Battle of Wittz: Disruption, the Metagame, and my Testing Results for HGSS-On

Battle of Wittz!! I choose you!!1

To start off the article, I want to take a brief moment to explain my likely new format for future articles. Actually, not too much explanation is needed, because I’m pretty much directly ripping off of Fulop’s Korner as well as Kenny’s Wisdom : P.

Basically, I came in to this article wanting to do an examination of disruption in HGSS-On, but after realizing how severely limited you are in your options, I decided to use this space to give you small updates on my testing as well. All that was needed to complete the format was a cheesy name!

I was torn between “Battle of Wittz” and “At Wittz End”, but seeing as how we’re playing a competitive card game, the battle motif fit the best. Annnnd seeing how I’ve already lost all of your interest, I’m going to jump right into relevant discussion!

Disruption in HGSS-On

For anyone that has been following past articles or my episodes, you’ll notice a pretty particular trend. I REALLY liked Sablock. I don’t know what it was, but the deck and I got along really well. It’s the only deck that has brought me any relevant success, and it’s pretty much the sole reason that I’ll have an invite to the World Championships this year.

I didn’t think I’d ever be saying this, but I really miss Sableye. Playing Sablock was the first time I felt I could come out with a victory vs. any deck and any opponent, and it’s going to take a lot of soul searching in HGSS-On to rekindle that feeling.

One thing is for sure, the versatility of Sableye absolutely CANNOT be matched in HGSS-On. Not only did Sableye offer the opportunity to disrupt, but also the chance to set up, or even attack/donk. It’s multiple uses made it such a great card to center a deck around, even before the Black and White rule changes. Because there is no longer a way to use the same pokemon to attack, set up, and disrupt at the same time, the viability of disruption in HGSS-On is already pretty severely limited.

While we lose Cyrus’s Initiative, Sableye, Power Spray, and Mesprit with the rotation, there is still one card that served many well over the past year that can function pretty well. While you can’t really build an entire deck around it, it definitely has potential in a HGSS-On format. That card is

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Hold up, cowboy.

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