’t want to play a Seeker. I did test 4 Seekers and found that the limitations I just mentioned meant that Seekers were often left unused. Does your friend run Psychic Energy, or does he just use Mesprit for the Power?

    Ryan, I agree 100% that this deck’s greatest weakness is damage output. Almost every game is pretty tight on prizes. It makes for some very good games, even when you don’t win. Definitely not everyone’s cup of tea though.

    kazambolt, Expert Belt is worth trying. I think it would have to be played very carefully, as Sharpedo can be OHKO’d by Luxray GL/GL Lv X using either “Trash Bolt” or “Flash Impact”, even with an Expert Belt. Ideally, you want them to hit Sharpedo once, without knocking it out, and then you can drop a DCE to do “Rage” for the +10 damage for each damage counter on Sharpedo. Luxray is undoubtedly this deck’s biggest problem. I see where you are going with Unown Dark, but I think the disadvantages of having it sitting on your bench would outweigh the advantage of getting the Special Dark.

    • http://twitter.com/GoodLuckJordan Jordan Baker

      Ryangraham is the guy to talk to, He’s the one who was playing it.

      • Anonymous

        Thanks for the info.

      • http://twitter.com/Blammie1 arno

        A very nice idea. I have put the deck together and made ​​some small adjustments. Among others a Ditto-TM and some super scoop ups.
        The deck is indeed very effective. My opponent is often in turn 3 left without cards, his pace completely disappears. Damage output is indeed a problem but of the 10 games 2 times this was a time consuming problem. So if you have made other adjustments please let me know.

        Thanks for posting your deck ideas

  • Travis

    I recently put together a Steel / Dark deck to show the players at my league how fun the special energy is to use. The dark in the deck was Sharpedo (2-2 Energy Shark / Strip Bare) and the third time I used strip bare I got double heads. The game was completely downhill from there as my opponent had absolutely no resources and never top decked any drawing supporters. The attack is just awesomely disruptive. The coin flips are made up by the fact that the attack actually does damage, and it only costs one. Great potential in Sharpedo in the future

  • Anonymous

    its a nice deck idea. i toyed wiht it too. i thought about adding in a 1-1 slowking line to control both players top decks. also i ran 4 sableye. and iniative.

  • Anonymous

    I really like the concept! I think it was a very creative concept, which shows a glimmer of potential.

    However, I think you should have grouped Uxie outside of the basic tech Pokemon. Uxie isn’t quite a tech as it is a staple. I also think the write out could have been padded out a bit more.

    Don’t let me stop you from writing more articles though! ;)

    • Anonymous

      Good point on Uxie. Thanks.

  • http://www.facebook.com/profile.php?id=100001734489773 Dakota Streck

    I really love the concept of your deck, very disruptive. I was wondering, how well do the Team Rocket’s Trickeries work for you? Is it really that beneficial to allow your opponent to choose the card that’s discarded (I read about where you talked about it in your article, but i’m still curious)?

    I know a lot of people have talked about adding in Power Lock. IMO, I would take out those cards to work toward Power Lock. It was a great article about a great deck!

    • Anonymous

      Thanks Dakota,

      I think it is worth having them in for two reasons. The first reason is that you do get to draw two cards. That adds to your draw power at the same time that it reduces their hand. The second is that it can force your opponent to make some difficult decisions, that they sometimes regret later. I think anything that adds cards to their discard pile is a good thing. One way it partners well with Weavile is that when you evolve a Weavile and pick out the best card they have left, you get to see their hand and decide if it is worth playing the Team Rocket’s Trickery. As Ryan Graham alluded to, if you can’t seriously limit their hand, you are in for some real difficulties.

      I do think it would be worth adding in a Mesprit to have a limited Power lock ability, but also to be able to bait Power Sprays in the SP match-up. As it is now, if an SP player knows about this deck before hand, they would probably just discard their Power Sprays, except for maybe saving one to play against Uxie. As for adding more Mesprits, I would be a little worried that spreading the disruption to include Power lock would weaken the hand disruption element. I don’t think its a bad idea, but it does take the deck in a slightly different direction. I guess some intensive testing would determine which direction is the better one for the current meta-game.

  • http://profiles.yahoo.com/u/IIHNMEBSBCDGC33VSOSIXZAQSE Kyle

    you could put an anti-luxray. sharpedo’s hp is pretty low if you’re battling on a luxray. i think mankey sv or donphan is good.

  • http://pulse.yahoo.com/_QB3QC2EWQC3NRYXEDXOHTFWKCI DevanteD

    This is a really funny story to me, because I’ve been experimenting with Weavile starting like December. I’ve only recently begun playing the TCG, and I needed an idea. So I thought of using Weavile for hand manipulation. The only thing hard about the deck idea was getting a good hitter.

    At first I only used Tyranitar (Stormfront) and used the discards as a stall to get him enough energy to kill, but it was too slow. Then my friend suggested both the Houndoom you speak of (Undaunted) and Houndoom Prime. I tried both, which were significantly faster, but were not all too reliable.

    However, I looked at a couple of recent cards and found a very fast sweeper. I now use Mightyena (Platinum) while packing Skuntank. The focus switches from lock to Mightyena now, but it allows me to control my opponent’s hand while prepping to kill.

    If you want, I could post a list. Just ask.

    • Anonymous

      I’d be interested in seeing your list. I have an old article on Mightyena, Skuntank and Muk (MightyMukTank), on this site. That was also a neat combo. Of course, if I rebuilt it now the T/S/S list would be quite different. Not having Moonlight Stadium would really hurt. However, Seeker would really help out when you retreat Mightyena to the bench after poison damage gets too high.

      • http://pulse.yahoo.com/_QB3QC2EWQC3NRYXEDXOHTFWKCI DevanteD

        Redshark 3.80 Deck List
        Date: Wed Feb 16 20:59:54 2011

        Name: Desperado

        TOTAL CARDS: 60

        POKEMON: 23
        Level-Up: 1
        1 : Uxie LV.X, LA-146
        Stage 1: 7
        3 : Mightyena, PL-54
        4 : Weavile, UD-25
        Basic: 15
        3 : Poochyena, PL-86
        4 : Sneasel, UD-68
        2 : Sableye, SF-48
        2 : Mesprit, LA-34
        2 : Uxie, LA-43
        2 : Skuntank G, PL-94

        TRAINERS: 34
        Trainers: 13
        4 : VS Seeker, SV-140
        4 : Super Scoop Up, UL-83
        2 : Quick Ball, MT-114
        2 : Poke Radar, LA-133
        1 : Luxury Ball, SF-86
        Pokemon Tools: 3
        3 : Expert Belt, AR-87
        Supporters: 14
        2 : Team Rocket’s Trickery, UD-78
        2 : Professor Oak’s New Theory, GS-101
        4 : Judge, UL-78
        4 : Seeker, TM-88
        1 : Pokemon Collector, GS-97
        1 : Palmer’s Contribution, SV-139
        Stadiums: 4
        2 : Pokemon Contest Hall, RR-93
        2 : Broken Time-Space, PL-104

        ENERGY: 3
        Special Energy: 3
        3 : Darkness Energy (sp), UD-79

        It’s the current variant that works best for me, but I’d like to shift the focus towards hand control more so.

      • Anonymous

        This is a very interesting list – high risk – high reward. I am assuming you always want to have a Sableye start as the deck runs so little Energy. Have you tried running 4 Sableye to increase your chances of starting with it? You could, perhaps drop the two Poke-Radar, or Quick Ball. Another option is to put in 2 Honchkrow G, instead of the 2 extra Sableyes, so you can search for a Stadium (that attack costs no Energy). If you ran 2 Basic, 1 Special Dark instead of the 3 Special Dark, you could put in Cyrus’s Conspiracy to search for the Energy and your next Supporter.

        None of those suggestions shift the focus toward disruption however. Because your main focus now is Mightyena and no/low Energy attacking, I think it would be hard to increase disruption without messing up that important element. All I can think of is taking out some Trainers or Supporters and adding in 2 TS-2 Devoluters (really helps against Tank decks and Gyarados) and upping the Team Rocket’s Trickery to 4. As you do have Sableyes you could also try and find room for Cyrus’s Initiative. You could replace 2 of the Expert Belts with 2 Devoluters. I always find that using Expert Belt on 90hp Pokemon can be kind of risky – but then, that seems to be part of the play style of this deck. I mean that it a good way, not as a criticism. Hope these ideas may be of some help.

  • Anonymous

    Hey bro, good idea but you need more work on it. I run a similar deck. I made it the day undaunted came out. Need SSU’s, BTS’s, and Warp points…. Just saying i have been playing my towns local tournaments and have been winning every week.

  • Anonymous

    Hey bro, good idea but you need more work on it. I run a similar deck. I made it the day undaunted came out. Need SSU’s, BTS’s, and Warp points…. Just saying i have been playing my towns local tournaments and have been winning every week.