Shaymin (Unleashed UL 8) – Card of the Day

Hello, 6P Nation! It’s Dane here and, as requested by coolestman22 on TcgScans.com, today’s CoTD is as follows:

Shaymin UL

Yep, today’s Card of the Day is on Shaymin from Unleashed. Shaymin, a basic Grass type, has a mediocre 70 HP, as well as a x2 Weakness to Fire, a -20 Resistance to Fighting, and a single Retreat Cost. None of these stats are very good, but Shaymin does hold an interesting Poke-Power…

Shaymin’s “Celebration Wind” Power says that when you bench Shaymin, you can move as many energy cards attached to your Pokemon as you like to any other Pokemon. This, as you might expect, can be extremely helpful. Shaymin is most commonly used in ZPS(T) along with Pachirisu CL as a form of energy acceleration.

Pachirisu has a Power called “Self-Generation” that says when you bench Pachirisu, you can attach two Lightning energy to it. You then use Shaymin’s power to move the energy to your Zekrom or Tornadus. That means you only have to attach one more energy to use either Bolt Strike (with Zekrom) or Hurricane (with Tornadus). Oh yeah. That’s awesome. :D

Shaymin also holds an attack called Energy Bloom, which, for the cost of GC, does a vanilla 30 damage and tells you to remove 3 damage counters from each of you Pokemon with energy on it. That’s actually not that bad of an attack, but people would much rather use stronger, beefier Pokemon to attack.

Now this card has more uses than just ZPS; it is also sometimes used in Mewbox decks to move energy from damaged Mews to fresh Mews, then using Seeker to pick up the damaged one. MewGar and LostGar decks also use Shaymin, along with Jirachi UL to move discarded Psychic energies to Mews/Gengars to ‘Hurl more Pokemon into the Lost Zone.

Other than 10-foot tall lightning dragons and 1-foot tall purple cats, Shaymin can also be used in Gothitelle decks; Psychic energies are harder to move around than you’d think, so adding a Shaymin in the mix could help you a LOT. Want to use Outrage but you don’t have any energies? Use Shaymin. Need to move energies from a damaged Gothitelle to a new one? Use Shaymin. It’s a very helpful & surprising tech.

Finally, Shaymin can be an interesting tech in Magneboar (Ross Gilbert, you reading?). It generally runs a low amount of Lightning Energies, and if they happen to be moved to another Pokemon, Shaymin can easily move the Lightning energies back to Magnezone. Ross, I hope this works for you if you try it. :)

Conclusion

Basically, any deck that needs energy fast (see “ZPST” and “Mewbox”) or requires many energies (i.e. Gothitelle and Magneboar) can use Shaymin. In my opinion, it is a very good card. And as Celebi’ is starting to do, I am going to implement the TcgScans.com card rating system, and I’m going to rate Shaymin from Unleashed an 8 out of 10, aka Very Good.

If you disagree with my rating, please comment why you disagree; don’t just say “Ah, Dane, you stupid idiot!!! Shaymin is a __ out of 10, not 8!!!!”, but say something more along the lines of “In my opinion, you rated Shaymin too high”, or “I personally believe you rated him too low”, so that way I can learn to rate my cards better. Thanks for reading, and have a nice day/night/whatever-it-is-where-you-are-at-the-moment. Bye!!! :)

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  • Anonymous

    This seems fair. I had the idea (and someone else probably also) of http://tcgscans.com/pokemon/conkeldurr-noble-victories-nvi-64/
    with Electrode Prime and I don’t know if that would do any good, but it’s certainly interesting, and Shaymin gives me a new High HP Conkeldurr when the old one’s about to die.

    • barryfken

      That’s not a bad idea, but might be hard to pull off.

      • Anonymous

        yes, but it’s a fun deck.

      • Anonymous

        That’s actually pretty awesome!
        Twins to grab Candy and Conkeldurr too! :D 

      • Anonymous

        yeah, here’s the list, I still haven’t built it so it’s open to suggestion:

        3-2-3 Conkeldurr
        3-3 Electrode Prime
        1 Manaphy
        2 Shaymin

        3 Research Record
        2 Rare Candy
        3 Twins
        2 Pokemon Communication
        2 Pokemon Catcher
        2 Pokemon Collector
        2 Juniper
        3 PONT
        2 Junk Arm
        1 Super Rod
        2 Seeker

        19 Fighting

        ROSS:
        3-2-3 Conkeldurr
        3-3 Electrode
        3-1-2 Reuniclus
        2-1-2 Vileplume
        1 Shaymin
        1 Pichu

        3 Research Record
        2 Rare Candy
        2 Twins
        2 Pokemon Collector
        3 Juniper
        2 PONT
        2 Seeker

        18 Fighting

  • barryfken

    “Shaymin also holds an attack called Energy Bloom, which, for the cost of GC, does a vanilla 30 damage and tells you to remove 3 damage counters from each of you Pokemon with energy on it. ”

    Rainbow Energy in ZPST to make that work? I think so!

    “Shaymin can easily move the Lightning energies back to Magnezone.”

    You don’t need to, lol. Unless Magnezone doesn’t have a Lightning and a colorless on him, Shaymin isn’t needed – Magnezone plucks energies off your benched pokemon too.

    Dane, Shaymin deserves to be 8 out of 10! (Lol, I just wanted to say that) Its Fire weakness and being only good benched makes 8 out of 10 seem fair.

    • Anonymous

      I think he may have been saying that if your Energies have been moved to your bench via an opponent’s Smoochum, you can move ‘em back to ‘Zone and get attacking.
      But can’t say for certain, just wait for a response.

      • barryfken

        True.

    • Anonymous

      I think that might work because of Bolt Strike but might not because of Outrage.

      • barryfken

        Hmm?

    • Alex Flamm

      He’s talking about Ambipom or Smoochum lock

      • barryfken

        Ah, alright.

  • http://www.facebook.com/profile.php?id=100000469970114 Ricky Turrietta

    doesnt anyone know of mismagius ul?

    • Anonymous

      That would work, but you can’t move energies unlimited with that, just one per turn.

  • http://pulse.yahoo.com/_EYAZCO2CKCXMC4S4QI3OSRF7VU Chuck Rancor

    I think this card is more potentially a 9 or 9.5, just because this such a crazy ability that is surprisingly flexible, and with the ease of being able to return it to your hand with cards like seeker, and a few trainers that go unrecognized. The only real downside is the 70 HP, making it catcher bait