Crushing Hammer (Emerging Powers EP 92) – Card of the Day

I always get excited when they reprint cards (I include Professor Oak/Professor Juniper-like situations included). Pokemon is one of the more selective trading card games when it comes to reprints, but when they do choose to reprint something it can have a big impact on the format. A great example is Double Colorless Energy. Originally printed in Base Set, it was reprinted in HeartGold & SoulSilver.

Being that old of a card, you wouldn’t think it could do much with all of the power creep in the game over the years. Boy, you couldn’t be more wrong. Double Colorless Energy was a staple in every SP deck because of its synergy with Garchomp C LV.X (plus it worked with other cards, too).

Suddenly we were playing in a format where chains of “Dragon Rush” were common. DCE was a big part in making LuxChomp (and DialgaChomp) into the decks they were.

While Pokemon TCG veterans won’t immediately remember the name Crushing Hammer, after reading the card you’ll recognize it as a reprint of Energy Removal 2. Energy Removal 2 states that when played, flip a coin. If heads, discard an Energy attached to one of your opponent’s Pokemon. Energy Removal 2 was popular in the ’05-’06 Format. It was even included in the 2006 World Champion’s LunaSol deck (Senior Division). Will it become a staple in today’s format? Probably not.

Messing with your opponent’s energy drops can give you a huge advantage. MagneBoar is one deck in particular that would be hurt by a successful Crushing Hammer flip. Magnezone Prime needs Lightning Energy to attack, but because Emboar’s Ability only works with Fire, most decks can only devote about 5 spaces to Lightning Energies. If you select a Lightning Energy with Crushing Hammer, with a little luck you could find yourself in a very good position where Magnezone is unable to attack.

Of course, the most obvious use is to simply discard an Energy on your opponent’s main attacker to try and slow them down. This could be especially useful in ZPS or a fast Stage 1 build.

Lost Remover

Like other Items such as Pokemon Catcher or Switch, it can be reused thanks to Junk Arm, a staple in today’s format. However, Crushing Hammer does have its cons. The most obvious one being the coin flip. While this by itself doesn’t make Crushing Hammer unplayable (Pokemon Reversal saw a lot of play before Pokemon Catcher was printed), it will hinder its playability.

The last few formats have been hard on Trainers/Items. VileGar ran loose last year and now we’ve got Gothitelle (not to mention Vileplume hasn’t exactly disappeared off the radar). If there is one thing we’ve learned it’s that even though Trainer/Item Lock is popular, it certainly doesn’t deter people from playing them (try to imagine LuxChomp with no TGI cards).

Another card in the format very similar to Crushing Hammer is Lost Remover. It does almost the same thing as Crushing Hammer, but it ditches the coin flip. In return, it can only discard Special Energies.

The biggest obstacle in the format that will hurt Crushing Hammer’s chances at seeing play is simple fact that it isn’t strong enough. Sure, getting rid of an Energy can be helpful. Heck, it can even win you games.

But in most cases, it just won’t do enough to justify adding it to your deck. ReshiBoar can just attach another Energy via Emboar. ZPS could use Pachirisu or just manually attach an Energy. Yanmega doesn’t even need Energy to function. And Donphan can just attach another Fighting and continue to Earthquake away.

Conclusion

While it has its uses, Crushing Hammer is a flippy card that doesn’t quite do enough to justify its use in most decks.

What do you think? List your comments below!

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  • Anonymous

    I love this card. :)

    BTW: are we not rating cards anymore? (obviously it’d be because of my flunk)

    • Anonymous

      you know what, I’m not going to say anything.

      • Anonymous

        Then why did you comment?

      • Anonymous

        Because I can.

      • http://pulse.yahoo.com/_JI3PPM2AKPNZHWG6Y75VIDEKLQ CalebM

        can you?

    • Anonymous

      Ratings just seem to distract from the analysis of the card itself, in my opinion.

      • Anonymous

        Ah, good point. I’m not going to rate my next CoTD and see how that goes. (fingers crossed my rating doesn’t go down to 20)

  • Anonymous

    Good to have you back, man.  Good review.

    • Dakota Streck

      Thanks man, it’s good to be back.

  • Anonymous

    lets turn his +199 into a 200

    • Dakota Streck

      Woo-hoo!

  • Anonymous

    I must admit, I have a soft spot for this card :P really nice review dude!

  • http://pulse.yahoo.com/_65CWBOCG6OFUCESHYYKJ3IKRWE Eloy

    I agree I want to play this card, but trainer lock hurts it. Great article COTD only thing is you wrote  ”Another card in the format very similar to Crushing Hammer is Lost Remover. It does almost the same thing as Crushing Hammer, but it ditches the coin flip. In return, it can only discard Special Energies.” This card actually sends the special energy to the lost zone. I learned this one the hard way.

    • Anonymous

      Of course, the number of decks that can recover said speciail energy are like… 1?  2?  Just steelix is the only viable one, maybe people teching recycle or using klinklang EP or stoutland line or something.

      • Anonymous

        I actually sometimes do use Recycle and my theory is it’s good if it hits heads.

      • http://pulse.yahoo.com/_JI3PPM2AKPNZHWG6Y75VIDEKLQ CalebM

        almost every card is good if it flips heads….

  • Anonymous

    You’re back!

  • http://twitter.com/AzZ0na Josh

    energy remover on a flip yeah I’ll leave the gimmicks at home and play a real game with my opponent…

  • http://adamcap.com/ Adam Capriola

    Yay Dakota!! :)