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  • Anonymous

    I’ve been thinking, Wailord/Serperior/Donphan. 

    5-6 water energy
    2-3 fighting energy
    4 rainbow energy

    Both donphan and Wailord deal with reshiram
    donphan deals with zekrom fairly well
    wailord works vs donchamp… sort of

    The sad thing is, that Samurott/Donphan without serperior is probably better. 

    I give serperior a 4/5 for ‘bad’ deck play. If you are playing vs friends who don’t play reshiram/zekrom or stuff, it won’t die.

    Otherwise, I give it 1.5/5. Apart from looking cool, it’s healing ability doesn’t make up for the fact that it’s attack is pitiful.

    • Anonymous

      I used to run a kingdra/donphan speed deck with 111 superior for late game. With dodrios to retreat, and everyone able to deal consistent 60(with rainbow energy) serperior was a great way to maintain momentum.

  • Anonymous

    MONAH!!

  • http://twitter.com/curtmina Curtis Hill

    It could work well in T-Tar

    • Anonymous

      It could if your not fighting donchamp or magnaboar lol
      besides that..your good to go..lol

    • Anonymous

      Double Stage-2.

  • Anonymous

    Cool art. Too bad the other serperior also has the same mediocre 60 damage output while the other starters have 80+ damage output. Also the other serperior has a free retreat cost but this one don’t, what a let down.

    Maybe serperior can work in a donphan/wailord deck. Donphan against zekroms and wailord against everything else.

    Good article by the way. 

    • Anonymous

      eh..lol i think that my idea is better
      Because wailord is a good tank..but takes to long to set up his attack.

    • http://twitter.com/Dragonsorcer Matthew

      its donphan samourott 

  • Cam Graybill

    i saw a deck like this including reuniclus, to move the damage around, and absorb 60 in between turns, or 120 if you get 2 out. I’ve seen it with wailord too.

  • the sidewalk

    This card is actually not bad in this format when paired with Vileplume and Spiritomb. It’s super annoying when you have to play through trainer lock and your opponent healing on average 40-60 before you get to attack again… Unless you’re playing something that hits hard, or you have a type advantage, it’s a super uphill battle. But hey, I have to say that I’m grateful for this card’s existence, for the simple fact that I’ll be able to essentially play DonQueen in the next format… though it may not be necessary with Pokemon Center being reprinted.